The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Hey!
Btw, I don't think Gherald got the subtle meaning of the "dangerously" part...
Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10 I praise you because I am fearfully and wonderfully made - Psalms 139.14a
Also active on WePlayCiv.
I would like to see more control over the environment, rather than be stuck with the original map from the start -
So, your workers could develop a late-game ability to terraform, for want of a better phrase - desert can be changed to grassland, arctic to something more useful, oasis farmed / irrigated etc.
Agree that forts need an upgrade, and shouldn't destroy the improvements underneath, so strategic resources can be defended better.
Also, not sure how easy this would be for a patch(!), but it would be interesting to introduce some natural disasters - apart from global warming, there are no volcanoes, earthquakes, flash floods, droughts, meteor impacts- a sad but important fact of living on a planet. The interaction with the terrain is perhaps one area which needs development.
I also feel that options for the ocean in the later game (currently limited to offshore platforms) could be enhanced - water farms, tidal barriers, road bridges linking two peninsulas, gas stations(?), meglomanic Dr. Evil lairs, etc.
And I don't feel there are enough management options for war-mongering. After a protracted global war against the Malinese late in the game, I realised it had taken me 4 hours to get to 1450a.d. and then a further TEN hours to prosecute a successful war up to the point I won by domination in the year 1890. By this point I had lost the will to live, and only gritty, dogged determination to see the damn annhilation through to the end kept me going...
Moving tanks, seals (guns not flippers), bombers, fighters, SAMS, battleships...well, you get the idea, square by damn square, inch by inch, got me thinking there must be a batter way of moving mass-scale armies across the map - so what about a galaxy-equivalent "cargo plane" that can carry troops, tanks, etc, behind enemy lines, or troop carrying ground transport hummers, APC's etc. Transport and ship ranges, bombers and fighter ranges seriously need to be increased, and I want my paratroops back!
We need better options for moving large numbers of troops at speed from one location to the next, perhaps a "general" AI option whereby certain troops etc. can be assigned to the PC to control to attain specific objectives (take out a town, destroy a resource etc.)
I don't want to reach a point (obviously) where all I do is sit back and watch, but the level of painful tile to tile movement needs to be addressed - the rest of the game can be very fluid, but it grinds to a dull, stulting halt once hostilities break out.
I would like to see more control over the environment, rather than be stuck with the original map from the start -
So, your workers could develop a late-game ability to terraform, for want of a better phrase - desert can be changed to grassland, arctic to something more useful, oasis farmed / irrigated etc.
I' ve been waiting for this as well. If nobody else does it I'm using the SDK to implement terraforming of some sort. As it is the map generator lodas the map down with desert tiles and, unless you accidentally get oil in them, they are now and forever - worthless.
Also, not sure how easy this would be for a patch(!), but it would be interesting to introduce some natural disasters - apart from global warming, there are no volcanoes, earthquakes, flash floods, droughts, meteor impacts- a sad but important fact of living on a planet. The interaction with the terrain is perhaps one area which needs development.
No way. It's anoying enough when an AI declares war for no reason and takes two of your cities. To just have them dissapear for no other reason than "random volcano"? No thanks.
We need better options for moving large numbers of troops at speed from one location to the next, perhaps a "general" AI option whereby certain troops etc. can be assigned to the PC to control to attain specific objectives (take out a town, destroy a resource etc.)
Don't mean to state the obvious but can't you use the Shift-click stack movement and "Go to" command? Just select the stack you want to move and type "G" then click where you want them to go. If an enemy gets next to them they stop moving automatically and you regain control.
No way. It's anoying enough when an AI declares war for no reason and takes two of your cities. To just have them dissapear for no other reason than "random volcano"? No thanks.
No reason? Being able to capture 2 cities sounds like a good reason to me
Well, that's what I meant. The AI attacks for the sole reason that it thinks it can win, to get even more baseless than that would kill some fun for me.
I guess that's why I suck at wars, "because I can win" is the same as "no reason" to me.
So you only attack when you don't know if you have any chance of winning?
No, I mean I attack for a reason - Because I need a resource or because I'm out of land... Hmm, those are pretty much it.
I very rarely attack simply to weaken my opponent. One big factor is that when you decalre war you can't call it off. I've declared war, taken land, taken cities, defeated troops, and the AI still won't talk to me to try for peace.
I don't now how much easier it is in Civ IV because I am still jaded from Civ 2 and 3.
Originally posted by padillah
No, I mean I attack for a reason - Because I need a resource or because I'm out of land... Hmm, those are pretty much it.
ahhh
Don't you ever attack an enemy to avoid them getting too strong? If I can take over a city, and thereby hinder them from expanding into an area I would like to have to myself, but for one reason or another, I can't build cities there at the moment, then I would be happy to take that city
Nope, I'm not very good at war. I don't build enough units, I overestimate the AI strength, I underestimate the usefullness of simply keeping the AI bust doing something else...
Two things I would like to see added to the game:
(1) The ability to cede (not trade, not demand, just give) tiles to another civ. In my most recent game I have just annexed several tiles bordering a Roman city. These tiles have no benefit to me - they have no resources, are outside my city boundaries and can't be worked by me, one is even disconnected from the rest of my territory. These tiles had (prior to annexation) been improved and worked by the Romans and now that city's production has been diminshed. I have maintained very good relations with the Romans (only +relations) but now there are unhappy about our close borders. I wish I could just give these tiles back. I know there are concerns about exploits and the ability of the AI to handle the concept, but they've worked out the ability to trade cities and mark tiles, so why not ceding tiles?
(2) An alternative to simply declining a request/demand from the AI, with its "You have refused to help us" diplo hit. Two examples from my current game:
(a) Catherine comes hat in hand, asking for an advanced tech, which I decline. I immediately open a trade window and find that she has 400 gold, which I then accept in trade for the tech originally requested. I get a + for a very generous trade but a much bigger - for refusing to help. Either: recognize you got what you wanted in the same contact; make some token offer for what you want, even if it would normally get you laughed out of the room, and let me be magnanimous; or give me the opportunity to ask for something in return for what you want.
(b) Monty asked me to join him in his fight against Isabella. Now Isabella had been "annoyed" with me all game and I had no trades with her and no reason not to join the struggle. In fact, I already had plans underway to wipe her out as soon as my forces got into position (she was across the world on a snaky-continents-archipelago map), but didn't want to start the war until I was in position. I didn't want my transports attacked en route. I would have loved to say "Be there in 5 turns, good buddy, just hang in there." But no, I get a "you refused to help us" diplo hit, even though I'll end up being the one to do the lion's share of the fighting. OK, I'll also be doing the lion's share of the feasting on Isabella's former empire. Give me an option to say "Be there in X turns" with a big diplo hit if I don't.
The (self-proclaimed) King of Parenthetical Comments.
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