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  • Double post, please delete me.
    Last edited by PrinceMyshkin; February 6, 2009, 16:22.
    Coling since 1994... :)

    Comment


    • Suggestions for AoD II:

      - Missionaries

      Colonists could require a church, or Cathedral, or to arrive in Europe to become missionaries.

      Vanilla 1994.

      - George Washington

      Both Dragoons and Soldiers could require only 25 muskets.

      As it is, the bonus is often a penalty.

      - Portugese

      Both Dragoons and Scouts could require only 25 horses.

      Same as above, avoid many complications.

      - French

      Pioneers could require only 40 tools.

      French are currently underpowered.

      - Expert Scouts

      Expert scouts could gain +1 visibility bonus.

      The unit becomes completely useless after talking to all Indian camps, and exploring all ruins.

      In vanilla 1994 the unit could negotiate, so it had a purpose even in the endgame.

      - Frigates

      Frigates could gain +1 visibility bonus.

      Frigates will become a tool of strategic importance together with navigation I; matching their role in history.

      - Gold from Razing camps or colonies

      A minimum value of gold should be guaranteed for razing an indian camp or a colony.

      During my last game I got the humongous amount of 74 gold for razing an Indian camp. A minimum value of 500 gold is proposed.

      - Pillaging

      The loot from pillaged farms, mines and lodges is currently insignificant and needs to be increased.

      As it is, the profit varies from 5-20 gold, even with FF Francisco Pizzaro (FP). These values are proposed to vary between 50-100 gold without FP, and 100-200 gold with FP.

      It is also proposed FP to double the value of treasures, which are earned after razing camps or colonies.
      Last edited by PrinceMyshkin; February 6, 2009, 21:01.
      Coling since 1994... :)

      Comment


      • Originally posted by moriety View Post
        Hi mate,

        I've had a couple of crashes- what I'd did to get past them was to delete all native units near to me and delete all European ships (via the world editor).
        Deleting the Euro ships worked. Thanks!

        I really do hate resorting to this type of work-around though.
        "Stuie has the right idea" - Japher
        "I trust Stuie and all involved." - SlowwHand
        "Stuie is right...." - Guynemer

        Comment


        • Originally posted by PrinceMyshkin View Post
          - Gold from Razing camps or colonies

          A minimum value of gold should be guaranteed for razing an indian camp or a colony.

          During my last game I got the humongous amount of 74 gold for razing an Indian camp. A minimum value of 500 gold is proposed.

          - Pillaging

          The loot from pillaged farms, mines and lodges is currently insignificant and needs to be increased.

          As it is, the profit varies from 5-20 gold, even with FF Francisco Pizzaro (FP). These values are proposed to vary between 50-100 gold without FP, and 100-200 gold with FP.

          It is also proposed FP to double the value of treasures, which are earned after razing camps or colonies.
          I question these last few items. I don't think razing native villages should have a guaranteed payoff. Looting the natives should be profitable in general, but you shouldn't be able to count on a hefty minimum payoff. Also, some tribes would tend to be richer or poorer than average (as they already are, I think). Similarly I agree that looting and Pizarro are underpowered, but maybe not *that* underpowered. So basically I agree about the direction but not the magnitude.
          "...your Caravel has killed a Spanish Man-o-War."

          Comment


          • I also have a bug report: I captured and burned a Pirate town, and when I did so I captured a Veteran Soldier, a Free Colonist, and a Petty Criminal...only one of which was in the tile with the ruins, the other two were in an adjacent tile. Saved games (before & after) available.
            Attached Files
            Last edited by Hermann the Lombard; February 8, 2009, 00:40.
            "...your Caravel has killed a Spanish Man-o-War."

            Comment


            • Haha, I recognize this! This is our game! Good job there! These pirates badly needed a lesson!

              Remember capturing this indian fishing village, yielded 74 gold! I bet even the indian tents would worth more! I couldn't beleve the game would create a "treasure" unit for only 74 gold. From my point of view a 0 is missing in the end.

              I do miss the beautiful treasures one could get from 1994 vanilla! Sometimes it was even 11,000 gold for razing an Incan city. Generally, I think treasures in C4C may be more, but in total are much less rewarding.

              As for the bug, sounds like a wild one! Good catch there, Ed!
              Last edited by PrinceMyshkin; February 8, 2009, 08:30.
              Coling since 1994... :)

              Comment


              • Originally posted by PrinceMyshkin View Post
                Suggestions for AoD II:

                - Missionaries

                Colonists could require a church, or Cathedral, or to arrive in Europe to become missionaries.

                Vanilla 1994.
                Like it, more value to a church/cathedral, but not sure how easy to implement
                Originally posted by PrinceMyshkin View Post
                - George Washington

                Both Dragoons and Soldiers could require only 25 muskets.

                As it is, the bonus is often a penalty.
                Don't see the penalty here so not keen on the change - it makes it easier to assemble infantry only? I like it that way!
                Originally posted by PrinceMyshkin View Post
                - Portugese

                Both Dragoons and Scouts could require only 25 horses.

