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  • #16
    Originally posted by Solver
    Markos, overall, how do you rate the whole game? How would you compare it to Civ and RTS games such as AoE?
    i've played RON way more than all other RTS games together. how's that for a (short) answer?
    Co-Founder, Apolyton Civilization Site
    Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
    giannopoulos.info: my non-mobile non-photo news & articles blog

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    • #17
      ) I know that you can establish trade routes between different cities in your territory. What about different territories on the world map? Do they generate extra income if you build some extra caravans?
      no such thing

      the economic side of geting territories is that you get a specific amount of credits per turn(different amount for each territory)

      2) Let us say you invade some empty territory, build up your cities, defeat the barbarians, and what not. Then, some time later, somebody else attacks that territory of yours. Then, when you go back to the real-time turn, will you start out defending with what you had build up previously, or will you basically have to start from scratch more or less.
      you start from scratch. but depending on the power of the territory(it's increased by keeping it for several turns and by spending credits on it) you will start with more cities

      3) Wonders. Are they world-map-wide, or just apply to single territories?
      CTW doesnt have any wonders. you cant build them at all....

      in their place you have the bonus cards which affect you during the turn-game for it's entirety
      Co-Founder, Apolyton Civilization Site
      Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
      giannopoulos.info: my non-mobile non-photo news & articles blog

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      • #18
        Mark, I saw click rate mentioned at the other thread. So basically the question is, how fast of a clicker do you have to be to play RoN? In Civ, it matters absolutely zero percent, in RtS like AoE it's more than 50% of your success. So what about RoN?
        Solver, WePlayCiv Co-Administrator
        Contact: solver-at-weplayciv-dot-com
        I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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        • #19
          Originally posted by Solver
          Mark, I saw click rate mentioned at the other thread. So basically the question is, how fast of a clicker do you have to be to play RoN? In Civ, it matters absolutely zero percent, in RtS like AoE it's more than 50% of your success. So what about RoN?
          in the single player part, it's doesnt matter at all for a simple reason: the pause button. you can pause at any time, give any orders and un-pause

          i'm not sure how exactly that works on MP....
          Co-Founder, Apolyton Civilization Site
          Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
          giannopoulos.info: my non-mobile non-photo news & articles blog

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          • #20
            from my experience the AI is pretty good in RoN, the AI is able to coordinate multi prong attacks so that it has you running around to defend yourself, and if you cant manage it you will be hurting
            Are you down with ODV?

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            • #21
              in the single player part, it's doesnt matter at all for a simple reason: the pause button. you can pause at any time, give any orders and un-pause


              Sounds good, but, to ask a bit more, is that a normal thing to do, or is pausing during the game not intended for players? I mean, in AoE, pausing is certainly possible, but not anywhere near a normal thing.
              Solver, WePlayCiv Co-Administrator
              Contact: solver-at-weplayciv-dot-com
              I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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              • #22
                hmmmm who says what's normal??

                giving orders while on pause is a feature. i'm sure the creators thought the use of this feature as something "normal"
                Co-Founder, Apolyton Civilization Site
                Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
                giannopoulos.info: my non-mobile non-photo news & articles blog

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                • #23
                  That's pretty much what I wanted . If intended by designers, then normal.

                  Then, seeing how RoN will topple all the RTS and come close to Civ, we must take steps to make Apolyton the biggest RoN site.
                  Solver, WePlayCiv Co-Administrator
                  Contact: solver-at-weplayciv-dot-com
                  I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                  • #24
                    O.k. I want so simply get this clarified in my own mind because the terminology is getting me.

                    In CTW, you start out on a risk-style world map (from now on lets refer to it as the RWM). For certain territories on the RWM you receive armies (because it seems these are just place holder pieces that represent where you can conquer, I will refer to them as PHP). So you have received your PHPs on the RWM and you look to invade your neighbors.

                    Now, when I move my PHP into a territory without an opponent, do I fight? Or do I receive another territory on the RWM without any fighting?

                    If I fight, I leave the RWM and enter the game. What is provided? PHPs cannot have their size increased, correct? So what do I start with? If I win a battle big, do I received added benefit the rest of the game on the RWM? How much goes from a battle to the RWM?

                    Any way, I hope those terms can help us clairfy terminology. If they are confusing, we can switch things up but I think we need to get on the same page.
                    About 24,000 people die every day from hunger or hunger-related causes. With a simple click daily at the Hunger Site you can provide food for those who need it.

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                    • #25
                      Now, when I move my PHP into a territory without an opponent, do I fight? Or do I receive another territory on the RWM without any fighting?
                      there are barbarians. weak, but you have to fight them

                      If I fight, I leave the RWM and enter the game. What is provided? PHPs cannot have their size increased, correct?
                      when you attack you get one city and the enemy gets a number of cities depending on the power of the territory

                      If I win a battle big, do I received added benefit the rest of the game on the RWM?
                      no

                      the RWM is call "Strategic Map". the PHP is just called "Army"
                      Co-Founder, Apolyton Civilization Site
                      Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
                      giannopoulos.info: my non-mobile non-photo news & articles blog

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                      • #26
                        Well, I have another question.

                        I figure the CtW campaign resembles greatly the Total War series, where you have a strategic map, and then you move your armies around the territories in turns, and when it comes duking it out with the enemy you zoom in to the real-time environment, and fight.

                        Now, the question is: in Total War, you could just click a button, and the battles would be resolved automatically. In RoN, do you have to fight, or can you also let the computer do the micromanagement.
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                        • #27
                          I read in a preview that you could build wonders in CTW if you got a card that let you do that or something. Any confirmation of this?

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                          • #28
                            Originally posted by vovansim
                            Now, the question is: in Total War, you could just click a button, and the battles would be resolved automatically. In RoN, do you have to fight, or can you also let the computer do the micromanagement.
                            you HAVE to fight!

                            the onyl exception is when you have surrounded the territory with armies in the adjastent territories(as i described before) in which case you take it without a fight
                            Co-Founder, Apolyton Civilization Site
                            Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
                            giannopoulos.info: my non-mobile non-photo news & articles blog

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                            • #29
                              Markos how much impact do these cards play in the game?
                              About 24,000 people die every day from hunger or hunger-related causes. With a simple click daily at the Hunger Site you can provide food for those who need it.

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                              • #30
                                Markos how much impact do these cards play in the game?
                                well i'm on the easy level so cant say exactly. i keep on winning

                                btw, i lied there ARE wonders in ctw. but you dont build them. some territorries have them and the ruler of the terriroty has it's(one wonder per territory) has it's benefits during turn-games
                                Co-Founder, Apolyton Civilization Site
                                Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
                                giannopoulos.info: my non-mobile non-photo news & articles blog

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