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Who Wants A Real Civ-like Mod?

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  • #76
    If "walls" were not normal RTS walls, but instead areas that slowed down enemy movement (as that really is what walls do in a strategic sense, merely slow the enemy down, not stop them completely), then they would IMO be fine. Barbed wire, minefields, etc. would also fall under this category of "building".

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    • #77
      Originally posted by Fyron
      If "walls" were not normal RTS walls, but instead areas that slowed down enemy movement (as that really is what walls do in a strategic sense, merely slow the enemy down, not stop them completely), then they would IMO be fine. Barbed wire, minefields, etc. would also fall under this category of "building".
      hi ,

      well the best would be , barb wire , minefields and walls , .....

      that would be the best

      have a nice day
      - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
      - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
      WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

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      • #78
        When do you plan on releasing this mod?

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        • #79
          When it gets finished lol

          there's still a lot to play around with, still a lot to find out about the xml files, not all I want to do is possible, or I don't know if it is yet.

          I'm also busy working on civ3 terrain at the moment, but I would like to come back to RoN one day and have a go at modding it, just don't count on me to do it, if you really want it now, then you should attempt it yourself.
          be free

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          • #80
            Sounds to me like the smartest thing to do would to be to allow an upgrade on buildings to put in walls. Individual upgrade I mean, not one that affects all buildings.

            In any case, all you would do is click on the "fortify" button and the building would begin construction to be surrounded by walls. Maybe citizens work on it, maybe not. I dont really know. The walls themselves can change for what age you are in, with Ancient giving palisades, Gunpowder giving stone walls, Industrial giving concrete walls with barbed wire at the top.

            So you fortify a building and it gains armor, certainly HP. If possible it would be even cooler to make it necessary to destroy the walls first to attack the inner building. Artillery, however, could skip right over the walls and gun the building within instead (i never liked the idea of pikemen destroying forts by poking them).

            I dont know if this is possible, but it puts in some of both sides begging for realism. You have small amounts of walling, so we dont have the Great Wall of China created in 6 minutes using two citizens, while at the same time you incorporate a system of walling relatively similiar to how it is really done.

            Just my two cents.

            Oh, and hello forum, my first time on the site.

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            • #81
              snOOpy if you can add something that looks like houses either around other buildings you build or if possible add a house bui;ding. Just to make cities more of a sprawl instead of a cluster of workshops and libraries...
              Formerly known as "E" on Apolyton

              See me at Civfanatics.com

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              • #82
                Originally posted by Kindred Legion
                Sn00py

                How did you changed the units size?



                Edit: Never mind, i know how to this now

                Sn00py how DID you shrink the units?


                thanks

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                • #83
                  This seems awesome .Keep the good work up

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                  • #84
                    There's the sowing down the game thread that may help. Man, I just wish that everytime you go battle or view the city screen in civ3 it would open a RoN window...
                    Formerly known as "E" on Apolyton

                    See me at Civfanatics.com

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                    • #85
                      Ummm... how do u shrink the units???

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                      • #86
                        Originally posted by E
                        There's the sowing down the game thread that may help. Man, I just wish that everytime you go battle or view the city screen in civ3 it would open a RoN window...

                        Now this is an IDEA!! Ive been wanting an in depth turn based strategy game with the eye candy to boot for some time now and I thought RON was gonna be it..


                        again.. sn00py, come out of the dog house and tell us how you shrank the units, trees etc. =-)

                        or even kindred legion..

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                        • #87
                          Originally posted by PTM
                          By the way, Age advancing should be insanely difficult to do. It shouldn't necessarily cost too much resources but the time on it should be like several hours.
                          It would be cool if the age advancing also did gradual changes as you advance, such as gradually recieving the benefits and features of the next age while going to the next age. also, it would be cool to be able to save the multiplayer games.

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                          • #88
                            To change the unit size, go into data\unit_graphics.xml Each unit will have a line saying scale="x". Just replace those with a smaller scale and the unit will change size. For trees, go into terrain art\tilesets\tilesets.xml and replace the line TREES treescale="x" low_treescale="x" with a smaller number. Remeber that there are a couple of treescale lines in the xml that need to be changed, all similar to the line shown above. If anyone knows how to change the building size please reply. So far i have changed the building_graphics.xml file so that the farmer farms in a smaller area but the growth graphics remain the same. I have also reduced the size of all farm pics to half the size in photoshop. Still nothing. Please help!!
                            Last edited by Mussolini; July 10, 2003, 23:45.

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                            • #89
                              I'm really looking forward to this mod. Hope to see it downloadable soon!

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                              • #90
                                I am looking forward to it too. I DONT want to play the game over the course of my lunch hour. I want to spend 3 days, staying up till 4am each night. Ugh this is a great game, it just goes by waaayy too quickly for me to play it much.

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