                Same as above, avoid many complications.
                Again. Not sure of the neccessity. Plus could overpower the trait.
                Originally posted by PrinceMyshkin View Post
                - French

                Pioneers could require only 40 tools.

                French are currently underpowered.
                I'd suggest 25 tools (-50%, in keeping with other traits), and I don't mind this at all. It doesn't make that much of a difference down to 40!
                Originally posted by PrinceMyshkin View Post
                - Expert Scouts

                Expert scouts could gain +1 visibility bonus.

                The unit becomes completely useless after talking to all Indian camps, and exploring all ruins.

                In vanilla 1994 the unit could negotiate, so it had a purpose even in the endgame.
                Well I find a use, as I normally make them my 'Mobility' scouting dragoon or my 'Medic III'. Yeah they are weak keeping as scouts though. Kinda like it but not 100% if thats the right bonus to give...
                Originally posted by PrinceMyshkin View Post
                - Frigates

                Frigates could gain +1 visibility bonus.

                Frigates will become a tool of strategic importance together with navigation I; matching their role in history.
                Frigates aren't important enough, nor are privateers.
                Originally posted by PrinceMyshkin View Post
                - Gold from Razing camps or colonies

                A minimum value of gold should be guaranteed for razing an indian camp or a colony.

                During my last game I got the humongous amount of 74 gold for razing an Indian camp. A minimum value of 500 gold is proposed.
                Razing is underpowered. As is pillaging ....... !
                Originally posted by PrinceMyshkin View Post
                - Pillaging

                The loot from pillaged farms, mines and lodges is currently insignificant and needs to be increased.

                As it is, the profit varies from 5-20 gold, even with FF Francisco Pizzaro (FP). These values are proposed to vary between 50-100 gold without FP, and 100-200 gold with FP.

                It is also proposed FP to double the value of treasures, which are earned after razing camps or colonies.
                Pillaging is underpowered, but that might be tooo much. It only costs 20 gold to build the farm/mine in the first place. I think it needs doubling (FP would then give you a random number up to 20 gold) - See my (long-time!) proposed changes below!


                Still my compiled a wishlist of XML changes I'd like from 1.06!

                GENERAL

                - Added +10% Withdrawal chance to Privateers, Pirate brig, and Pirate Ship
                - Added missing short text keys for Explorer (Xpl), Exporter (Xpo), and Seafarer (Sea) traits
                - Added option to purchase a Free Colonist in Europe for 750 gold
                - Veteran soldiers to have +25% settlement str (attack & defense)
                - Portugal's national trait to be -50% horses required for scouts, plus the Explorer II promotions to mounted units, plus -50% horse requirement for buildings
                - Stockade/Fort/Fortress buildings upped in base hammer costs by a 1/3, Stockade 30 hammers to 40 hammers, Fort from 90 hammers +50 tools, to 120 hammers +50 tools, and Fortress from 270 hammers +100 tools, to 360 hammers +100 tools
                - Added a +25% overall horses yield with a Stables, and a +50% overall horses yield with a Ranch
                - Increased the Canister Shot I, II, & III promotions to add 5% more benefit to each of the first levels, with another +5% bonus with a general, giving new values of Canister Shot I (+10% vs Gunpowder units), II (+15% vs Gunpowder units), & III (+25% vs Gunpowder units, requires General)
                - Changed the Minuteman III benefit from +10% str vs. Melee to +10% str vs. Gunpowder units
                - Added +10% attack str vs. settlement to the Looter promotion
                - Doubled the base gold (average +5 to average +10) recouped from pillaging the farm/lodge/mine improvements

                FATHERS

                - Pedro Alvarez Cabral switched positions in the Exploration FF tree with Jacques Marquette
                - Washington Irving moved forwards to be the 3rd father in the Political FF tree
                - Sor Juana switched positions with Thomas Hooker in the Religion FF tree
                - Ethan Allen now gives additional +2 Cannons, plus the ranger I & mountaineer I promotions for gunpowder units
                - William Penn now gives +1 cross per Town Hall, free church all settlements
                - Sor Juana now gives +2 crosses/church, +4 crosses/Cathedral
                - Washington Irving now gives +25% education in all settlements
                - Alexander von Humboldt now gives +50% production of colleges & universities, plus +25% education in all settlements
                - Peter Minuit now gives -50% price of Indian lands
                - Pocahontas now gives +2 Indian relations, +1 convert (no longer gives -10% price of Indian lands)
                - Chief Powhatan now gives -20% price of Indian lands, as well as +50% Indian convert str, and +1 movement converts
                - Hernando de Soto now gives +100% production of Stables and Ranch, +1 Rancher
                - Ben Franklin now gives +1 Frigate instead of +1 Galleon (as well as +4 soldiers, +4 cannons, +1 ship of the line)
                - William Brewster now gives +25% production of churches and cathedrals, and -10% crosses required for immigration

                Comment


                • Just tried the mod and only a few turns in but my achievements screen is blank and pink (well more sort of magenta). Same effect in the pop up screen and the F key summmary. Also using blue marble. Is this a known problem?

