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  • #31
    The NDA only applies to things not made public by QS/Infogrames. Once the game comes out, I'm no longer bound on the things in it. A review would be quite possible, and Dan Quick has already accepted my offer to do one.

    I'll hang around this board, and if someone like Sencho posts the updates I may well comment on them (depending upon whether I feel I have a clear enough picture of where they're heading...I had enough fights on Delphi with people who didn't know the whole picture that I don't want to be one again).

    I'll make one other comment regarding the layoff...or more properly, ask an open question and leave the thinking to you folks. What are the odds that the lay-off of one person (who made $40K/year and had no benefits save one paid vacation day per month) will be sufficient to cure the financial crunch? My wager is still on the game seeing store shelves, however.

    (And a comparison to yin26...hmmm, is that really a nice thing to say about him? )
    If I'd known then what I know now, I'd never have done all the stuff that led me to what I know now...

    Former member, MOO3 Road Kill...er, Crew

    Comment


    • #32
      Hmph. Seems like your request not to have this a news item wasn't respected. Oh well. And did anybody else note something odd about the line "No replacement for Stormhound has yet been announced?" Isn't the whole point of a layoff not to replace the position?

      And as for whether that will save things completely, no, it won't, but it will save some money- money they don't have to go into debt over. Like I said earlier, maybe they'll cut "non-essential" personnel now, and then try and hire you/the position back if the game makes enough money to try and make a new game.

      This is of course said with no knowledge of the politics involved. If you told somebody at Inforgrames that their father was a hamster and their mother smelt of elderberries, well...

      Anyway, good luck with your job search.
      All syllogisms have three parts.
      Therefore this is not a syllogism.

      Comment


      • #33
        Who was yin26?
        Why are you wearing that stupid man suit?

        People should be poked in the eye....

        Comment


        • #34
          Originally posted by 13Matt13
          Who was yin26?
          Not "was." He's a civer who gained notoriety on the Civ3 forums for criticizing the bejeezus out of the game.
          <p style="font-size:1024px">HTML is disabled in signatures </p>

          Comment


          • #35
            To the contrary...Dan Quick contacted me personally to get permission for what could and couldn't be said, and promised not to make a link to this thread. I didn't want to throw my entire first post out as a "news item", and that has been respected.
            If I'd known then what I know now, I'd never have done all the stuff that led me to what I know now...

            Former member, MOO3 Road Kill...er, Crew

            Comment


            • #36
              Condolences on the lay-off. Never a pleasant experience
              [And what Leonidas said]


              Originally posted by loinburger
              Not "was." He's a civer who gained notoriety on the Civ3 forums for criticizing the bejeezus out of the game.
              yin was always notorious. Neither does he restrict his "insights" to civ3.

              Comment


              • #37
                A while back i prepleged purchase of Moo3(yes i know its a stupid thing to do, but i was making a point), which was based on the way Stormhound particularly, and the guys at Quicksilver had been open and frank with us all. Now i just don't know. Looks like i might have to wait(like i'm waiting for Civ3 to get MP). Maybe the way games are produced today is just not the right way to go about it?Although i'm not sure how else it could be done. Yin was ok(he was warning us of just this kind of thing), just got a bad rap.
                'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.

                Bush's Republican=Neo-con for all intent and purpose. be afraid.

                Comment


                • #38
                  Computer gaming has followed the classical life-cycle pattern of most industries:

                  Once upon a time, games were lovingly hand-made by dedicated (not to say obsessed) individuals who wanted to squeeze every ounce out of a computer. The games were not infrequently self-published, packaged in ziploc bags with cheaply printed manuals, and put on as many store shelves as could be reached. The quality varied enormously...some games were gems, some were trash.

                  Needless to say, these games made money. Business people...whose job it is to come up with ways to make more money...noticed. They pumped in money to improve production values, do advertising, provide support. The number of companies (both developers and publishers) mushroomed as more people saw the money to be made. The market became saturated with products, as it was the quantity (not the quality) of games that changed.

