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Originally posted by Solver
Ralph - the game's 430 and not 400 turns on the normal mode. Plus, if you enjoy longer games, then you'll probably love the Epic mode.
Great news about the epic mode , and a sign, that http://www.civfanatics.com/civ4/info/ has it wrong. It says 400 turns, but that doesn't mean much, because the 550 turns for Civ3 is also false (it's 540).
A long time ago read I that the caste system allows unlimited specialists(meaning as much as your food production allows off course) so is this still the case?
How far can specialization of cities actally go? if I build a city with the sole purpose of producing hammers, where all title improvement and buildings are build with that in mind(thought with off course enough farms to feed those miners/engineers) how much faster would this city then produce units then a generic city?
Can I have more then 1 super citizen in a city? I would love to have several engineer specialists in my production city(city completely specialized in production)
Caste System gives unlimited Artists, Merchants and Scientists, not other specialists.
You can have multiple super-citizens.
If you focus on production in a city near hills that you mine, later run Engineer specs, etc., it will be very productive. Science is where specialization works best, though - IMHO.
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com I can kill you whenever I please... but not today. - The Cigarette Smoking Man
Super specialists do not increase the city size or anything. They just add a bonus to the city, and I think it's permanent.
How super are they btw, I get the feeling people think they produce 20 odd hammer*/gold/beakers a turn, is that really the case?
* nearly wrote shields there, was able to correct it just in time, seems I'm slowly adjusting to the new game.
Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
If I have understood it correctly when I finish my production of whatever in a city, all the extra hammers are transferred to my next production. Well, what if I have a city that produces 80 hammers, can I build two 40-hammer units in one turn?
Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10 I praise you because I am fearfully and wonderfully made - Psalms 139.14a
Also active on WePlayCiv.
Lost =(assumed) lost in battle (although, that could indeed include gifted)
I was not refering to the 2 Lost units - but the maths does not add up (excuse the pun).
To clarify : 5 (built) - 2 (lost) = 3 (current)
But only 1 is shown as current. So there are another 2 missing warriors. These were the 2 I assumed were upgraded or gifted.
"What if somebody gave a war and nobody came?" Allen Ginsberg
Did I tell by the way, that I am absolutely in love with the leaderheads? They are really great this time around. I remember I once said slightly taunting, that the Gandhi leaderhead looks like Gollum, but this might be because the real Gandhi looks so too. I like the leery expression in Caesar's face as much as Louis' dismissive and displeased look down at me. It's great to see Genghis Khan as leader of a rider army and not as a drunk jerk with dental caries. And it's wonderful to see Ekaterina as Tsareva and quite a hottie (even talking a bit lascivious) than as grandma without any appeal.
Do the leaderheads change with the time like in Civ3? I know this game does not have eras, but anyway, do they change?
And if they do, are Louis and Napoleon bald in the modern age?
Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
Do the leaderheads change with the time like in Civ3? I know this game does not have eras, but anyway, do they change?
I think not. I seem to remember that we've seen them alike in different eras. Not sure though.
Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10 I praise you because I am fearfully and wonderfully made - Psalms 139.14a
Also active on WePlayCiv.
Originally posted by hexagonian
From what I can see from Solver's report, classic ICS is going to take a beating, because it appears that players can actually lose gold from their net total if they grow too fast. In civ3 you had corruption, but you always were able to gain net gold per city.
Specialists sound great, as I expected. They're a much better way to make large cities attractive than the silly method of city maintenance is, which eliminates strategic variety. Previously you had to expand to be succesful, now you can't expand and be succesful.
One concern though about specialists: do they also have to be kept content? In all previous Civs up to SMAC (don't know Civ3) making a tile worker a specialist was an easy way to get rid of an unhappy citizen. If this is still the same in Civ4 which I assume will see specialists used more often, then keeping your citizens content will be a joke, ridiculously easy.
Also, I too would prefer to see priest specialists give some happiness (and culture), or perhaps increase the happiness/culture production of religious buildings.
And I kinda miss Great Generals/Officers/Military Leaders. They could give a boost to all units which share the same tile as them, could instacomplete a military building or wonder, or instaresearch a military technology. I like warmongering. And with this focus on builders, I fear that warmongering will become unprofitable in all circumstances. Everyone claims that one has to be a warmonger to be succesful. I don't know - perhaps this was the case in Civ3 - but I'm a SMACer and there it's the opposite: before getting choppers in the mid-game, being a warmonger is a losing strategy unless you're really lucky. With the focus being only on improving builder strategy, I fear the same will be true in Civ4.
le worker a specialist was an easy way to get rid of an unhappy citizen
It's been mentioned before that specialists do not provide happiness bonusses.
btw:
first you say:
in Civ4 which I assume will see specialists used more often, then keeping your citizens content will be a joke, ridiculously easy.
then:
Also, I too would prefer to see priest specialists give some happiness (and culture),
Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
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