Kalbear,
First of all thanks for the pleasent and in-depth response. I am quoting you and answering you point by point to be sure that I don't miss anything importat....so I apologize about the length in advance. Fundamentally on some issues, I think we are going to have to agree to disagree....but I note (judging from the consumer feedback on Amazon, Gamespot and others) that IMHO my feeling are probably more in line with the gaming community than some who would defend this "game".
I thought I tried, but let me try again by answering the rest of your post in order. Perhaps I was being unclear.
You can only Mod what the programers let you mod. That is to say you can mod the parameters of the game, but if the engine is fundamentally unsound or inflexible (or in the case of Moo III both), then there is only so much you can mod. I will explain in depth as I go. I also note that for the typical customer, you should never have touch the .mob files just to make a usuable game. If the Devs had wanted us to adjust those things, they'd have made an editor (like Civ 2).
The PD bug makes missiles unbalanced...there is no reason /not/ to build anything but missile boats which is what they were trying to get away from AFAICT. It is also precisely the sort of thing you can not Mod out....it is an engine flaw. Can this be patched? Probably, but it will take a patch and not a mod...and patches cost the company MOO-la (pardon the pun).
I am primarily talking about design issues. There are things that people are calling bugs that are really design issues. The best two examples are the horrible interface and the total lack of numeric feedback. As I and Ellestar have indicated before, the lack of numeric feedback seems to be fundamental to the engine and thus beyond the scope of a simple patch. It is also our opinion (ask him if you doubt) that this was supposed to be a feature......which says volumes about the Dev team...and not in a good way either.
Almost everyone sees the lousy interface as a flaw as well as the lack of positive numeric feedback. If those can not be patched (and you just indicated that you think they can not be...and I agree) then that's enough to kill the game right there, at least in the long term.
Even though I am only an amature programmer, even I know that is a /lot/ easier said than done...especially given the graphical interface and the design decisions that went into the engine.
I think you are missing the fundamental point that Laz had made. In a strategy game, the player should be able to make any fleet composition and task force composition without altering how the AI builds it's fleets. In short if the player wants to make all Super-Dreadnoughts (setting aside whether or not this is a good idea), then he should be able to do that without hardcoding the AI to do the same. Choices==Strategy. If the player has no choices, then there are no strategic decisions. I thought I was clear about that earlier. Given the limitations of the engine this goes WAAAAAY beyond modding or even patching. Allowing the player the flexibility to make his own fleet of his own composition would require rewriting entire sections of the base code AFAICT.
I doubt that they will. The reason being is look at my points 3 and 4 above. Dev egos clearly got in the way (which is what usually causes 'Feeping Creaturism') and judging by the shifting deadlines that suddenly stopped shifting and the almost total silence from the Devs and Infogrames on the IG boards (and here), I strongly suspect that IG is dropping this game like a proverbial 'hot potato' and cutting their losses. If that is so, don't expect financial support for patches (beyond perhaps one three months from now). In short, if you bought the game and are hoping QS will polish it later, there seems to be a good chance that you will wait in vain.
I started playing Moo 2 version 1.2 (out of the box), and while there were some balance issues, I had control of the game and the game was fun to learn. It seems as though the people that made Moo 3 hated Moo 2 with a passion....and thus made a mistake. In the general 4X community, Moo2 was (and is) considered a classic game. Pissing off a major part of your prospective customer base because of your personal bias (I am referring to the original lead developers) is stupid...and IG should have stepped in long ago to set him straight...if only from a marketing standpoint.
As for our opinions on Moo 2, I suspect we will have to agree to disagree. To me Moo 2 along with Civ 2 sets the standard against which all other 4X games are to be compared against.
*sigh* I do...and believe it or not I take no pleasure in that assessment. If the game were in fact fundementally fixable, I might actually get back to it (after it were fixed) and Moo 4 might actually be a possibility.
Then again, hell might freeze over too.....
-Polaris
First of all thanks for the pleasent and in-depth response. I am quoting you and answering you point by point to be sure that I don't miss anything importat....so I apologize about the length in advance. Fundamentally on some issues, I think we are going to have to agree to disagree....but I note (judging from the consumer feedback on Amazon, Gamespot and others) that IMHO my feeling are probably more in line with the gaming community than some who would defend this "game".
Originally posted by kalbear
Ian - I asked what you thought were errors in the game that you felt could not be fixed by the modding community relatively quickly. And you still haven't really answered that.
Ian - I asked what you thought were errors in the game that you felt could not be fixed by the modding community relatively quickly. And you still haven't really answered that.
You say that it would take time to fix everything that is broken. What exactly is broken that the modders can't fix? Heck, what is broken that hasn't been fixed by the modding community already?
The diplomatic AI is getting closer to being correct, and the biggest deal I can find (and this is a big deal, mind you) is the PD bug.
What is so hard to do in the game that would take forever to do? Are you talking about design issues, bug issues, or something else?
For example, if you believe that the interface is fundamentally unsound, then I believe you are right from your point of view; the interface is not going to fundamentally change from here on out. There might be shortcut keys/ways to get to the military queue, for instance, or to deploy a colony ship, but I don't see them doing significant changes to the interface. If that is what you see as a flaw, well, that's understandable.
But on the other hand, you can do things like make every single planetary improvement buildable by the player through the planet queue, and thus make it so that the AI never touches them. I suspect the same is true for DEAs, but we've not found out how quite yet; they both use an invisible queue, and it's just a matter of putting them into a visible one that the AI doesn't have control over.
Poor design decisions do seem to be there. There are many things I don't like and wish were different. That being said, there's very little of the overall game I find so hideously flawed it can't be fixed. Fleet compositions are hardcoded, true, but at the same time one can make new fleet types with different compositions. One can vary the levels that these are built and favored as well. Would it be nice to build various ones as you see fit? Yep, but a corrolary is to have a mod that has all the ones you want.
As to listening or not listening to the BTs, I think they did release a game that wasn't well-polished. That doesn't mean they won't polish it.
Again, I realize you played MoO2 when it first came out and loved it, but I HATED it. It was a miserable game full of CTDs (something I've not had once, yet), various graphical errors, weird bugs with ship construction, lying interfaces, odd stats, and horrible imbalance right out of the box. It was playable, but it wasn't as fun as MoO was - it was merely prettier. YMMV, apparently - it took to 1.2 to make it playable; heck, 1.1 made it worse, and 1.3 was just wacky.
As for our opinions on Moo 2, I suspect we will have to agree to disagree. To me Moo 2 along with Civ 2 sets the standard against which all other 4X games are to be compared against.
I do see that it's a big disappointment to you, and I appreciate you being articulate about it, but I just don't see what's so impossible to change about the game yet.
Then again, hell might freeze over too.....
-Polaris
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