Originally posted by Footie Mad
How about some unique unit specific strategy? This is a very hard subject that depends on the situation you are in, what goals you have and what civ you are. I'll try my hand on a few I have tried and the general usefulness of the unit in question.
Skirmisher - This is one seriously powerful unique unit that you can build an entire early expansion strategy on. They are strong enough to defend cities effectively, relatively cheap and don't require any resoursces. You don't have to rush to other military techs and can put the emphasis on expansion and infrastructure.
Quecha - Really good for super early rushing, but not quite as good as the skirmisher for expansion since they become to weak after a while I think.
Immortal - This is another one in the same category as the quecha but since i'm a mobility freak when it comes to units I like this one more. If you head for it early it's an absolute nightmare for archer units defending, but can also pillage effectively with their movement. I have actually had use for them as far into the game as longbowmen, since they are so cheap and get a bonus against archer units.
One underrated aspect of faster units early on is that you can leave them waiting between your cities in case of an attack and when it happens you can move them quickly on roads to fend of pillagers and attackers. You can be strong at the place you need it without wasting to much resources.
Jaguar Warrior - This one just boils my blood though I've only tried it once. To weak to be effective in taking cities and then what's the point of it....
How about some unique unit specific strategy? This is a very hard subject that depends on the situation you are in, what goals you have and what civ you are. I'll try my hand on a few I have tried and the general usefulness of the unit in question.
Skirmisher - This is one seriously powerful unique unit that you can build an entire early expansion strategy on. They are strong enough to defend cities effectively, relatively cheap and don't require any resoursces. You don't have to rush to other military techs and can put the emphasis on expansion and infrastructure.
Quecha - Really good for super early rushing, but not quite as good as the skirmisher for expansion since they become to weak after a while I think.
Immortal - This is another one in the same category as the quecha but since i'm a mobility freak when it comes to units I like this one more. If you head for it early it's an absolute nightmare for archer units defending, but can also pillage effectively with their movement. I have actually had use for them as far into the game as longbowmen, since they are so cheap and get a bonus against archer units.
One underrated aspect of faster units early on is that you can leave them waiting between your cities in case of an attack and when it happens you can move them quickly on roads to fend of pillagers and attackers. You can be strong at the place you need it without wasting to much resources.
Jaguar Warrior - This one just boils my blood though I've only tried it once. To weak to be effective in taking cities and then what's the point of it....
-Arrian
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