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Thread: DIPLO: Glory of War contact LOG

  1. #361
    Cort Haus
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    ack to MZ



    Many thanks for this MZ, it's been posted on our forum, and I'll get back to you with some feedback and reciprocal info later in the week. I'm monstrously busy with work and band commitments at the moment, but I'll do what I can. DeepO will be back from Sunday 19th.

    Cheers,

    -Cort.


    Greetings from Swissland


  2. #362
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    Sent to MZ:

    Only change from draft was removing info about which was our main force. Just to be paranoid, on the off chance that someone from GoW leaks some info to Lego (didn't we have a disgruntled anonymous GoW informer get in touch with us once?)

    Dear MasterZen,

    This is coming from me rather than Cort Haus simply because I happen to be around at the moment. Feel free to send responses to whoever you prefer.

    First, to clear up the timing. Be aware that turns change from 10 years to 5 years in 1250 AD. As we understand it, the proposed timeline (with 1 turn delay for 5 more tanks) is therefore:
    Turn Year Event
    233 1180 Current turn (as of time of writing)
    234 1190
    235 1200 Celebrate start of 13th century
    236 1210
    237 1220
    238 1230 GS southern task force loads up and moves out from T-5 to T-4
    239 1240 GS South moved from T-4 to T-3
    240 1250 GS Northern group sets sail, GS South moves (T-3->T-2) GoW group sets sail
    241 1255 GS North and South move (T-2->T-1)
    242 1260 All groups at T positions, hoping not to get to slaughtered by Lego
    243 1265 D-Day. Amphibious invasions by GS and GoW

    Does this match up with your plans, or do we have a mis-communication somewhere? We are fine with the extra turn delay. Five more tanks in the initial turn's invasion force is probably worth more than what Lego can produce in the extra turn.

    Second issue: strategy.

    Our plan is to do the amphibious assault, move transports into the city, unload, and go on the offensive on the same turn. Tanks only have 2 moves, which isn't enough to take more than one or two cities normally, so we're taking along several settlers to allow us to reach further. If the interior cities are lightly defended, that allows us to get a whole load of them in one turn (with the aim of razing their FP city).

    From your plans, it looks like you're planning to take a coastal city, and then sit in it to ride out the Lego counter-attack. With no settlers you won't be able to hit any new cities on the first turn. You need two to get from Jackson or Dye Fields to Legopolis. And your rally point for the final assault is (we think) one tile too far from Dye Fields - the transports will only be able to move next to it, so all units will have to move into the city, and therefore can't do anything else (or fortify).

    While it is obviously up to you what strategy you go for, it would probably be good to know what to expect from each other. Currently we are planning to take and raze as many cities as possible in the first turn, whilst also holding a heavily defended coastal city to channel reinforcements through. What is your overall strategy?

    Regards

    vulture

  3. #363
    vulture
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    And a rather speedy GoW reply:

    Hello vulture, thanks for the info.

    It seems we will be delaying to get those extra tanks. Also your point on the settlers was correct, I had forgotten to include them in that plan (I actually wrote that plan initially for the private forum just hours before catching my plane ), rest assured GoW will have settlers (3 of them) in the force.

    Also regarding the distance to Dye Fields, yes, at the very moment we will likely sail from one tile south than planned so our fleet can sail into Dye Fields directly. That map was made considering Jackson as the main target and Dye Fields as a secondary only-if-Jackson-is-too-heavily-defended. ND is probably going to spy for us to see which of the two is better.

    One last question, what is the size of the force GS plans to send over?

    -MZ

  4. #364
    vulture
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    Next message to GoW:

    Hi MZ,

    Sorry, forgot to mention the troop numbers. The plan is for:

    50 marines
    50 tanks
    30 infantry
    20 destroyers
    6 settlers

    More or less. Exact numbers subject to slight changes and interference from pollution. Also, RP are contributing some conquistadors (not sure how many, probably one or two boatloads) for pillaging purposes.

    Regards

    vulture

  5. #365
    Cort Haus
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    to Panzer



    Hi Panzer,

    Have you discovered Amphib yet? Our plans are kinda depending on us getting it next turn so we can build enough Marines for the launch.

    Cheers

    -Cort Haus



  6. #366
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    to MZ



    Hi MZ,

    I think we'd been expecting Amphib last turn in order to build sufficient Marines. If we don't get it next turn we're in trouble. Is everything OK with it? I PM'd Panzer requesting it.

