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civ1 was not perfect either

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  • #61
    DOS version is better!
    It has better music (the diplo music), while winciv only has a short 5sec wav.
    Not to mention that it works with PC speakers too.

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    • #62
      Originally posted by Silver14
      Why are the 'R's and 'N's backwards?
      It´s "russian"
      I love being beaten by women - Lorizael

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      • #63
        Originally posted by player1
        DOS version is better!
        It has better music (the diplo music), while winciv only has a short 5sec wav.
        Not to mention that it works with PC speakers too.
        I have the DOS version on floppy, but there´s something wrong with them...
        I love being beaten by women - Lorizael

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        • #64
          Originally posted by Cort Haus


          I might have to dig out my Colonisation CD. Its the nearest thing I have to Civ 1 nostalgia!
          I loved Colonization. I'm currently working on extracting a few of the musical tunes and modding it into Civ 4 during the Renaissance Era.

          Of course, the game already has one tune from it in the game as Washington's theme.

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          • #65
            Originally posted by Cort Haus


            You can also get to tell George III where to put his pinky ring.
            I only played Colonization once, and that was before I was clear on the difference between "pinky" and "pinko". I found it rather confusing.
            Why can't you be a non-conformist just like everybody else?

            It's no good (from an evolutionary point of view) to have the physique of Tarzan if you have the sex drive of a philosopher. -- Michael Ruse
            The Nedaverse I can accept, but not the Berzaverse. There can only be so many alternate realities. -- Elok

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            • #66
              I don't think there were many pinkos around in George III's time. Perhaps they'll be in Colonization IV - The McCarthy Years.

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              • #67
                Originally posted by player1
                DOS version is better!
                It has better music (the diplo music), while winciv only has a short 5sec wav.
                Not to mention that it works with PC speakers too.
                I dont know why, but the DOS version isn't working properly in my computer (WinXP pro).

                Well, I’ll play the Windows version... What else?
                RIAA sucks
                The Optimistas
                I'm a political cartoonist

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                • #68
                  Colonization ruled. I played it for months even though the AI's turns took ages. I used to read between turn late game.
                  Last edited by DrSpike; January 5, 2006, 13:40.

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                  • #69
                    hmm...
                    Tried boot discs (with some DOS)?

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                    • #70
                      Originally posted by Cort Haus
                      There are FOUR galleys in that picture at 1980BC. What's the earliest date that 4 galleys and a couple of chariots could be deployed in Civ 4? Much later, surely.
                      Triremes

                      I don't know what is the usual time to research mapmaking, but it could be about there, it's a fairly early tech. It was probably helped by that game being on Chieftain. I played it a couple of days ago just for purpose of taking tons of screenshots, so I needed a way to do a quick space victory. It still took about two hours.

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                      • #71
                        Originally posted by bongo
                        VetLegion, did you make those pics youself? I play civ1(DOS version) under winxp and it works like a charm but screenshots are simply impossible to make
                        I played with DosBox emulation program. In it, you press Ctrl+F5 and voila - screenshot is taken and put in the \dosbox\capture folder. I took a couple hundred

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                        • #72
                          Here is some analysis of usability.

                          Civ 1 shows you without obstructions, a field of 12 rows and 15 columns of tiles.

                          12x15:


                          Civ4 on the last zoom level you can manage to play on, gives you 8x15:


                          ...or 10x15. If you want to argue that partially obstructed tiles should still count, OK with me, that's beside the main point:


                          This is the next level after that (gotten by scrolling the mouse wheel). This is obviously not a zoom level intented for people to play on, as everything is hazy + there are clouds added too:


                          All in all, Civ4 map is harder for me to use than the Civ1 map. And the fact that a Galleon sitting in a city almost doesn't signal that it is active makes it even more difficult.

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                          • #73
                            Oh, yeah, for exercise, try telling at a glance how many fish resources are on each map

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                            • #74
                              Yeah, the invisible ships take some getting used to. It's true that there is a distinctive clarity to those crude Civ 1 sprites, but the flipside is that in Civ 1 you couldn't zoom in and watch your mines working away.

                              It could be argued that old character graphics games like Hack! on unix were clear and distinct, once you knew that a semi-colon was a giant beetle etc.

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                              • #75
                                Originally posted by VetLegion
                                Oh, yeah, for exercise, try telling at a glance how many fish resources are on each map
                                That's what CTRL-R is for.

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