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[Utility] Atlas Map Generator
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Update! Version 0.42!
Check out my Atlas Map Generator
Generate, preview and play Civ IV maps of any size with the alternative Map Generator
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I'd like a refrence point. Does anyone know how many tiles horizontal and vertical are in large maps using unmodded Civ4?
Edit: Answered my own question by yr nifty tool of automatically setting it. Appologies.
As well for terrain what do the numbers mean? for icecap, is that how many tiles are part of the ice cap? another example, forests...what does say 3 mean? 3 forests per forest grouped together? So in other words 3 tiles of forest surrounded by non forest? i'm a bit confused here.Especially since upon loading atlas intially tundra is at 25 while the rest is so low.
As well, resource abundance what does that number mean? Also does the the land/goodie hut ratio means 1 hut per the number of land tiles speccified?
I hope my questions aren't annoying.
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Of course your questions aren't annoying! Questions are helpful! They help me to find where pieces of information/documentation are missing. And I think that you can't just dump a program online and leave it as is... A good developer provides documentation and support, and is available for feedback.
Anyway, the answers to your questions can be found in my Recommended Settings Guide. It's part of the extended manual on http://atlas.junuxx.net
I think I should try to standardize all values to a 0-100 range some day..
Check out my Atlas Map Generator
Generate, preview and play Civ IV maps of any size with the alternative Map Generator
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Originally posted by Junuxx
I think I should try to standardize all values to a 0-100 range some day..
Quite a bit fit's into that well at first but the farther you push it the messier it gets. Now I'm stuck doing it out of sheer bloody-mindedness.
That and getting resources onto the correct tiles is proving a pain. Well, the way I'm doing it it's proving to be a pain.
Tom P.
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Originally posted by Junuxx
Of course your questions aren't annoying! Questions are helpful! They help me to find where pieces of information/documentation are missing. And I think that you can't just dump a program online and leave it as is... A good developer provides documentation and support, and is available for feedback.
Anyway, the answers to your questions can be found in my Recommended Settings Guide. It's part of the extended manual on http://atlas.junuxx.net
I think I should try to standardize all values to a 0-100 range some day..So far i've been decently succesful at figuring it out and generating maps. Still having problems generating large continents not connected to each other by land. Usually i'm getting pangea type maps. One solid land mass or two. IAny suggestions for the world settings? Also it seems sources of fresh water appear less than they do using the Civ4 random map generator. Is that still in the works? Er, regardless its still quite useful and a great work in progress. Thanks muchly for putting in the time to create it.
Edit:Oh, also, is Random Seed for Civ4 or your mod? Can't find my bloody Civ4 manual.What does it mean if you could spare the time to inform?
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Random seed came with the 1.52 patch. If checked, you get different battle outcomes and such after reloading a game. Many consider it cheating, so it is off by default.
Check out my Atlas Map Generator
Generate, preview and play Civ IV maps of any size with the alternative Map Generator
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@Firewalkswithme:
Was in a bit of a hurry when writing that last answer... went to a Reel Big Fish gig last night:thumbsup:
Anyway, the new river model I am working on gives much better results, with nicer rivers and more inland lakes. I am still trying to think of a good method to check for pangaea-ness and noncircumnavigability (what a word :| ). Check for it or prevent it, either would be an improvement, but it's harder than it looks.
By the way, I have also started completely redesigning the program because I am more and more often getting constrained by the interface and design decisions I made long ago. Now I know why all those programming books stress the importance of the conceptual design stage so much
@padillah:
If you're stuck with something, feel free to send me an email, I might be able to help.Last edited by Junuxx; February 2, 2006, 22:36.
Check out my Atlas Map Generator
Generate, preview and play Civ IV maps of any size with the alternative Map Generator
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Originally posted by Junuxx
By the way, I have also started completely redesigning the program because I am more and more often getting constrained by the interface and design decisions I made long ago. Now I now why all those programming books stress the importance of the conceptual design stage so much
@padillah:
If you're stuck with something, feel free to send me an email, I might be able to help.
I'm stuck behind design decisions as well - but I knew I was going to have them when I made the design. My first real boss really drove home the datamodel /design phase when I was first starting out and it has stuck with me ever since.
I was writting a program to track the CD's I have and when I loan them to people (I have over 1500 so I NEED a program for this)... but I got hung-up datamodeling albums and artists and songs and so much more... and it's all his fault!
Now I can't write anything without a design first. This is the part that bugs me is I can't really hash out some of the decisions because I'm the only one working on it.
Well, I've got the load working - you can not only save a map from WP but load one in and edit it as well.
I've got resources but they are just willy nilly over the map. I've also got a much better way to generate the land. I've got some tweaking to do and some data-lookups for the resouces and I'll release.
Another week or two, depending on work.
Tom P.
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I'm really looking forward to seeing it!
By the way, have you seen the latest Atlas version? What do you think of it?
Junuxx
Check out my Atlas Map Generator
Generate, preview and play Civ IV maps of any size with the alternative Map Generator
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