...and this game is all about micromanagement, right? I thought the point was that you're the emperor and give policies that your underlings follow. If you have to fight the AI, kicking and screaming, as you force it to do what you want, there are serious issues with the interface.
That being said, i find the planetary control interface managable. The dev plans and planet AI do a reasonable job once you accept that it won't be working at maximum efficiency as compared to a human player microing. I find that only focusing on a few core planets to micro lets my empire run along smoothly and gives me at least a semblance of control.
But..as i said above, there are things that you simply cannot do in-game and these things will make running your empire a royal pain in the ass. You can deal with the endless swarms of support troops and transports and other useless crap the AI builds...but the reason you have to is because of shoddy game design, not any underlying concept of what it is like to run a galactic empire.
Laz
That being said, i find the planetary control interface managable. The dev plans and planet AI do a reasonable job once you accept that it won't be working at maximum efficiency as compared to a human player microing. I find that only focusing on a few core planets to micro lets my empire run along smoothly and gives me at least a semblance of control.
But..as i said above, there are things that you simply cannot do in-game and these things will make running your empire a royal pain in the ass. You can deal with the endless swarms of support troops and transports and other useless crap the AI builds...but the reason you have to is because of shoddy game design, not any underlying concept of what it is like to run a galactic empire.
Laz
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