Originally posted by Junuxx
@Padillah:
hm, 'compilation' in my previous post was supposed to be 'calculation', hope you figured that out.
I'm thinking about just recommending 128MB RAM per 500 land tiles (with 512 minimum).
@Padillah:
hm, 'compilation' in my previous post was supposed to be 'calculation', hope you figured that out.
I'm thinking about just recommending 128MB RAM per 500 land tiles (with 512 minimum).
((84 * 52)/500) * 128 = 1.118 Gig of memory to run. That's a little heavy)
And by the way, it's quite possible, at least in Java, to call all kinds of other programs with a shell command. Here is another utility I made that makes a direct call to Civ. Translating wouldnt be fun, I guess.

Oh, after two days and some serious thought I have decided that you cannot add or subtract TERRAIN_TYPES. You can modify the existing ones but not ADD.
So I am going to continue off that assumption and try and get the different TERRAIN_TYPES on the map this week.
Tom P.
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