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) I know that you can establish trade routes between different cities in your territory. What about different territories on the world map? Do they generate extra income if you build some extra caravans?
no such thing
the economic side of geting territories is that you get a specific amount of credits per turn(different amount for each territory)
2) Let us say you invade some empty territory, build up your cities, defeat the barbarians, and what not. Then, some time later, somebody else attacks that territory of yours. Then, when you go back to the real-time turn, will you start out defending with what you had build up previously, or will you basically have to start from scratch more or less.
you start from scratch. but depending on the power of the territory(it's increased by keeping it for several turns and by spending credits on it) you will start with more cities
3) Wonders. Are they world-map-wide, or just apply to single territories?
CTW doesnt have any wonders. you cant build them at all....
in their place you have the bonus cards which affect you during the turn-game for it's entirety
Mark, I saw click rate mentioned at the other thread. So basically the question is, how fast of a clicker do you have to be to play RoN? In Civ, it matters absolutely zero percent, in RtS like AoE it's more than 50% of your success. So what about RoN?
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com I can kill you whenever I please... but not today. - The Cigarette Smoking Man
Originally posted by Solver
Mark, I saw click rate mentioned at the other thread. So basically the question is, how fast of a clicker do you have to be to play RoN? In Civ, it matters absolutely zero percent, in RtS like AoE it's more than 50% of your success. So what about RoN?
in the single player part, it's doesnt matter at all for a simple reason: the pause button. you can pause at any time, give any orders and un-pause
from my experience the AI is pretty good in RoN, the AI is able to coordinate multi prong attacks so that it has you running around to defend yourself, and if you cant manage it you will be hurting
in the single player part, it's doesnt matter at all for a simple reason: the pause button. you can pause at any time, give any orders and un-pause
Sounds good, but, to ask a bit more, is that a normal thing to do, or is pausing during the game not intended for players? I mean, in AoE, pausing is certainly possible, but not anywhere near a normal thing.
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com I can kill you whenever I please... but not today. - The Cigarette Smoking Man
O.k. I want so simply get this clarified in my own mind because the terminology is getting me.
In CTW, you start out on a risk-style world map (from now on lets refer to it as the RWM). For certain territories on the RWM you receive armies (because it seems these are just place holder pieces that represent where you can conquer, I will refer to them as PHP). So you have received your PHPs on the RWM and you look to invade your neighbors.
Now, when I move my PHP into a territory without an opponent, do I fight? Or do I receive another territory on the RWM without any fighting?
If I fight, I leave the RWM and enter the game. What is provided? PHPs cannot have their size increased, correct? So what do I start with? If I win a battle big, do I received added benefit the rest of the game on the RWM? How much goes from a battle to the RWM?
Any way, I hope those terms can help us clairfy terminology. If they are confusing, we can switch things up but I think we need to get on the same page.
About 24,000 people die every day from hunger or hunger-related causes. With a simple click daily at the Hunger Site you can provide food for those who need it.
I figure the CtW campaign resembles greatly the Total War series, where you have a strategic map, and then you move your armies around the territories in turns, and when it comes duking it out with the enemy you zoom in to the real-time environment, and fight.
Now, the question is: in Total War, you could just click a button, and the battles would be resolved automatically. In RoN, do you have to fight, or can you also let the computer do the micromanagement.
Originally posted by vovansim
Now, the question is: in Total War, you could just click a button, and the battles would be resolved automatically. In RoN, do you have to fight, or can you also let the computer do the micromanagement.
you HAVE to fight!
the onyl exception is when you have surrounded the territory with armies in the adjastent territories(as i described before) in which case you take it without a fight
Markos how much impact do these cards play in the game?
About 24,000 people die every day from hunger or hunger-related causes. With a simple click daily at the Hunger Site you can provide food for those who need it.
Markos how much impact do these cards play in the game?
well i'm on the easy level so cant say exactly. i keep on winning
btw, i lied there ARE wonders in ctw. but you dont build them. some territorries have them and the ruler of the terriroty has it's(one wonder per territory) has it's benefits during turn-games
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