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Apolyton CIVILIZATION IV PREVIEW (by MarkG)

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  • Apolyton CIVILIZATION IV PREVIEW (by MarkG)




    a much bigger feature by Solver coming up in a few days
    Last edited by Martin Gühmann; July 25, 2012, 17:22.
    Co-Founder, Apolyton Civilization Site
    Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
    giannopoulos.info: my non-mobile non-photo news & articles blog

  • #2
    For the record: when Markos refers to the MP game we played, I beat him .
    Solver, WePlayCiv Co-Administrator
    Contact: solver-at-weplayciv-dot-com
    I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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    • #3
      Could you please quickly describe how nukes work and their effect please?

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      • #4
        Also, nice preview Markos, I can't wait to read solver's!

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        • #5
          I have to say that I can read a dozen or more previews from Game Magazine publishers, and still come away with a feeling of 'yes but, do they really KNOW Civilization'-and thats regardless of a good or bad review. It is only when I start seeing the kinds of positive previews from genuine fans of the game-like you and Solver-that I really start to sit up and take notice ! I especially liked the info you gave on diplomacy-it sounds like this is going to be one element of the game I will be pursuing in a much bigger way than in Civ3.
          Anyway, as Korn said, what effect do NUKES have???
          Also, when you say 'close borders', you mean close as in distance? Lastly, can you reveal whether Unit trades are in both the MP and SP games?
          OK, truly last question for Mark and/or Solver, what different states of Borders can you have-only open and closed or open, normal and closed?

          Yours,
          Aussie_Lurker.

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          • #6
            Small wonder you guys seemed to know more of things.
            He who knows others is wise.
            He who knows himself is enlightened.
            -- Lao Tsu

            SMAC(X) Marsscenario

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            • #7
              yup, can be build by all err nations.
              Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
              Then why call him God? - Epicurus

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              • #8


                You... and... Solver... Beta... Testers...

                I hate you, guys!
                RIAA sucks
                The Optimistas
                I'm a political cartoonist

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                • #9
                  Is that a WWII Mediterranean scenario I see?

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                  • #10
                    Btw, I am a SP person too. I was a little worried by all that emphasis on MP but, according Markos review, everything seems fine with SP games.
                    RIAA sucks
                    The Optimistas
                    I'm a political cartoonist

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                    • #11
                      Originally posted by Aro


                      You... and... Solver... Beta... Testers...

                      I hate you, guys!
                      Meh, even with 4 months advance and inside info, he's still never going to beat anything above chieftain.
                      Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                      Then why call him God? - Epicurus

                      Comment


                      • #12
                        On page two, it's adopts, not adapts.
                        If a civilization adapts your religion as the state (official) one, their leader will like you.
                        good news all around in the feature, was there anything bad at all in the game?

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                        • #13
                          Originally posted by The_Aussie_Lurker
                          Also, when you say 'close borders', you mean close as in distance?
                          yes, if you have several cities close to the cities of an AI, you may get "our close borderds spark tention" negative points towards the AI's stance at you

                          OK, truly last question for Mark and/or Solver, what different states of Borders can you have-only open and closed or open, normal and closed?

                          open: units can pass through your borders
                          normal/closed : units cant pass through your borders without declaring war
                          Co-Founder, Apolyton Civilization Site
                          Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
                          giannopoulos.info: my non-mobile non-photo news & articles blog

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                          • #14
                            I was afraid that there was only the two border states ! Hope this changes in a mod or XP. It makes more sense to have THREE!!!
                            How about Unit Trading, Mark-is it available this time around? You know I just HAVE to know !

                            Yours,
                            Aussie_Lurker.

                            Comment


                            • #15
                              Originally posted by ixnay
                              Is that a WWII Mediterranean scenario I see?

                              let your eyes be the judge
                              Co-Founder, Apolyton Civilization Site
                              Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
                              giannopoulos.info: my non-mobile non-photo news & articles blog

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