    Also, Darekill hinted at getting the techs they lack from GoW. Would this include Electronics and Mot Trans? Surely not, at GS has Commercial Rights on these.

    Justed wanted to clarify ...

    Regards,

    -Cort



  7. #367
    Cort Haus
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    from Panzer : re Amphib



    we get it this turn that I just got in the mail. Will send you 500 gold within the next few turns.



  8. #368
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    to Panzer


    Panzer,

    Very briefly - We think we need to delay the operation for two turns to get enough Marines ready. Delay the turn a little if you need to discuss it, but do you think you guys can accomodate that?

    Regards,

    Cort


  9. #369
    Cort Haus
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    follow-up to Panzer



    Panzer,

    Sorry to be have been so brief in the previous PM. I just got back online after moving flat, and saw on our forum that that (a) you had the turn and (b) a pressing need for a delay of at least one, but most probably two turns is needed for GS to have an adequate force of Marines and defenders in place. A vote is underway, with the two-turn delay in favour atm.

    Is that OK from your side? Sorry again to have to bounce this on you like this, and and such short notice, but hopefully it is neither too late nor too impractical from you .

    Regards,

    Cort



  10. #370
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    from Panzer



    One turn is okay... two turns is a bit stretching it. Add some votes to the one turn option from the GoW


  11. #371
    Cort Haus
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    to Panzer



    Hi Panzer,

    Thanks for your reply. Our generals are doing all they can to make a plan for your suggested and preferred date (1 turn delay rather than 2), and we'll respond on that soon.

    Meanwhile, are GoW interested in purchasing Radio?

    Regards,

    -Cort



  12. #372
    Cort Haus
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    from Panzer:



    re: radio - sorry we're almost done researching it ourselves.


  13. #373
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    to Panzer:



    Lego navy in GS-Lego Ocean

    - 3 subs
    - 6 ironclad (expecting one more up North)
    - 4 DD (expecting 2 more up North, at most)
    - 7 BS (looks like their defense force)

    What do they have over your side?



  14. #374
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    from Panzer:



    All we can see is 3 ironclads - BUT we haven't been scouting around so as to not cause suspicion.


  15. #375
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    to Panzer:



    OK, we sail next turn. D-day is 243


  16. #376
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    to Panzer :



    Sorry, Panzer, I meant to send you this too (you might know it anyway):

    Legoland forces:

    - 2 settler
    - 15 worker
    - 8 horsemen
    - 51 Cavalry
    - 85 infantry
    - 61 artillery
    - 16 ironclad
    - 15 transport
    - 6 subs
    - 8 DD
    - 9 BB
    - 1 bomber


  17. #377
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    to MZ & Panzer



    Hi MZ/Panzer

    Sorry I've not been as active as I would have liked to have been for discussing things like tech plans with you guys. I understand you're now researching Radio, so my apologies in not helping our teams to come to a deal on that one.

    Are you interested in working out a deal on Computers, which I gather should be coming available to us in the not-so-distant future? The modern era has many interesting paths and options, and hopefully GoW and GS can maintain our historic mutual technological co-operation to forge a path into the light.

    Regards,

    -Cort


  18. #378
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    from Panzer



    We'll have to discuss this within our own team, just letting you know I got it, and I wanted to ask a question - DDay is 1260 AD, right? This is the turn that we land on Lego's shores? We are going to have to declare war in 1250 AD (2 turns before DDay) to sink some sentry ships. Am I right in my thinking?


  19. #379
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    to MZ and Panzer



    Panzer / MZ,

    D-Day is 1265, not 1260. GoW would be able to DW a turn later than GS, but wouldn't it be better if war was declared simultaneously next turn? (3 turns before the landing).


    240 1250 GS Declares war, and attacks pickets.
    (*GoW group sets sail (?) declares war, and destroys pickets?)
    241 1255 GS North and South move (T-2->T-1)
    242 1260 All groups at T positions
    243 1265 D-Day. Amphibious invasions by GS and GoW.

    Regards,

    -Cort

    PS - I shall be away from Fri 22nd to Thurs 28th (hopefully with occasional 'poly access) so please copy DeepO with any messages, thanks


  20. #380
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    from Panzer



    With 1265 as D-Day, it would be possible for GoW to leave at 1255. The question would be whether to declare war in 1250, to show solidarity with you, or 1255 to maybe not give away the whole plan in 1250. What is GS' opinion on this?


