Once again have to hand it to Solver and Firaxis... A very interesting preview update AND some insight into some of the really significant changes that will allow vastly different strategies to either fail or be succcessful.
I remember years ago when Velocyrix (where are you by the way) was opining that the real strategy games give you more than one way to win, and is rather a continuous stream of critical choices, that are very different from game to game.
In Civ3 it was usually quite clear what strategies would win, there was always room for refinement, but the general line was obvious -> lots of cities.
Now that has all changed. We need to start from scratch and even then there may be no universal solution, and I dearly hope that is the case.
I really hope there is no clanger, no sting in the tail, it's almost looking too good to be true...
I remember years ago when Velocyrix (where are you by the way) was opining that the real strategy games give you more than one way to win, and is rather a continuous stream of critical choices, that are very different from game to game.
In Civ3 it was usually quite clear what strategies would win, there was always room for refinement, but the general line was obvious -> lots of cities.
Now that has all changed. We need to start from scratch and even then there may be no universal solution, and I dearly hope that is the case.
I really hope there is no clanger, no sting in the tail, it's almost looking too good to be true...
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