                  Businesses hit hard times, because with so many choices the consumer could now be more selective. Putting out games became riskier, because the cost was great and the returns sometimes just weren't there. Publishers demanded more and more control over the content, to ensure that they got a product that THEY wanted that would minimize the chances of a big flop...not to say that there aren't still some big flops. The industry is contracting right now, and probably will for a while. The publishers have a tight hold on what gets out, though the internet is helping to change that. The common consumer, however, still depends upon the store shelves and packaging, where much net-published software is never to be seen (unless it gets lucky, becomes a smash hit, and gets bought...just as lucky starter companies in other industries sometimes are).

                  Oversimplified, yes. And I don't deny the publisher's right to make money (after all, they're risking theirs). I'm as capitalist as the day is long. But the focus has shifted. Software is no longer a cottage industry...it's big business, just like cars or computers or appliances. Anyone who wants to believe otherwise is an idealist; anyone who does believe otherwise is suffering from a misguided sense of reality.

                  QS is up against that reality, and my job status is one of the effects of that. There will be others. It's not the direction that's in doubt, it's the destination.
                  If I'd known then what I know now, I'd never have done all the stuff that led me to what I know now...

                  Former member, MOO3 Road Kill...er, Crew

                  Comment


                  • #39
                    Originally posted by Stormhound
                    And hey, MOO3 might turn out to be a good game. You can count on getting my honest opinion about it either way...
                    I believe I mentioned this before.
                    That I remember MOO3 being a good game. Not great but good.
                    LOL!!!

                    190 days until end of third quarter.

                    Lost Prince of Atlantis

                    Coming soon to a TV near you
                    (If Infogrames can do it - so can I)

                    Comment


                    • #40
                      Originally posted by Stormhound
                      Computer gaming has followed the classical life-cycle pattern of most industries:

                      Once upon a time, games were lovingly hand-made by dedicated (not to say obsessed) individuals who wanted to squeeze every ounce out of a computer. The games were not infrequently self-published, packaged in ziploc bags with cheaply printed manuals, and put on as many store shelves as could be reached. The quality varied enormously...some games were gems, some were trash.

                      Needless to say, these games made money. Business people...whose job it is to come up with ways to make more money...noticed. They pumped in money to improve production values, do advertising, provide support. The number of companies (both developers and publishers) mushroomed as more people saw the money to be made. The market became saturated with products, as it was the quantity (not the quality) of games that changed.

                      Businesses hit hard times, because with so many choices the consumer could now be more selective. Putting out games became riskier, because the cost was great and the returns sometimes just weren't there. Publishers demanded more and more control over the content, to ensure that they got a product that THEY wanted that would minimize the chances of a big flop...not to say that there aren't still some big flops. The industry is contracting right now, and probably will for a while. The publishers have a tight hold on what gets out, though the internet is helping to change that. The common consumer, however, still depends upon the store shelves and packaging, where much net-published software is never to be seen (unless it gets lucky, becomes a smash hit, and gets bought...just as lucky starter companies in other industries sometimes are).

                      Oversimplified, yes. And I don't deny the publisher's right to make money (after all, they're risking theirs). I'm as capitalist as the day is long. But the focus has shifted. Software is no longer a cottage industry...it's big business, just like cars or computers or appliances. Anyone who wants to believe otherwise is an idealist; anyone who does believe otherwise is suffering from a misguided sense of reality.

