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[MOD] Age of Discovery II

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  • Originally posted by PrinceMyshkin View Post
    Installed fresh v1.08. All works fine!

    v1.07-v1.08 upgrade does not work though. Diplomacy texts are missing.

    Good job Dale!
    With the update file, you have to delete CvDiplomacyInterface.py to make it work (made redundant by the official Patch).

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    • Got you, thanks!
      Coling since 1994... :)

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      • Dale, got two elder statesmen and some colonists on bell production, but RS seems satcked to 0% for 50+ turns now.

        Any clue? Don't bells affect RS any more?
        Coling since 1994... :)

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        • Yeah should be a random number between 0 and (num of bells / 6).

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          • Stacked to 0% so far.

            King though several times increased REF... something fishy is happening.
            Coling since 1994... :)

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            • Do any citizens in the colony/plot have sentiment?

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              • no, let me see if I can attach files now.
                Coling since 1994... :)

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                • Here is the savegame.

                  Please have a look if you like.
                  Attached Files
                  Coling since 1994... :)

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                  • I had to reinstall everything. Installed the patch and full 1.08. But I can't view the new Ozzie's map. is there someplace I need to move the map?
                    Flash
                    Ἐí ἀñ÷ῇ ἦí ὁ ëüãïò, êáὶ ὁ ëüãïò ἦí ðñὸò ôὸí èåüí, êáὶ èåὸò ἦí ὁ ëüãïò.
                    the Moderator of the World Creators

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                    • I cannot see it either. The file exists.

                      I think Dale edited the map to adjust it, but for some reason it doesn't load.

                      Try to use the same map from v1.07 and test if it works.
                      Coling since 1994... :)

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                      • Unfortunately, I didn't download 1.07.
                        Flash
                        Ἐí ἀñ÷ῇ ἦí ὁ ëüãïò, êáὶ ὁ ëüãïò ἦí ðñὸò ôὸí èåüí, êáὶ èåὸò ἦí ὁ ëüãïò.
                        the Moderator of the World Creators

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                        • OK found the solution.

                          Dale's AoD2 folder used to be:
                          \Colonization II\Mods\AgeOfDiscoveryII

                          It now has become:
                          \Colonization II\Mods\AgeOfDiscoveryII_1.08

                          The map files though still search for:
                          \Colonization II\Mods\AgeOfDiscoveryII

                          Hence all you have to do is rename folder:
                          \Colonization II\Mods\AgeOfDiscoveryII_1.08

                          to:
                          \Colonization II\Mods\AgeOfDiscoveryII

                          HTH

                          PS Can you plz test, if RS goes up when bells are produced?
                          Coling since 1994... :)

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                          • I figured it out.
                            i renamed the mod path in the map by adding "_1.08"

                            But your way works too.
                            Flash
                            Ἐí ἀñ÷ῇ ἦí ὁ ëüãïò, êáὶ ὁ ëüãïò ἦí ðñὸò ôὸí èåüí, êáὶ èåὸò ἦí ὁ ëüãïò.
                            the Moderator of the World Creators

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                            • Possible bug:
                              On "Colonisation 1" - map (don't know about the other maps yet) some AI first ships don't find a place to settle.
                              The result is that these units move around forever...

                              EDIT:
                              Ok, I just checked: It's more or less the same on other maps - always someone that doesn't find a place to settle!

                              A question:
                              Is there a way to only use Spain, England, Holland, France, Portugal and Pirates on "Colonisation 1" - map?
                              Apart from starting a custom scenario, of course.
                              Last edited by Bearhugger; March 16, 2009, 16:33.
                              "Cogito ergo non sum"

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                              • 1. What was the nation of the AI ships? Were they pirates?

                                2. No. Not other than custom scenario, as you said. There is a FF issue at the monent. So many nations, so few FFs.
                                Coling since 1994... :)

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