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Originally posted by Solver
Citizens are usually best avoided.
Because sometimes Citizens are useful. For example, if you want to prevent growth into unhappiness early you may want to make a Citizen. There are also other instances.
I may be wrong but this sounds like Micro-Management to me.
If a city does become unhappy - will a new citizen reverse that? (If so a Civ4 citizen is equivelent to the old entertainer.)
"What if somebody gave a war and nobody came?" Allen Ginsberg
That concept dosn't even exist in Civ4, how's that for cutting on MM.
Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
Do the great people joined to a city have a 'lifespan'?
Don't think so, though I do wonder what happens when a city with such a super specialist is conquered.
Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
So the percentages of the various GP points control what type you get? So if you had 75 Great Engineer points and 25 Great Prophet points to get that first GP, the odds are 75% and 25% respectively?
Originally posted by Solver
There's also a wonder that helps GP rates. +100% and +100% indeed gives +200%. State religion doesn't give a GP point, though, not sure where you got that from.
The chance of what GP type you get indeed depends on the point distribution.
If you had 75 Great Engineer points and 25 Great Prophet points and then got a Great Engineer Person. Is everything set back to zero. That is - do you lose the 25 Great Prophet points ?
With regards the AI does it still cheat on Technology trades during the AI turn??
I am refering to the Technology Trade an AI civ would offer during the AI part of the turn.
You were the only civ to own a particular technology. You traded it (foolishly to one AI civ during the AI turn).
When your next turn started - you then found nearly every AI civ had that technology.
This AI cheat stopped me from trading with the AI when they proposed deals. I always said no - then tried to trade during my turn - (With a few developed civs this became tedious, lots of mouse clicks - as each trade closure took you back to the main screen. )
"What if somebody gave a war and nobody came?" Allen Ginsberg
If you had 75 Great Engineer points and 25 Great Prophet points and then got a Great Engineer Person. Is everything set back to zero. That is - do you lose the 25 Great Prophet points ?
You don't loose them as you needed - in this case - a 100 points to spawn one anyway.
Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
From what I hear, an unhappy person simply doesn't DO anything (i.e. he is on strike) Obviously this is bad when you consider that said citizen is still consuming food-but not generating anything in return (be it gold, hammers or food). This is probably what Solver means when he says Citizen specialists are good for preventing unhappiness problems. A specialist cannot-by definition-be unhappy-and so you are at least getting something in return for losing a worked tile, rather than nothing at all.
I do have a few queries/issues though. So there is now no specialists that produce a happy face? I do find that a little odd given that there appears to be no 'pop-heads' who can specifically be happy or unhappy. Can Solver, MarkG or-dare I say-Soren explain how the whole happy/unhappy thing works now, because I do confess to a certain degree of confusion here!
Also, what is the deal with culture now. I know you can fund culture from your treasury now, but how important is this culture-per city-relative to the fixed culture generated by individual buildings? Also, as far as Wonders, civics and specialists go-when a Wonder says it grants +2 Free (Specialist X) in the city that builds it-is these specialists you get WITHOUT having to sacrifice any of the tiles you are working?
I am loving the whole specialists/great people thing-and can REALLY see how they will help end the 'Bigger=Better' problem of earlier games. If anything though, I think their importance marks another reason why Health should have been made the CARDINAL determinant of city growth-rather than food-but that is just my feeling!
Anyway, brilliant preview Solver. I can't wait for the next part because, by the sound of it, you have something VERY exciting to reveal (something tied to ending the whole bigger=better phenomenon, I am guessing). I wait with baited breath !
Also, as far as Wonders, civics and specialists go-when a Wonder says it grants +2 Free (Specialist X) in the city that builds it-is these specialists you get WITHOUT having to sacrifice any of the tiles you are working?
I'd say the keyword here is 'free'.
Would seem strange if it wasn't that case, no?
Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
Originally posted by Harrier UK
If you had 75 Great Engineer points and 25 Great Prophet points and then got a Great Engineer Person. Is everything set back to zero. That is - do you lose the 25 Great Prophet points?
Everything is set back to zero; the Great Prophet points are not "lost", they helped you to get to 100 GPPs in the first place!
And her eyes have all the seeming of a demon's that is dreaming...
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