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Who Wants A Real Civ-like Mod?

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  • #61
    yeah, how do you face a nearly inpregnable wall?
    just go around it
    Civ=pi CivII=pi*d CivCTP=pi*r^2 CivIII=4/3pi*r^3 (hopefully)
    Civ pi= It's coming
    P.S. pi=(about)3.14159

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    • #62
      Originally posted by Civ Pi(3.14)Fan
      yeah, how do you face a nearly inpregnable wall?
      just go around it
      hi ,

      thats what the germans did with the belgian fort of eben emael , from that day on the classical military fort became obsolete and special forces where born , .....

      aldo dont cry hurray to early , look at libiya's borders , look at Israels borders etc , ...... huge electrical chain fences with mine fields , auto sentry guns , etc , ....

      that still packs a punch

      have a nice day
      - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
      - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
      WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

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      • #63
        I think that considering RoN's scaling, walls aren't a good idea. The great wall of China, and to a lesser extent, Hadrian's wall, are huge wonders of construction. If you were to build walls in RoN, every wall would be comparable to those when you consider that you are walling in several cities etc.
        Walls are already represented in town hitpoints, and in castles. At most, single cities, or the important buildings, would be enclosed with walls in medieval Europe or elsewhere, not huge swaths of territory.
        Concerning modern times, even heavy fortifications like in Korea or Israel are really only tripwires intended to give the enemy a rough time, but never to completly stop a determined enemy dead in their tracks. Such defences could be well represted in the game with a handful of towers and some machine gunners and bazookas entrenched by a general.
        You sunk my Scrableship!

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        • #64
          Talkin about walls if you were to add them, you could modify a building type for it. Is it possible to add a new building type in RON?


          Snoopy, let us know if you need help or what we could do for you to get this civ mod going?

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          • #65
            back to the mod itself, Sn00py, are the scales in the xml files? I wanted to do a little bit fo scaling myself for a second world war scenario, basically to make units and their ranges (and posibly even their speeds) half of the norm so as to fit all of europe on a big huge map without crowding everything up with buildings and the like.
            You sunk my Scrableship!

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            • #66
              Sn00py it looks great!!! How long will it take you to make?

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              • #67
                Sn00py

                How did you changed the units size?



                Edit: Never mind, i know how to this now
                Last edited by Kindred Legion; June 20, 2003, 13:16.

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                • #68
                  /me bows down to the master.
                  I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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                  • #69
                    Keep the nukes mushroom cloud the size they are now.

                    Nukes are big. And kill lots of people.
                    Im sorry Mr Civ Franchise, Civ3 was DOA

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                    • #70
                      Hey, just curious, my only concern about a mod of this scale and the increase pop size is, FPs.... I got a relatively slow comp

                      1.3 ghz,
                      e-GeForce4 mx 440
                      512 mb sddram
                      and already I get only 30 fps max doing nothing and in thick battle I've gone down to 2 (that was a extreme though)

                      Also, when is the expected release date for a mod switcher?
                      If you can't Dazzle them with Brilliance, Baffle them with Bull****.

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                      • #71
                        i vote no 2 walls
                        Kermit the frog

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                        • #72
                          wallscould be good - electrified barbed wire would be good for keeping those super commandos in information ago off one's wonders and mindfields are a good idea - bottom line walls are good but shouldn't be some cheep structure that just holds enemys back unit they nock it down and that you build half way accross the map like in many games

                          the unit spacing problems might be able to be fixed with unit spacing this in rules.xml (think unit formation spacing is the first thing after header) also some spacing stuff in unitrules.xml

                          as far as reducing size of troops i dn if there are settings for that somewher or if he jsuut reduced size of .tga files in photoshop but thats alot of files and there are also .BHa and .BH3 files which seem to be the ones it uses.........

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                          • #73
                            Changing the size of the tga images would not reduce the size of the units because they are merely skin files. Just reducing their size would either cause the game to crash or it would cause the units to display very very strangely in-game.

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                            • #74
                              oh ok - never looked at em - have to find the frame files then

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                              • #75
                                Walls I think would ruin the game, they would be abused and misused.... Ron already utilizes walls, just not the same way people would like "IE you can't build them etc.... there already pre-built into buildings"
                                If you can't Dazzle them with Brilliance, Baffle them with Bull****.

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