                  Using a 9600GT and and Nvidia 175 drivers.

                  Comment


                  • I don't think that Blue Marble is an option for AoD II so that may be your problem, but Stuie's report was outright crashes rather than psychedelic colors.
                    "...your Caravel has killed a Spanish Man-o-War."

                    Comment


                    • Well removing Blue Marble didn't help. It doesn't affect game play but would be nice to see them.

                      I noticed that I could right click on the achievement as if they were a window so have they been done using something like Flash? Recently rebuilt my PC so probably several versions behind on plugins and things like flash.

                      Comment


                      • Pink achievements usually indicates a path problem. Did you name the mod's folder AgeOfDiscoveryII or something else?

                        Comment


                        • Not at the right PC at the moment but I just went with whatever Vista did when it extracted the files. It may have had spaces so I'll check and rename it to the above if it has.

                          Thanks

                          Comment


                          • Checked the folder and it is AgeOfDiscoveryII. Any other thoughts or is it Vista feature

                            Comment


                            • Version 1.07 released!

                              See first post for details.

                              Changelog for 1.07:

                              Code:
                              [i]NEW:[/i]
                              - Added some new songs
                              - Uneducated units can learn professions "on the job"
                              
                              [i]CHANGES:[/i]
                              - General balance changes:
                              	* Stable produces 3 horse per colonist, ranch 6 horse per colonist
                              	* Small score cheat for AI for new victories to make it fairer on the AI (based on difficulty level)
                              - Promotion / Trait changes:
                              	* Disciplined trait also gives -50% equipment needed for dragoons.
                              	* Co-operative trait now gives -50% equipment needed for pioneers.
                              	* Canister Shot I, II & III gives +10%, +15% & +25% versus gunpowder units
                              	* Minuteman III gives +30% settlement defense, +10% vs Melee units & +10% vs Gunpowder units
                              - Education changes:
                              	* Education threshold does not increase.  Static education costs throughout game.
                              	* Education gold cost more static.  Defined by education level.
                              	* Multiple colonists can graduate each turn.
                              	* Education buildings now define city's education level (schoolhouse level 1, college level 2, university level 3).
                              	* Professions now have a minimum education level to learn.  For example stateman requires level 3 building.
                              	* Can only train specialists that exist in that city, and have the correct education level building.
                              	* Profession chosen and paid for at start of education.
                              	* Petty Criminal and Indentured Servant cannot be educated in either education buildings or tribes.
                              - Unit changes:
                              	* Indentured Servant can no longer be a scout, dragoon or missionary.
                              	* Petty Criminal can no longer be a dragoon or missionary.
                              	* Indentured Servant and Petty Criminal become Free Colonists after 20 turns (gain their freedom).
                              	* Frigate now starts with Navigation I.
                              	* Free Colonist available in Europe for 750 gold
                              	* Privateers, Pirate brig, and Pirate Ship start with Skirmisher I
                              - Founding Father changes:
                              	* Pedro Alvarez Cabral switched positions in the Exploration FF tree with Jacques Marquette
                              	* Washington Irving moved forwards to be the 3rd father in the Political FF tree
                              	* Washington Irving gives +25% education in all settlements
                              	* Sor Juana switched positions with Thomas Hooker in the Religion FF tree
                              	* Sor Juana gives +1 cross per Town Hall, +2 crosses per church, +4 crosses per Cathedral
                              	* Ethan Allen gives +2 Cannons and Mountaineer I & Ranger I for gunpowerder units
                              	* William Penn gives +1 cross per Town Hall, free church all settlements
                              	* Alexander von Humboldt gives +50% production of schools, colleges & universities
                              	* Peter Minuit gives -50% price of Indian lands
                              	* Pocahontas gives +2 Indian relations and 1 convert
                              	* Chief Powhatan gives -20% price of Indian lands, as well as +50% Indian convert str, and +1 movement converts
                              	* Hernando de Soto gives +100% production of Stables and Ranch, +1 Rancher
                              	* Ben Franklin gives +4 soldiers, +4 cannons, +1 Frigate & +1 ship of the line
                              	* William Brewster gives +25% production of churches and cathedrals, and -10% crosses required for immigration 
                              - REF changes:
                              	* MoWs no longer carry cargo
                              	* All MoWs deploy to New World on DoI
                              	* MoWs will not return to Europe
                              	* The King receives free galleons to transport the REF
                              	* Only need to kill all land units to win WoI
                              
                              [i]FIXES:[/i]
                              - Total Pirate Plunder wasn't calculating correctly for victories
                              - Added missing short text keys for Explorer (Xpl), Exporter (Xpo), and Seafarer (Sea) traits
                              - Pirate Soldier graphics fixed (thanks BioHazard).

                              Comment


                              • Thank you so much Dale!

                                *bows*
                                Coling since 1994... :)

                                Comment

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