Introduction
Hello again, and welcome to the second iteration of the strat thread, where we're hard at work exploring the latest iteration of Civ, and fleshing out strategy for it.
In this thread, you'll find the highlights of our findings and discussions from the previous thread...the things that have demonstrably worked in-game, and the thinking behind those ideas. The thread is an open invitation to anyone who wants to participate. Everyone is welcome to chime in, and add their voice to the growing chorus. Together, we are in the process of creating the definitive strategy forum for Civ IV!
As always, the main purpose of this thread is to put all the best strategy ideas "under one roof," so that players new to the game don't have to look far to find the answers they're looking for, and even Civ Veterans can peek in here and maybe pick up on something they hadn't thought of or tried before. In fact, those Civ Veterans are often regular contributors, and they speak wise words indeed...
Summary of Discussions so far
As of this point, our discussions have been geared toward, and centered around the early game, and the bulk of our conversations have been in the Ancient Era, specifically. As we have discovered, there's *definitely* no shortage of material!
To break everything down logically, I've organized the various notes taken into the following categories:
Opening Plays
* First Turn Settlement?
* Worker
* Warrior
* Scout
* Settler
* Barracks
* Work Boat
This section focuses on the map itself, and the realities you're faced with on the board. Deciding what to do (and when!), can be a bit tricky, so the hope is that the notes here will help you in that regard.
Strategic, Stylistic Choices
* Religious Foundings
* Forest Chopping
* Commerce Centered
* Key Wonders
* G-Men
* Warmongering
This section begins to explore the tech tree itself, and the various approaches that can be used to wind your way into the depths of it. All of these approaches are more or less exclusive. That is to say, once you make your first tech selection, it shades the nature and character of your game from that moment on. You can start over, that's true, and you can even shift gears in mid-game if you see that your approach is not working, but once you make that initial choice, there's no going back. It will reverberate through the rest of your game, so choose wisely! Find a strategy that fits YOU...your goals, your personality, the Civ you've chosen, and make the most of it!
And that's about all we need by way of introduction, I think, so on with the summary and discussion!
-=Vel=-
Hello again, and welcome to the second iteration of the strat thread, where we're hard at work exploring the latest iteration of Civ, and fleshing out strategy for it.
In this thread, you'll find the highlights of our findings and discussions from the previous thread...the things that have demonstrably worked in-game, and the thinking behind those ideas. The thread is an open invitation to anyone who wants to participate. Everyone is welcome to chime in, and add their voice to the growing chorus. Together, we are in the process of creating the definitive strategy forum for Civ IV!
As always, the main purpose of this thread is to put all the best strategy ideas "under one roof," so that players new to the game don't have to look far to find the answers they're looking for, and even Civ Veterans can peek in here and maybe pick up on something they hadn't thought of or tried before. In fact, those Civ Veterans are often regular contributors, and they speak wise words indeed...
Summary of Discussions so far
As of this point, our discussions have been geared toward, and centered around the early game, and the bulk of our conversations have been in the Ancient Era, specifically. As we have discovered, there's *definitely* no shortage of material!
To break everything down logically, I've organized the various notes taken into the following categories:
Civ IV Discussion
Opening Plays
* First Turn Settlement?
* Worker
* Warrior
* Scout
* Settler
* Barracks
* Work Boat
This section focuses on the map itself, and the realities you're faced with on the board. Deciding what to do (and when!), can be a bit tricky, so the hope is that the notes here will help you in that regard.
Strategic, Stylistic Choices
* Religious Foundings
* Forest Chopping
* Commerce Centered
* Key Wonders
* G-Men
* Warmongering
This section begins to explore the tech tree itself, and the various approaches that can be used to wind your way into the depths of it. All of these approaches are more or less exclusive. That is to say, once you make your first tech selection, it shades the nature and character of your game from that moment on. You can start over, that's true, and you can even shift gears in mid-game if you see that your approach is not working, but once you make that initial choice, there's no going back. It will reverberate through the rest of your game, so choose wisely! Find a strategy that fits YOU...your goals, your personality, the Civ you've chosen, and make the most of it!
And that's about all we need by way of introduction, I think, so on with the summary and discussion!
-=Vel=-
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