The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by Solver
Taking in account that you'd have to eat the box ?
"PART" of the box! Besides, I'm more interested in having a great game that I then need to eat some cardboard over rather than having another Civ game bomb!
Hey, on this point, I think the committee to decide this should be:
Vel
Hex
Korn
You, Solver, have to be left out! Tell you what, though, I'll let you decide in case of a tie.
I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001
"Yin": Your friendly, neighborhood negative cosmic force.
Originally posted by Drakan
I hope [b]she[b] gets used to her cardboard diet ...
She? Did I miss yin's sex change?
Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10 I praise you because I am fearfully and wonderfully made - Psalms 139.14a
Also active on WePlayCiv.
Originally posted by MarkG
all rules, settings, etc are in xml files
so all you'll need is a decent xml editor
That's not what I meant. Suppose I have ModA which adds the Taj Mahal as a Wonder. Then I also have ModB which changes the Indian Unique Unit to be the War Elephant. Now let's say I want to play a game that has both the Taj Mahal and the War Elephant. Do I need to (basically) copy the file (or file part) from ModA that defines the Taj Mahal and the file (or file part) from ModB that adds the War Elephant into a separate ModC directory? Or is there some way I can say in a game creation screen "Use content/rules/whatever from ModA AND ModB" without needing to create a mod (even a copy 'n' paste one) at all?
Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10 I praise you because I am fearfully and wonderfully made - Psalms 139.14a
Also active on WePlayCiv.
Originally posted by sophist
Or is there some way I can say in a game creation screen "Use content/rules/whatever from ModA AND ModB" without needing to create a mod (even a copy 'n' paste one) at all?
no you need to place the files you want in a new dir under \Mods
You've obviously never played a beta or you wouldn't be asking that...
How would I buy a beta? As Nikolai said, the game is nearly finished and I am not worried about minor bugs but CTD bugs.
Really great news about the load mod option.
Last edited by Illuminatus; October 11, 2005, 15:56.
SMAC/X FAQ | Chiron Archives The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw
Originally posted by sophist
That's not what I meant. Suppose I have ModA which adds the Taj Mahal as a Wonder. Then I also have ModB which changes the Indian Unique Unit to be the War Elephant. Now let's say I want to play a game that has both the Taj Mahal and the War Elephant. Do I need to (basically) copy the file (or file part) from ModA that defines the Taj Mahal and the file (or file part) from ModB that adds the War Elephant into a separate ModC directory? Or is there some way I can say in a game creation screen "Use content/rules/whatever from ModA AND ModB" without needing to create a mod (even a copy 'n' paste one) at all?
That is unpossible to do. Many mods are mutually exclusive and they all change much of the same stuff. What's worse, any semblance of gamebalance is completely lost when you do something like this. I've played dozens of modded games, and I've only ever seen this in action once (in Freelancer), it was fan-made and worked absolutely ****e (and not because of lack of skill by the creator). Of course, most Freelancer mods are crappy and unbalanced anyway so not that it matters there
Originally posted by LordShiva Can you tell if the names of the Indian cities have been fixed? Did Firaxis see me old thread? Or do we still have the likes of "Punjab" and "Bengal" and "Indus"?
Anyone? Markos? Solver?
Honestly, I don't know why I'm obsessed with this, but I am.
THEY!!111 OMG WTF LOL LET DA NOMADS AND TEH S3D3NTARY PEOPLA BOTH MAEK BITER AXP3REINCES
AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
DO NOT THAN DISPUT3 ON THEM 3XCAPT BY WAY OF AN 3XTARNAL DISPUTA!!!!11!! WTF
Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10 I praise you because I am fearfully and wonderfully made - Psalms 139.14a
Also active on WePlayCiv.
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