as an example of what a good group of developers can do.
They took a good genere, and made it better.
They managed to get great graphics, a great engine and all in a very short time.
But most importantly - they didn't hide behind it, like Firaxis did. In every interview Firaxis reminded people of thier beautiful graphics and big blobbed leader faces.
Meanwhile, RoN publishers said nothing about it's great graphics yet, and the graphics do appear to be great. They have a great game on it's own.
They have the most complex and interesting RTS engine yet. So much innovations. And everything appears to be great.
Tons of interesting ideas, from borders, to culture, to city health, to attrition and supply lines, to rise and fall of empires (using different unique units for every period).
They invented a whole new way of making resources and knowledge.
They have managed to get most things we wanted on the Civ 3 list, in a RTS game, and they solved most problems.
Furthermore, they are a new company with no previous products. Yet they don't seek easy revenue by pushing a game before it's ready.
Think about it. RoN is already playable for a long time. They implemented almost everything including mutliplayer.
And still they are not pushing onto us a beta version, like we received a beta of Civ III, but rather are going to perfect this until early 2003 .
That's a year!!
They have no money from previous games, yet they take this game serously.
Firaxis, a well known company with a better financial base, didn't. They are now busy finilizing a beta version of a hardly inspired game.
They took civ, added the resources and culture ideas, "streamlined" it for dummies, added tons of new graphics and shipped.
Even with the new ideas I feel I'm playing a dumbed down version of Civ.
Yet RoN will be a great improved version of AoE. Infact, it will be everything AoE promised to be (something between civilizatios and warcraft).
This is how you make games.
They took a good genere, and made it better.
They managed to get great graphics, a great engine and all in a very short time.
But most importantly - they didn't hide behind it, like Firaxis did. In every interview Firaxis reminded people of thier beautiful graphics and big blobbed leader faces.
Meanwhile, RoN publishers said nothing about it's great graphics yet, and the graphics do appear to be great. They have a great game on it's own.
They have the most complex and interesting RTS engine yet. So much innovations. And everything appears to be great.
Tons of interesting ideas, from borders, to culture, to city health, to attrition and supply lines, to rise and fall of empires (using different unique units for every period).
They invented a whole new way of making resources and knowledge.
They have managed to get most things we wanted on the Civ 3 list, in a RTS game, and they solved most problems.
Furthermore, they are a new company with no previous products. Yet they don't seek easy revenue by pushing a game before it's ready.
Think about it. RoN is already playable for a long time. They implemented almost everything including mutliplayer.
And still they are not pushing onto us a beta version, like we received a beta of Civ III, but rather are going to perfect this until early 2003 .
That's a year!!
They have no money from previous games, yet they take this game serously.
Firaxis, a well known company with a better financial base, didn't. They are now busy finilizing a beta version of a hardly inspired game.
They took civ, added the resources and culture ideas, "streamlined" it for dummies, added tons of new graphics and shipped.
Even with the new ideas I feel I'm playing a dumbed down version of Civ.
Yet RoN will be a great improved version of AoE. Infact, it will be everything AoE promised to be (something between civilizatios and warcraft).
This is how you make games.
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