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SIMPLE and EASY Ideas for the Patches

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  • I would really like to have the option for the "camera" to follow units with the "Explore" order, as they move about. Otherwise they just tend to be forgotten, and you don't necessarily realise what new lands they have discovered.


    Also: Cavalry should be able to retreat when attacked, not just when attacking.

    Also some infantry units whould be able to retreat (either specially designated ones, or there could be a "light infantry" promotion that would allow it, possibly at the expense of a small combat penalty. This would only work when attacked by other infantry, not cavalry).

    Flanking I should be an alternative route to Scouting.

    Allowing SMAC/CivIII style bombards would be nice, but probably way beyond the scope of a patch, or even expansion. Instead, as suggested before, improve the ability of artillery to retreat when attacking. (But they shouldn't be able to when defending). To compensate, overall strength should be reduced (possibly significantly when defending).

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    • Originally posted by patcon
      Two things I would like to see added to the game:
      (1) The ability to cede...

      (2) An alternative to simply declining a request/demand from the AI, with its "You have refused to help us" diplo hit...
      Two most excellent suggestions. You've got my vote.

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      • I also like the idea of being able to ask if we can negotiate instead of just giving something away. Ceding tiles, sure if you want. I would love to have an option to jion someone while they are at war, like the wait x turns proposed above.

        As for the CIV III style bombards. I have to disagree in general. An air force is finally worth it! In CIV I/II/III the air force was completely worthless. I could do naything only better with ART or the navy. Now, for BB's only I would like to see them have the ability to attack land targets. Maybe not destroy them, but a Battleship should certainly have the ability to damage land units (like giving BB's the abilty to bombard like planes, but with a range of 1).

        sparky

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        • I like to decline open borders but it seems that ghandi and napolean to name the top two cant accept no. It slows the game down to comedic levels when this is always happening. I wish they shut the hell up.

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          • Originally posted by patcon
            Two things I would like to see added to the game:
            (1) The ability to cede ...
            (2) An alternative to simply declining a request/demand from the AI,...
            I'll echo the sentiment of these being two great suggestions. In general I would like to see a larger diplomacy tree when the AI comes making demands instead of "Yes / No". To build off patcon's example -- Catherine comes asking for Optics, which "I'm not ready to trade just yet," as it were, but I have three or four other techs I would be willing to give her -- and I'll let her take her pick.

            Similarly, I'd love for th AI to keep a counter on how much I'm annoyed at them -- I would love, instead of just "No," to say, "How dare you make such demands upon me!" so that they would know I'm REALLY REALLY annoyed. This might also fix the "Open Borders" requests we see so often.

            Lastly, perhaps not too simple -- a way to cash in on your 'favor'. Say that Kubla came to me for aid in defending his homelands from Tokugawa and not only did I declare war on Toku, but I also gave Kubla Iron, Horses, and whatnot to help him sustain himself. Perhaps Kubla might then be willing to trade Astronomy with me as soon as he gets it, but I'd like to throw in my "favor" score int he trade -- sort of let Kubla know that if he *doesn't* trade astronomy with him then we are instantly no longer friends, and I certainly will *not* help him next time Toku comes calling...
            For some the fairest thing on this dark earth is Thermopylae, and Spartan phalaxes low'ring lances to die -- Sappho

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