Well, the mere rate of techs is not necessarily a flaw, although the more I get, the less they mean to me.
But why does this complicated system with tech visibility, prototypes, overruns and whatever even exist? I have no influence on it anyway! Why spam my SitRep with it?
It's the same nonsense as Hydroponic Farms and the other DEA improvements; I'm not even allowed to build them myself, so why does the game bother me with them?
I begin to think Moo3 desperately tries to fake complexity. Most of it is either randomized or automated, the rest is meaningless flavour text mixed with a little predictable repetitive button pressing.
But why does this complicated system with tech visibility, prototypes, overruns and whatever even exist? I have no influence on it anyway! Why spam my SitRep with it?
It's the same nonsense as Hydroponic Farms and the other DEA improvements; I'm not even allowed to build them myself, so why does the game bother me with them?
I begin to think Moo3 desperately tries to fake complexity. Most of it is either randomized or automated, the rest is meaningless flavour text mixed with a little predictable repetitive button pressing.
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