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  • #61
    That makes good sense. This game has rekindled my intrest in RTS games that i don't think i've had since the original Command and Conquer
    "I just nuked some poor bastard still in the Enlightenment age. that radioactive mushroom cloud sure enlightened his ass."
    - UberKruX

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    • #62
      Actually, Medival total war was a great game, but it was pretty different comparatively and i'd almost classify it as a seperate type of RTS from the traditional top down.
      "I just nuked some poor bastard still in the Enlightenment age. that radioactive mushroom cloud sure enlightened his ass."
      - UberKruX

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      • #63
        Originally posted by Tim Train
        You would, but unless the AI REALLY hates you it won't attack more than once per turn, and usually not even once per turn. It used to be more frequently, but it was no fun to get bogged down by continual AI attacks.
        I see the reasoning behind this, and I can also see how boring it would be if you had to fight a number of defensive battles every turn, but... I am wondering how you are balancing this issue. I mean, if the AI doesn't attack the player a lot, wouldn't you get the feeling that it is too passive? I mean, the AI countries would be fighting amongst themselves, and forgetting about the player? So, I am wondering how you are making the campaign challenging in addition to building up the defensive forces of the AI? (I mean always being on the attack would get kinda boring, it seems.)

        Thanks for the answers.
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        • #64
          To me, the AI feels agressive overall, because the scenarios can be effin' tough, and it's not uncommon to lose a battle, which means you essentially have lost your turn. This is a big deal because it's pretty difficult to take over the world in 29 turns, so each battle lost means you have to rethink your plan for achieving success. The AI attacks on the main map are only one of the ways the AI shows its warmongering nature :-). But I'd be curious to see what the beta guys think of this--is the AI not aggressive enough (on Tough level at least; it does ratchet back its attacks on the easier levels)?

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          • #65
            Originally posted by Tim Train
            But I'd be curious to see what the beta guys think of this--is the AI not aggressive enough (on Tough level at least; it does ratchet back its attacks on the easier levels)?
            Thanks for the answers. And yes, I would also like to know what other beta's think. (Don't let the icon under my name fool you - I have yet to receive the beta CD. )
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            • #66
              Is there any way to configure turns per age? To extend or shorten the game? And can you select which age it starts on?

              If these questions have been asked before, I'm going to feel more stupid than normal.
              A lie told often enough becomes the truth.
              -V. I. Lenin

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              • #67
                We used to have the game set up so you could configure the length of the game (essentially, number of turns per Age). However, the game time is essentially linked to the map size--if you change the length of the game then it becomes either too hard or too easy to take over the world.

                As for changing the starting and ending Age, that's not something currently in CtW, but is certainly something we could add for the Xpack if there were people who requested it. You'd basically have to adjust the number of turns per Age in order to balance this for the map size.

                At some point, at most for the Xpack, we're planning to have different maps for CtW, which would have different ideal turn lengths and maybe even starting and ending Ages. But I digress...

                Tim

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                • #68
                  Where are the Persians?

                  Hello,

                  Where are the Persians? The Persian Empire is as old as the Greeks. How to make an "Alexander the Great" campaign without the Persians? How to make a "Xerxes" campaign?



                  Greetings
                  Houman

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                  • #69
                    /me whispers to houman: "don't tell anybody but i think they might just be saving a few civs for the expansion "
                    "I just nuked some poor bastard still in the Enlightenment age. that radioactive mushroom cloud sure enlightened his ass."
                    - UberKruX

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                    • #70
                      Originally posted by Bridger
                      * Bridger whispers to houman: "don't tell anybody but i think they might just be saving a few civs for the expansion "
                      I hope you are right.

                      Houman

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                      • #71
                        Tim,

                        Any way that level editors can make levels that tie together, i.e. a smaller CTW that allows the outcome of the battle to impact the next scenario?
                        About 24,000 people die every day from hunger or hunger-related causes. With a simple click daily at the Hunger Site you can provide food for those who need it.

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                        • #72
                          at the moment there is no possibility for a ctw-like campaign to be made via the editors
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                          • #73
                            Is there a way to make a linear campaign? Like you know, a bunch of missions, but they are tied together with some story, and come in a certain order?
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                            • #74
                              So far, I'v seen the CTW map zoomed out on the same level. Is it possible to zoom out more, like so to see the whole entire world?
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                              • #75
                                Originally posted by theponyguy1
                                So far, I'v seen the CTW map zoomed out on the same level. Is it possible to zoom out more, like so to see the whole entire world?
                                Ooh, ooh, I know that one. No, there is no zoom in CTW. Although I read it on some forums.... RoNHeaven, IIRC, so it might not be correct.
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