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Sounds great Rantz,
as if we could expect the game to go gold within the next few days (as long nothing unforeseen happens that is )
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I wonder, will the rioting decrease due to a gone gold statement? Or will rabbid mooers cause actual riots at their local software stores when the delivery truck is late . . .
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Originally posted by Kc7mxo
Nice to see you Rantz, and thanks for the update.
I wonder, will the rioting decrease due to a gone gold statement? Or will rabbid mooers cause actual riots at their local software stores when the delivery truck is late . . .
Me thinks it would be a wise choice for Infogrames to have the game released and shipped within two days after the "gone gold"- announcement
Tamsin (Lost Girl): "I am the Harbinger of Death. I arrive on winds of blessed air. Air that you no longer deserve." Tamsin (Lost Girl): "He has fallen in battle and I must take him to the Einherjar in Valhalla"
Rantz, your input is much appreciated. Not that some of us would mind waiting for Feb 26th for a solid, bugfree release.
Still, when you're tests are done, they're done. Looking forward to enjoying Moo3.
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How close exactly is MoO3 to going gold, i mean two months, weeks, days? And when it goes gold and misses the Xmas rush will you still release it or will you wait till things calm down and release it febuary ( the last question may be for Chantz to answer)
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Well, I feel compelled to comment on a lot of what I've read in this thread.
It seems no matter what these companies do, people aren't satisfied. With CivIII, they rushed an incomplete beta out the door, and it took 9 months to fix. People were irate that they had to play an incomplete game, and were outraged that a game would be released early, before it was ready.
Now, on this forum, a lot of people seem peeved that they are taking their time, tweaking the game, and making sure to release it clean and as bug-free as possible. They want it NOW, and can't understand why a company would stretch a deadline so far.
The bottom line is that no matter which tact a game company ends up using, people will be unhappy. And the publisher could care less, because we'll all buy the game anyway.
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Originally posted by Rantz
[...]publishers traditionally push it out the door wanting the short term fix, vs. the long-term investment of having customers who don't have to patch.
I respectfully disagree. In my experience, many publishers push buggy games out the door and then never patch.
As much as I'm looking forward to MOO3, and as hard as waiting has been for me, I'd much rather wait for the game to be done.
I agree with those who have expressed the view that a software company is largely in a no-win situation caught between those who complain about imperfect games (i.e. bugs) and those who complain about late games. Thank god my company only expects me to be very good, as perfection remains somewhat beyond my current capabilities (although apparently well within those of many contributors to forums such as this one). I prefer the later release of a smoother game and am happily playing a very, very large world with oodles of resources in Civ3, that opportunity provided by the much criticized PtW, but as I play SP, PtW is great. Tribunal has also extended my enjoyment of MW, so I can wait for MoO3, my hopes and expectations intact.
People should be grateful that the developer's are taking the time to deliver the best possible gaming experience right out of the box. Trust me, there is immense pressure in a corporation to get things out the door. Cash flow now is infinitely better than potential DCF later. Besides the game I really want to see (please, please, please) is MoM2.
You realise that if MOO3 comes out on about the 28th Feb, it will probably be competing with Galactic Civlizations which is due to come out at about the same time?
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