  21. #381
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    Panzer, we would certainly appreciate it if you declare war in the same turn as us, even if it isn't strictly necessary. It doesn't really matter for the distribution of Lego's ground forces, but it does for their navy. Right now (as of last turn), we spotted the main threat to our invasion, being a stack of 7 battleships. We can handle that, and we could handle a few more but not much.

    We know Lego has a reasonable amount of subs, 3 of those are at least on our side (as we more or less know where they are), those other 3 should if at all possible be lured to your side.

    With this 1 turn 'delay', maybe we can do something useful. We know Lego has 85 inf (for the moment). We will threaten 5 cities through various forks on D-day. You will threaten 2... which makes ~12 inf per threatened city (if all other cities are empty, which they won't risk). Our marines should be able to handle that, but less defenders is always better. If you could threaten another city, our chances for both succesfully invading only rise.

    One of our fleet is a small detachment of 3 empty transports (plus defenders), within reach of the main fleet for chaining. It doesn't cost us much, but creates another target which Lego can't afford to leave undefended. It would be most helpfull if GoW could also set something like this up: a cheap, small but credible threat on one more Lego city.


    With 1265 as D-Day, it would be possible for GoW to leave at 1255. The question would be whether to declare war in 1250, to show solidarity with you, or 1255 to maybe not give away the whole plan in 1250. What is GS' opinion on this?

  22. #382
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    to MZ/Panzer



    Hi MZ, Panzer.

    Do you need Lego's current troop numbers from us or are you OK for that data?

    -Cort


  23. #383
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    from MZ


    C.A.C.T.U.S.
    Combined Allied Command, Tactics, Units and Strategy.

    Because of my absence I fear we haven't been able to do much communicating that has to change now that I'm back. I propose we chat one of these days (early next week?) or at the very least send detailed info about plans and troop dispositions etc. Here's a little recap of what happend on our turn:

    Our fleet set sail with the carriers right behind them, the carrier aircraft bombed the 3 visible Lego ironclads which were subsequently sunk by destroyers. We have 19 transports with the following troops (off my head)

    44 Tanks
    34 Marines
    42 Infantry
    27 Artillery
    5 Settlers

    There are also 11 bombers and a fighter for naval support. A total of 19 destroyers are around the area... somewhere... 17 are actually protecting the transports and the carriers.

    I was also a little confused about the exact date in which GS was planning to land due to the 5-year turn change which made things a bit confused. IIRC GS said it was trying for D-Day on 1265? That would be perfect as we can only land on Dye Fields that turn (on 1260 we'd be able to land the troops but not move them though we could still hit Jackson). Our fleet is currently at Zenophobia 3-3-3-3-3-2.

    Also I miscalculated the distance for Bombers (damn 6-tiles in PTW, I thought it was 8), I was planning a massive bomber offensive from Little Bob against Jackson with the next 3 turns of production (about 30 bombers) but I guess not anymore, more tanks instead for the followup.

    Oh btw, if you have the latest data on Lego's troops, send it my way please, I remember you sent us some data a while ago but don't know if it's updated.

    Cheers and good luck next turn

    -MZ

  24. #384
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    to MZ



    Thanks for this, MZ, and good to have to you back! Thanks too to Panzer for stepping in over there. I'll try and reply asap with some info from GS, once I've caught up with the military minutes. (I've been in Lisbon this week), but I was able to quickly send the details of Lego's forces earlier.

    Cheers,

    -Cort


  25. #385
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    to MZ re: CACTUS



    MZ,

    Just to clarify - those figures for Lego were before the battles of our turn, so casualties need subtracting.

    On D-Day (1265AD) we intend to deliver ~56 Marines to the target city on Lego (west) to be sure of good odds, considering they may have plenty of backup cavalry defenders to garrison in at-risk ports. We would advise you to consider a similar number for your assault, especially if your bombers cannot join the fray. Hence Marines rather than Bombers could be the key to Lego's east.

    I hope to send you a screenshot later of the naval situation in Mare Nostrum.

    Regards,

    -Cort


  26. #386
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    to MZ



    Hi MZ,

    There is a bit of a problem with the diplo bug and Rubber supply.

