The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
There is currently no way to make a linear campaign mod from Conquer the World. If it's something we get a lot of requests for, we'd be happy to consider it for an Xpack.
"I think holding hands can be more erotic than 'slamming it in the ass'" - Pekka
Proud Member of http://www.axisofjustice.org
Peace, Love, and =waffles=
"I think holding hands can be more erotic than 'slamming it in the ass'" - Pekka
Proud Member of http://www.axisofjustice.org
Peace, Love, and =waffles=
What happen with the army when you attack? Say, if you have 2 armies, do they become 2 cities in real time part, or they are still armies of some sort? And if they are, what is the composition of those armies.
Same question about defense: if somebody attack your province, where you have an army, what does that army become in real time part?
The whole problem with the world is that fools and fanatics are always so
certain of themselves, but wiser people so full of doubts.
-- Bertrand Russell
An army does represent a collection of troops. You always start with your first army (the attacking army) in the scenario. Other armies that are supporting the attack will come as reinforcements during the scenario. I can't remember exactly, but I believe that your armies are comprised of 2 heavy inf, 3 light inf, 3 ranged inf, a couple of horse units, a supply wagon, and a general. Enemy armies vary according to difficulty level; at Tough they get the same number of guys that you do. On defense, the armies work the same way.
You can build up the infrastructure of a province by increasing its territory strength. The higher the territory strength, the more cities, buildings, and citizens you will start the scenario with. Your size 8 city (the highest territory strenth) will start with three cities completely built up with forts, towers, economic buildings, and military buildings. AI strengths are again dependent on difficulty level with Tough as the "fair" level.
Is there except that capain also the ability to play 1 game where you advance from the begin time to information age?
How does the actual game play in a game(not the CTW campain but just a normal 1 map game) differe from AoK, does it has more "peacetime" options like trade and diplomacy then AoK?
While I realize the campaign has a lot of replayability merely via all of the different nations you could start as, are resources and other aspects randomized in the campaign? Like will Italy always have the same rare resource and bonus cards each session?
Is each nation fated the same Bonus Cards at the start of each campaign? Like will Egypt always start with the same cards, different from the Incan Empire?
Im a big Civ 3 PTW fan.
Can you rename, add or remove civilizations?
In the game, when you initiate diplomacy, do you seethe leader of that civ? If so can that face and name be changed in the editor or any way?
I like the looks of what I see, but I am a realist freak.
Someone let me know.
Is it possible to save the CTW campaign to the E drive, instead of "My Documents" on the C drive? The game itself is saved on drive E.
And also, in CTW, I know that I can buy territories, but Can I sell them?
"I think holding hands can be more erotic than 'slamming it in the ass'" - Pekka
Proud Member of http://www.axisofjustice.org
Peace, Love, and =waffles=
How much customization is there in the game? Do you get the ability to change the name of your ruler and race, along with custom city names? Or is everything pre-set?
You can customize your rulers name and the names of your cities (must do it every time you play though, new cities start with their own names, but you can change them).
"I just nuked some poor bastard still in the Enlightenment age. that radioactive mushroom cloud sure enlightened his ass."
- UberKruX
1. What happens when two nations choose to attack the same space? Do both go through with their wars with only the best score taking ownership? What if the defender wins one and loses one? Or is there some other form of conflict resolution.
2. Is it correct that there is no difference if I have an army or not in a space which is being attacked (provided it is not an "overrun" situation).
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