                      QS is up against that reality, and my job status is one of the effects of that. There will be others. It's not the direction that's in doubt, it's the destination.
                      Exactly my thoughts on this too. The only resonably high profile 'cottage' games producer i can think of is shrapnel games(they of Space Empires fame) and they are mail order only, at least i haven't seen Space Empires IV on the shop shelves in London.
                      I think games producers/publishers could be making a big long-term mistake. They are trying to sell computer games like music cd's/DVD's. This seems IMHO like the wrong approach. The obvious one is that a music cd costs £14, a game £29-39. So for the guy on the street you can blow £14 on an 'average' cd listen to it a few times, stick it on your shelf and think oh well. You can do exactly the same for a video game - it just cost's 2-3 times as much. This is important when most pc users are technology-savvy and may know how to find or pirate software.
                      Another difference is exposure to the product. TV/Radio are perfect for music and you can watch/listen and find out which songs/artists you like. Games don't really have this outlet, ok there are websites and magazines, but not everyone is online who buys games and £5-6 a magazine is not cheap.
                      So games compared to music have less mass exposure but higher off the shelf cost.
                      This would be fine if the product was generaly good and people knew that games from such and such a company were nearly always good(This used to be the case). But its a very faceless industry now and even the mighty names seem to fall(Civ3?CTP2?etc). So in the face of rising piracy(which is bad - i always buy originals) and diminishing returns you would think that it was in the publishers interest to ensure excellent quality and try to build their names and reputation. I'm sure if people knew they would be getting good value they would show their support.
                      Its a vicious circle in which the stakes are so high(finacially) that more and more often it seems no-one ends up the winner. This is not a whine so much as a statement from the buyers end(I've been buying games since the 80's).It's how it is. The end result is that i buy less games these days, maybe 2 or 3 a year compared to upto a dozen 5+ years ago. I probably am not the only one.
                      I am extremely carefull when buying software now, there have always been bad games - we just seem to have a higher proportion of them now, mostly due to rushed final stages of production(which is i'd imagine always the case to some extent - but it's getting beyond reasonable). So i think the only way to reverse the situation is to make/allow more time for the games production to ensure you get a great,and as near as finished product. Patches are fine, it's just quite obvious when the problems are more serious. Heck you could even lie to your programing team and set a dummy/false release date, keep the pressure on to make that date but have a saftey margin already factored in. These are all just my opinions, i've never produced/published a game(I did get a 5 line program published once in a magazine ), but i feel something needs to change, at least if the games producers want to start getting more of my money again
                      'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.

                      Bush's Republican=Neo-con for all intent and purpose. be afraid.

                      Comment


                      • #41
                        Originally posted by child of Thor
                        The end result is that i buy less games these days, maybe 2 or 3 a year compared to upto a dozen 5+ years ago. I probably am not the only one.
                        How familiar that sounds.

                        On the Stormhound - Yin26 comparison:
                        Yin26 makes well-thought-out insights on whatever he happens to be talking about, and then spends the next 4 or 5 pages in a flame war with several posters.

                        Stormhound on the other hand makes well-thought-out insights on whatever he happens to be talking about, and then spends the next 4 or 5 pages answering other questions by several posters.

                        Not much similarity
                        I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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                        • #42
                          Now cut that out...hounds aren't supposed to blush.
                          If I'd known then what I know now, I'd never have done all the stuff that led me to what I know now...

                          Former member, MOO3 Road Kill...er, Crew

                          Comment


                          • #43
                            Good luck Stormhound , and my hat is off to you for the good time you have shared with us here in this forum for providing us helpful answers to the point.
                            The art of mastering:"la Maîtrise des caprices du subconscient avant tout".

                            Comment


                            • #44
                              Re: Hound-B-Gone

                              Originally posted by Stormhound
                              Beyond that, I'm going to resist the urge to rant. It would be useless to be angry now, and I need the energy to hunt for a job.
                              You probably know this site already, but I thought it was still worth a shot. It has several job offers for the gaming industry.


                              The game industry resource for breaking news and in-depth analysis of the latest game industry tech and trends.

                              You need to register to see the job list, though. But I don't see that a problem to anybody.

                              I wish you the best of luck in your search Stormie. And I wish you stay here with us as long as you like us, as we like you!

                              Edit: No job offers for the Missouri state though...
                              "BANANA POWAAAAH!!! (exclamation Zopperoni style)" - Mercator, in the OT 'What fruit are you?' thread
                              Join the Civ2 Democratic Game! We have a banana option in every poll just for you to vote for!
                              Many thanks to Zealot for wasting his time on the jobs section at Gamasutra - MarkG in the article SMAC2 IN FULL 3D? http://apolyton.net/misc/
                              Always thought settlers looked like Viking helmets. Took me a while to spot they were supposed to be wagons. - The pirate about Settlers in Civ 1

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                              • #45
                                Fortunately/Unfortunately he just moved to New Jersey for his pending nuptials.
                                -Sencho

                                "Even the clearest and most perfect circumstantial evidence is likely to be at fault, after all, and therefore ought to be received with great caution. " - Mark Twain

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