    Turn 242 is the 20th turn of Rubber and on 243 it expires. Presumably GS-GoW would have to to do the faux war thing to fix the bug and re-establish the supply.

    The luxuries are one-for-one, I think, (most recent on T131) so we don't need use the diplo screen to renew them but the rubber will be gone for D-Day and the chaining of esential Marines.

    The other subject is Computers, and whether GoW wishes to buy this tech off GS.

    I have to go and visit my family now, I'll be back tomorrow (Sunday). Hopefully we can arrange a chat early next week as you suggested.

    Many thanks,

    -Cort


  27. #387
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    edited: wrong thread

    DeepO

  28. #388
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    to MZ


    Hi MZ,

    I've just got back from visiting family - and there's been a turn! I'll send you the up-to-date battle reports for T241 (1255 AD) once they're prepared, but first off, here's the full report for T240 (1250AD) and Lego's forces at the start of T241

    Cheers,

    -Cort


    Situation scetch before movement:


    Battle Report:
    (DD1 is the first, but it was moved before the screenshot was made)

    DD1 attacks Ir Shark . DD 4/4.
    DD2 attacks Ir Southfork. DD 1/4.
    DD3 attacks DD Achilles. DD 2/4.
    Sub1 attacks DD Poseidon . Sub 2/4.
    DD4 attacks DD Argonout. DD 2/4.
    Sub2 attacks Sub U-Q2. Sub 1/4.
    DD5 attacks DD Athena. DD 2/4.
    DD6 attacks Ir Dagger. DD 2/4.
    DD7 attacks Ir Sledgehammer. DD 3/4.
    DD8 attacks Ir Maul. DD destroyed. Ir Maul 3/4.
    DD9 attacks Ir Maul(3/4). DD promotes to elite 4/5.
    DD10 attacks Ir Iron. DD 3/4.

    Total: 12 attacks, 11 won, 1 lost, 1 promotion.
    We lost 1 DD.
    Lego lost 6 Ir, 1 Sub, 4 DD.

    plan
    We basically have 3 fleet.
    - Northern fleet leaves from Hurricane, and sails to the fork on Forkmouth, Sandonorico and Quanto Mechanico. Needs to sail close to Lego stack of BB.
    - Southern fleet leaves from Sufa, sails to fork on Quanto Mechanico and Abilene.
    - Deep Southern fleet is an empty fleet, and sails to fork on Abilene and Tiperrary. Only consists of 3 TR and a few defenders, but will be within chaining range of the S fleet. It could bring 24 M to Lego's shore, so they can't leave Tiperrary undefended.

    We will try to chain extra troops to the transports during the next few turns. As we will not know which chains will succeed (there are Lego subs around), precise troop composition is uncertain. In total, our invasion force exists of
    > 56 M
    > 50 T
    > 20 I
    9 S
    3 E
    no artillery
    a minimum of bombers

    Further, RP is going to join us. However, we were late in planning it, and as a result, they will be a few turns behind us, they won't be present on D-day.

    We will provide Lego troop numbers for as long as possible, but they might expose our spy. As far as we can see, Lego is the only other civ with a CIA built.
    Please excuse the omission of economic data, at this point we're not quite sure what the protocol is on this info


    Legoland forces:
    at start of turn 241

    - 2 settler
    - 15 worker
    - 8 horsemen
    - 41 Cavalry (-10! Lego is using them to seed ships or tank builds, no doubt about that)
    - 89 infantry (+4 built)
    - 62 artillery (+1 built)
    - 7 ironclad (-9 lost in battle)
    - 15 transport
    - 10 subs (+3 built, -1 battle)
    - 5 DD (+1 built, -4 battle)
    - 9 BB
    - 2 bomber



  29. #389
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    to MZ



    Battle Report 1255 AD
    fighter bombards sub U-Q1 (3/4). hit. sub 2/4
    2/4 DD attacks sub U-Q1 (2/4). 2/4 DD sinks. Sub 2/4.
    1/4 Sub attacks sub U-Q1 (2/4). 1/4 Sub sinks. Lego sub promotes, 3/5.

    Total: 1 bombardment, and 2 battles. We lost a DD and a Sub.

    Not such a good turn on the naval encounters, but our northern fleet is safe from attack by their BB next turn.


  30. #390
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    final T141 report sent to MZ

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