This is a copy from my post in the tech thread.
Basically, every tech is assigned an era. Lets say teh designated eras in the default are:
Ancient
Medieval
Industrial
Modern
Near Future
Science Fantasy
Two starting options when you make your game are to specify the start era and the end era. Any tech below your start era can be researched for a token cost (say, 1/10 normal cost, minimum 1 beaker). Any tech in an era beyond your end era is forever unobtainable. Once there are no more obtainable techs, you go to the standard future tech system. The cost per tech algorithm will adjust depending on the effective length of the tech tree.
Later start options should also give you a bigger initial civilisation.
The spaceship victory condition will have to be adjusted in this model. Ending in modern tech should have Apollo (distinct from orbiting the earth) as the victory condition. Near Future would have Mars, and Science Fantasy, Alpha Centauri.
The number of eras should not be locked. Modders should be able to adjust this if desired, although it shouldn't be relevant to scenario play, as any really good scenario will include a custom tech tree anyway.
Basically, every tech is assigned an era. Lets say teh designated eras in the default are:
Ancient
Medieval
Industrial
Modern
Near Future
Science Fantasy
Two starting options when you make your game are to specify the start era and the end era. Any tech below your start era can be researched for a token cost (say, 1/10 normal cost, minimum 1 beaker). Any tech in an era beyond your end era is forever unobtainable. Once there are no more obtainable techs, you go to the standard future tech system. The cost per tech algorithm will adjust depending on the effective length of the tech tree.
Later start options should also give you a bigger initial civilisation.
The spaceship victory condition will have to be adjusted in this model. Ending in modern tech should have Apollo (distinct from orbiting the earth) as the victory condition. Near Future would have Mars, and Science Fantasy, Alpha Centauri.
The number of eras should not be locked. Modders should be able to adjust this if desired, although it shouldn't be relevant to scenario play, as any really good scenario will include a custom tech tree anyway.
Comment