The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by Civ Pi(3.14)Fan
yeah, how do you face a nearly inpregnable wall?
just go around it
hi ,
thats what the germans did with the belgian fort of eben emael , from that day on the classical military fort became obsolete and special forces where born , .....
aldo dont cry hurray to early , look at libiya's borders , look at Israels borders etc , ...... huge electrical chain fences with mine fields , auto sentry guns , etc , ....
I think that considering RoN's scaling, walls aren't a good idea. The great wall of China, and to a lesser extent, Hadrian's wall, are huge wonders of construction. If you were to build walls in RoN, every wall would be comparable to those when you consider that you are walling in several cities etc.
Walls are already represented in town hitpoints, and in castles. At most, single cities, or the important buildings, would be enclosed with walls in medieval Europe or elsewhere, not huge swaths of territory.
Concerning modern times, even heavy fortifications like in Korea or Israel are really only tripwires intended to give the enemy a rough time, but never to completly stop a determined enemy dead in their tracks. Such defences could be well represted in the game with a handful of towers and some machine gunners and bazookas entrenched by a general.
back to the mod itself, Sn00py, are the scales in the xml files? I wanted to do a little bit fo scaling myself for a second world war scenario, basically to make units and their ranges (and posibly even their speeds) half of the norm so as to fit all of europe on a big huge map without crowding everything up with buildings and the like.
Hey, just curious, my only concern about a mod of this scale and the increase pop size is, FPs.... I got a relatively slow comp
1.3 ghz,
e-GeForce4 mx 440
512 mb sddram
and already I get only 30 fps max doing nothing and in thick battle I've gone down to 2 (that was a extreme though)
Also, when is the expected release date for a mod switcher?
If you can't Dazzle them with Brilliance, Baffle them with Bull****.
wallscould be good - electrified barbed wire would be good for keeping those super commandos in information ago off one's wonders and mindfields are a good idea - bottom line walls are good but shouldn't be some cheep structure that just holds enemys back unit they nock it down and that you build half way accross the map like in many games
the unit spacing problems might be able to be fixed with unit spacing this in rules.xml (think unit formation spacing is the first thing after header) also some spacing stuff in unitrules.xml
as far as reducing size of troops i dn if there are settings for that somewher or if he jsuut reduced size of .tga files in photoshop but thats alot of files and there are also .BHa and .BH3 files which seem to be the ones it uses.........
Changing the size of the tga images would not reduce the size of the units because they are merely skin files. Just reducing their size would either cause the game to crash or it would cause the units to display very very strangely in-game.
Walls I think would ruin the game, they would be abused and misused.... Ron already utilizes walls, just not the same way people would like "IE you can't build them etc.... there already pre-built into buildings"
If you can't Dazzle them with Brilliance, Baffle them with Bull****.
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