I can pop and chop too, but can do so earlier if I get to the tech faster.
Yes...you could. The question is...will you? (and in truth, this is only really applicable in MP....in SP, it is definitely not a necessity, as the AI's tendencies are pre-programmed and predictive). And if you do, then what won't that worker be working on while he's chopping?
That's the beauty of Civ, and the reason that you don't have to be first, or even to focus so heavily on commerce in the early stages. If you can devise a strategy *around* the advantages of being first to a particular tech, and if you are willing to do whatever it takes (including pop/chop if it is warranted), then yes, it can yield turn advantage. Otherwise, it will lead to a temporary advantage that can't truly be expressed in turns (but can still be important).
I'm definitely willing to be wrong here, but as I continue to play more games and try different approaches, I think that the early commerce focus is probably not the most optimal approach. Early commerce focus can net you a key tech early, but unless you're willing to shift focus to capitalize on the gain, then it can easily work against itself (ie - lots of tech, and not enough production to fully capitalize on it).
To make a commerce focus pay good dividends, infrastructure is required (libs, markets, etc). "Raw" gold (commerce or gold from tiles) will certainly speed you on your way TO those techs, but there's a lot of groundwork between game start and being ready to build the infrastructure in any case.
Having played a spate of commerce-centric games, I found that the pacing was radically different from my preferred production focus, and I always felt as though I was teetering on the brink of the abyss. Techs coming in faster than I could make good use of them, and I was always trying to play "catch-up" with infrastructure builds.
The early game is, by design I believe, production focused. BronzeWorking provides two invaluable production tools, but these (or at least one of them) is nearly totally at odds with a commerce focus, which only has two (relatively minor) bits of multiplicative infrastructure to offer a commerce focus (markets/libs). Contrast that to the toolbox that a production focus has (where food = production under slavery)....commerce focus has markets and libs, production focus has grainaries, the slavery civic (pop-rush), chop, lighthouse (more food), etc. And further, a production-heavy focus can easily usher in a slightly later commerce focus (by providing the tools to build the aforementioned infrastructure). Thus, when it's time to make the transition, a production focus can do so with great ease.
In this instance, it actually reminds me of SMAC. When I first started playing SMAC, I was all over the notion of an early energy focus for the quick gains in ancient era techs. In time, however, I discovered that even GREATER gains could be made by focusing on minerals first, and "grow into" a more energy-centered approach.
My mind is not fully made up with Civ, but I strongly suspect that I'll reach the same conclusions here.
Don't know tho....which prolly means that I need to try and get off work early to go play some more....![Big Grin](https://apolyton.net/core/images/smilies/biggrin.gif)
-=Vel=-
Yes...you could. The question is...will you? (and in truth, this is only really applicable in MP....in SP, it is definitely not a necessity, as the AI's tendencies are pre-programmed and predictive). And if you do, then what won't that worker be working on while he's chopping?
That's the beauty of Civ, and the reason that you don't have to be first, or even to focus so heavily on commerce in the early stages. If you can devise a strategy *around* the advantages of being first to a particular tech, and if you are willing to do whatever it takes (including pop/chop if it is warranted), then yes, it can yield turn advantage. Otherwise, it will lead to a temporary advantage that can't truly be expressed in turns (but can still be important).
I'm definitely willing to be wrong here, but as I continue to play more games and try different approaches, I think that the early commerce focus is probably not the most optimal approach. Early commerce focus can net you a key tech early, but unless you're willing to shift focus to capitalize on the gain, then it can easily work against itself (ie - lots of tech, and not enough production to fully capitalize on it).
To make a commerce focus pay good dividends, infrastructure is required (libs, markets, etc). "Raw" gold (commerce or gold from tiles) will certainly speed you on your way TO those techs, but there's a lot of groundwork between game start and being ready to build the infrastructure in any case.
Having played a spate of commerce-centric games, I found that the pacing was radically different from my preferred production focus, and I always felt as though I was teetering on the brink of the abyss. Techs coming in faster than I could make good use of them, and I was always trying to play "catch-up" with infrastructure builds.
The early game is, by design I believe, production focused. BronzeWorking provides two invaluable production tools, but these (or at least one of them) is nearly totally at odds with a commerce focus, which only has two (relatively minor) bits of multiplicative infrastructure to offer a commerce focus (markets/libs). Contrast that to the toolbox that a production focus has (where food = production under slavery)....commerce focus has markets and libs, production focus has grainaries, the slavery civic (pop-rush), chop, lighthouse (more food), etc. And further, a production-heavy focus can easily usher in a slightly later commerce focus (by providing the tools to build the aforementioned infrastructure). Thus, when it's time to make the transition, a production focus can do so with great ease.
In this instance, it actually reminds me of SMAC. When I first started playing SMAC, I was all over the notion of an early energy focus for the quick gains in ancient era techs. In time, however, I discovered that even GREATER gains could be made by focusing on minerals first, and "grow into" a more energy-centered approach.
My mind is not fully made up with Civ, but I strongly suspect that I'll reach the same conclusions here.
Don't know tho....which prolly means that I need to try and get off work early to go play some more....
![Big Grin](https://apolyton.net/core/images/smilies/biggrin.gif)
-=Vel=-
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