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Apolyton CIVILIZATION IV PREVIEW (by MarkG)

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  • #46
    He could have meant the beta's current state, which probably is pretty near the finished game's state.
    Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
    I praise you because I am fearfully and wonderfully made - Psalms 139.14a
    Also active on WePlayCiv.

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    • #47
      Does Civ4 support mods as "Addons" rather than raw file modifications - I mean like how Halflife does it for example.

      Like is there a "Load Mod" option in the mainmenu...

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      • #48
        Come to think of it, yin probably has lost the bet, as IIRC Markos was the one pressing forward on it, and he's a beta a probably know what he's talking about.
        Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
        I praise you because I am fearfully and wonderfully made - Psalms 139.14a
        Also active on WePlayCiv.

        Comment


        • #49
          By the way, Solver and I have talked about ICS. I won't steal his thunder.
          I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

          "Yin": Your friendly, neighborhood negative cosmic force.

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          • #50
            Originally posted by Illuminatus
            Have you noticed any bugs? Is the game crash-free?
            i wont have a final judgement until i have the gold version but things are looking good so far
            Co-Founder, Apolyton Civilization Site
            Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
            giannopoulos.info: my non-mobile non-photo news & articles blog

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            • #51
              Originally posted by Blake
              Like is there a "Load Mod" option in the mainmenu...
              actually, there is exactly that

              there is a mods directory with each mod having each own subdirectory with the altered/new files
              Co-Founder, Apolyton Civilization Site
              Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
              giannopoulos.info: my non-mobile non-photo news & articles blog

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              • #52
                Originally posted by aneeshm
                Markos : come on ! Just two tiny questions . . . . . . .

                added in my supplement to-do list
                Co-Founder, Apolyton Civilization Site
                Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
                giannopoulos.info: my non-mobile non-photo news & articles blog

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                • #53
                  Hi,

                  Thanx for the feature(s).

                  To add to the list for next week ( )
                  • One of the things that really s*cked in Civ3 opposed to civ2 is the Espionage stuff. Is this improved in civ3? (and will we have that nice spy unit back?).
                  • Have you noticed any of the infamous phalanx vs tank problems?
                  • How is bombarding going? Are you able to bombard things to pieces or will one (like in civ3) need land units to finish things off?
                  • How is negotiating going? Like in civ3 (improving your offer with on gold at the time until the "probably acceptable" is spoken by the advisor) or does it feel more natural now?
                  • the issue of quick city scattering is said to be addressed. could you tell a bit more on this? Is quickly founding more cities turned into a disadvantage instead of an advantage? Or does it just give another type of game(strategie)
                  • Are other civs now really respecting your borders? (Had it yesterday in civ3, russia enters my zones, I contact and tell her, catherine, to leave. sure she says,but no movement. Second time the same thing. Third time she has to move 'em. AND THE UNITS, INCLUDING A SETTLER ARE MOVED TO THE OTHER SIDE OF MY AREAS, JUST WHERE I DID NOT WANT THEM TO COME So instead of
                    holding them back, I actually helped them to cross my land even quicker.


                  Have more questions, but this 'll do for today. Don't want to rob all your playing time

                  Can't wait to read solver's article(s).
                  -------------------------------><------------------------------
                  History should be known for learning from the past...
                  Nah... it only shows stupidity of mankind.
                  -------------------------------><------------------------------

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                  • #54
                    Originally posted by MarkG
                    actually, there is exactly that

                    there is a mods directory with each mod having each own subdirectory with the altered/new files
                    That is very good news indeed. Good to see that Civ has truly entered the modern age.

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                    • #55
                      Rally points! Nice!
                      I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

                      "Yin": Your friendly, neighborhood negative cosmic force.

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                      • #56
                        Originally posted by MarkG
                        added in my supplement to-do list
                        Thank you !

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                        • #57
                          some i can answer now
                          Have you noticed any of the infamous phalanx vs tank problems?
                          no

                          How is negotiating going?
                          there is are "what's your price for X" options to easily get a starting point. then you can huggle a bit

                          Are other civs now really respecting your borders?
                          if you dont have an "open borders" agreement with the AI, he cant enter. and the AI will never declare war just to pass across the street
                          Co-Founder, Apolyton Civilization Site
                          Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
                          giannopoulos.info: my non-mobile non-photo news & articles blog

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                          • #58
                            Originally posted by yin26
                            Rally points! Nice!
                            indeed!

                            and damn, i should have made a screen of that. perhaps next week
                            Co-Founder, Apolyton Civilization Site
                            Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
                            giannopoulos.info: my non-mobile non-photo news & articles blog

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                            • #59
                              Originally posted by MarkG
                              How is negotiating going?
                              there is are "what's your price for X" options to easily get a starting point. then you can huggle a bit
                              I assume huggling is only done with faction leaders who you find attractive .

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                              • #60
                                tuckson, let me answer some of your questions from what we already know:
                                [*] One of the things that really s*cked in Civ3 opposed to civ2 is the Espionage stuff. Is this improved in civ3? (and will we have that nice spy unit back?).
                                Confirmed there is a spy unit. Terrorism options were, unfortunately, removed.
                                [*] Are other civs now really respecting your borders? (Had it yesterday in civ3, russia enters my zones, I contact and tell her, catherine, to leave. sure she says,but no movement. Second time the same thing. Third time she has to move 'em. AND THE UNITS, INCLUDING A SETTLER ARE MOVED TO THE OTHER SIDE OF MY AREAS, JUST WHERE I DID NOT WANT THEM TO COME So instead of
                                holding them back, I actually helped them to cross my land even quicker.
                                You can have two options of borders with a given civ. Closed borders means they cannot move into your territory (and this means no - they cannot physically move into your territory with anything, unless they declare war) and open borders, which means they can move into your territory, but this also allows you to start trade routes with their cities.
                                The problem with leadership is inevitably: Who will play God?
                                - Frank Herbert

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