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I was wrong about MOO3

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  • I was wrong about MOO3

    You may remember my post a couple of days ago entitled "Master of Orion 3 - What Went Wrong?". Well, I have a confession for you.

    For those who said "Try it a bit longer, give it a chance", well...you were right. In the two days since I posted that message, I have become helplessly addicted to the game. After talking to a couple of my friends who had gotten into it, I sat down and started up a brand new game with the mentality "Okay. Don't think of this as a Master of Orion game. Don't compare it to the other ones. Just work with the interface and learn to play." Finally, it all clicked. And, since then, it's been hard to put the game down. I find it hard to believe that 2 days ago I was ready to return this game.

    I want to modify my original statement about the game, too. The game does, in fact, have a soul. The trick is that it's a different soul than Master of Orion 1 or 2. Yes, all the little touches are gone. Yes, I wish they were still around. They key is that MOO3 is epic in scale. I find it hard to play MOO1 and MOO2, because the galaxy just seems so small. In the game I'm playing now - the game where it all finally "clicked", I've been playing for 400+ turns and no races have died off yet. Granted, I would have won the game earlier by being elected to the senate, but I disabled that option because I wanted to experience everything the game had to offer. And wow, once you figure it out, it does have a lot to offer.

    I still mantain some of my original complaints about the game. The lack of the personal touches is sad, and the interface is still laughably bad. But the thing is, I find I just don't care. I've been overwhelmed by the epic scale of the game. For those who don't play it long enough to reach this point, or who have played it for awhile and still can't reach it, I understand. Don't feel bad if you don't like the game and take it back - it's completely understandable. You aren't "too stupid to get it", as some might imply. The game just simply isn't for everyone. MOO1 and MOO2 were much more personal games, and MOO3 is entirely different.

    As for whether or not MOO3 should be considered a true MOO game, well, that's not my call to make. I tend to go with my friend who said "It's like MOO on crack", but that's just my opinion. Anyway, I just wanted to let you all know that yes, I did give the game one final chance, and damn, did it win me over. Thank you all who told me not to give up.

    Now, if you'll excuse me, I have an empire to run.

  • #2
    Yeah its fun, then you find out the AI cant hit back and the game gets boring.

    Just think about it, when was the last time the AI conquered a planet from you?.

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    • #3
      Also your sails on your tech one engines can virtually take you anywhere in the galaxy without refueling or limitation too! Hurray moo-moo-moo ah crap!

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      • #4
        Good for you. I wish I could see the light too.

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        • #5
          I've already returned mine. I invested the recommended 15-20 hours, and I wish I could have those hours back.

          Frankly, Moo 2.5 would've been great, IMHO. Bring the AI and graphics up to speed, do some tweaks like more universe options and better balancing on the race characteristics, and we'd be in business.

          Moo3 isn't your father's 4x- excuse me, 5x game. Would someone else please MAKE another "true" Moo game? I'd buy it.

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          • #6
            Would someone else please MAKE another "true" Moo game?
            Well, the license will probably be available again soon. At a very low price.

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            • #7
              Originally posted by slitherin
              Also your sails on your tech one engines can virtually take you anywhere in the galaxy without refueling or limitation too! Hurray moo-moo-moo ah crap!
              It isn´t impossible to imagine.
              In Battletech for example you have Jumpships which can jump to Solar Systems up to 30 Lyrs away and refuel by unfolding a giant Solar Sail and collecting Solar Energy.
              Tamsin (Lost Girl): "I am the Harbinger of Death. I arrive on winds of blessed air. Air that you no longer deserve."
              Tamsin (Lost Girl): "He has fallen in battle and I must take him to the Einherjar in Valhalla"

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              • #8
                Well... like a lot of people here, I'm having a VERY, VERY hard time seeing that light you're talking about. I've played this game for hours and I still don't know what the F@&! I'm doing.

                Plus... considering that people say that the AI is so bad, I'm not sure I'm going to be keeping this game. I'm probably going to return it too.
                Of the Holy Roman Empire, this was once said:
                "It is neither holy or roman, nor is it an empire."

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                • #9
                  Give the game a chance, Jason.

                  You really can figure most of the Game out for yourself.
                  I´ve been playing for two days now and I´ve learned a lot about the game mechanics.
                  Just try to experiment with the various sliders and setings, look in some threads at Apolyton or INA and read important parts of the Documentation (and the readme.txt of the game) and you´ll uncover lots of Informations.

                  As for the AI.
                  Yep, it doesn´t seem to be very agressive at least in "Easy".
                  The Ithkul try to attack me and the Solicoids also seem to be the one of the more agressive Races, but they are more likely to blockade your Colonies than to invade them.
                  (But I play the Psilons with their massive Diplo-Bonus, so most of the other races tend to be friendly to me )
                  Maybe I now try it with a "Normal" Difficulty Level.
                  Tamsin (Lost Girl): "I am the Harbinger of Death. I arrive on winds of blessed air. Air that you no longer deserve."
                  Tamsin (Lost Girl): "He has fallen in battle and I must take him to the Einherjar in Valhalla"

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                  • #10
                    Unlimited range is not that uncommon in space games and is no big deal. Lots of peole whined about games like SE, that they need to have a means to extend the range. Some like it some don't
                    I have not tried all of the level, so I do not know if they get more aggressive as you move up. I do know that it is hard to conquer planets that have the planetary defense in place.

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                    • #11
                      Well, maybe this will help!

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                      • #12
                        Almost returned the game based on your negative review and those of others. The box from Amazon is still unopened, but I think perhaps now I will at least give it a try. But I have a question.

                        There are a few complaints that the AI will not attack. But are those people playing the game with the difficulty set on "Easy?" Most games have an easy mode where the gameplay is essentially shooting fish in a barrel so that new players can learn. How does the AI behave on higher difficulty ratings?
                        i · b · a = 3 · i · e ^ μ

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                        • #13
                          Yes, I read some reviews about the game difficulty being non-existant, and I think you can find it in the What Went Wrong Thread.

                          Apparently, it doesn't matter what setting you have it on. I've even heard some people say that the "impossible" setting is easier than "Easy".
                          Of the Holy Roman Empire, this was once said:
                          "It is neither holy or roman, nor is it an empire."

                          Comment


                          • #14
                            Re: I was wrong about MOO3

                            Originally posted by Silellak
                            For those who said "Try it a bit longer, give it a chance", well...you were right. In the two days since I posted that message, I have become helplessly addicted to the game. After talking to a couple of my friends who had gotten into it, I sat down and started up a brand new game with the mentality "Okay. Don't think of this as a Master of Orion game. Don't compare it to the other ones. Just work with the interface and learn to play." Finally, it all clicked. And, since then, it's been hard to put the game down. I find it hard to believe that 2 days ago I was ready to return this game.
                            Jason,

                            AWESOME! Told ya so

                            Glad it clicked for you as well. I have to admit I had a similar experience. I'll talk to you about it some time later. I'm really starting to love this game.

                            I miss a lot of the little things... but there's so much of the BIG stuff added that makes this game cool that I really just don't care - you hit the nail on the head.

                            Now - only problem... will this game become as much of an addiction for you as The Sims was for Karen?
                            Long-time poster on Apolyton and WePlayCiv
                            Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
                            7th President of Apolyton in the 1st Civ3 Democracy Game

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                            • #15
                              sillelak: what do you mean by the "scope" of it? It is because the galaxy is bigger? what's the difference with the previous MOOs

                              And now taht you saw the light, could you explain us what you do between each click of the "turn" button? what do you look at? change? explain us in easy to understand terms

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