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Society VII: Resurrection

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  • Originally posted by DarkCloud
    A rules question here that I'm uncertain of- Do wonders from captured cities not work unless rehabbed. I think they shouldn't work until the next turn unless rehabbed. If they did work on the same turn, theben could tax 33 cities and have the tower of babel. As it is, next turn he can tax all cities, have the tower, and nascar.
    This needs to be answered before I can start to calculate my next turn.
    I'm consitently stupid- Japher
    I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned

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    • Also, not to add insult to injury, but shouldn't Jonny's army support cost effectively leave him with only 1 or 2 armies?

      EDIT: You also didn't mention that when I built the KGB I voided the Jihad.
      I'm consitently stupid- Japher
      I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned

      Comment


      • Originally posted by DarkCloud
        ...You didn't specify that when building cities so by rights you should only have 4 cities.

        I see where some confusion is... in the chart it says you have 5 cities and in the map you only have 4.

        In that case, to keep myself sane, and to apologize for some blips in the game and to thank you and sparrow for sticking with things, imagine you have a city at E10 and Sparrowhawk just has a bonus city. I don't have the sanity left to recalculate subtracting a city from Sparrow.

        therefore, okay, you have your 368 gold.

        good luck.
        -DC.
        This is fair for me. I don't know where you got 368 gold. I have an army up keep of 3 now 16/5 =3.2 and an income of 1.5*5*5*10 =375.

        375-3=372
        Last edited by MJW; August 25, 2008, 00:37.
        “...This means GCA won 7 battles against our units, had Horsemen retreat from 2 battles against NMs, and lost 0 battles.” --Jon Shafer 1st ISDG

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        • So you have 371 gold.
          I'm consitently stupid- Japher
          I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned

          Comment


          • Originally posted by Theben
            So you have 371 gold.
            So upkeep is rounded up and not to the nearest value?
            “...This means GCA won 7 battles against our units, had Horsemen retreat from 2 battles against NMs, and lost 0 battles.” --Jon Shafer 1st ISDG

            Comment


            • Lets look at the trade rule again.

              Cost = Sum of tech levels between you and trading partner.
              Payout= Product of tech levels.
              Net Gains= the Difference between (Payout-Cost)

              Trader: Receives Net Gains of trade immediately that can be budgeted into Production Phase.

              Recipient: Receives Balance at the beginning of the next turn.

              Caravans:
              Cost = Sum of tech levels between you and trading partner. Reward = Product of tech levels, to both societies.
              We know what the originator of the trade gets, but the recipient get the "balance" which is never defined, but "Reward" is defined as the product of tech levels to both societies.

              The recipient doesn't pay the costs to send the caravan, he only reaps the rewards.

              Please helpe me understand what you are interpreting as the "balance"
              We're sorry, the voices in my head are not available at this time. Please try back again soon.

              Comment


              • Originally posted by MJW
                So upkeep is rounded up and not to the nearest value?
                I've always rounded up, based on the assumption that no one does anything for free.
                I'm consitently stupid- Japher
                I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned

                Comment


                • Originally posted by Spaced Cowboy
                  We know what the originator of the trade gets, but the recipient get the "balance" which is never defined, but "Reward" is defined as the product of tech levels to both societies.

                  The recipient doesn't pay the costs to send the caravan, he only reaps the rewards.

                  Please helpe me understand what you are interpreting as the "balance"
                  DC changed it earlier to mean the sender gets (T1*T2)-(T1+T2), and the balance is T1+T2.
                  FE: A Tech 10 caravan goes to Tech 10 society, =10*10=100-(10+10)=80. Society A gets 80, society B gets 20 next turn.

                  Personally I like this better b/c the civ that sends the caravan gets more money, whereas before the recepient got more (which IMO doesn't make sense).
                  I'm consitently stupid- Japher
                  I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned

                  Comment


                  • EDIT: You also didn't mention that when I built the KGB I voided the Jihad.
                    Oh, I din't actually realize you wanted to invalidate the Jihad. Just fixed.

                    Hm... Jonny losing armies due to upkeep costs... I think you might have a point since he couldn't get taxes from the new cities. This would mean he could only support 2 armies.
                    (army size)/(number of cities)

                    he had 1 gp... 2 armies cost 1 gp.

                    So instead of 79 armies, he now only has 2... Oh my.

                    (Note: Fixed on Chart).
                    -->Visit CGN!
                    -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

                    Comment


                    • MJW- yes, it's 371 gold... I did that calculation in my head so that's why I slightly underestimated. I believe the rules state that the number of gold for army upkeep is rounded up.

                      Spaced Cowboy
                      Fair question.
                      Cost = Sum of tech levels between you and trading partner.
                      Payout= Product of tech levels.
                      Net Gains= the Difference between (Payout-Cost)

                      Trader: Receives Net Gains of trade immediately that can be budgeted into Production Phase.

                      Recipient: Receives Balance at the beginning of the next turn.

                      Caravans:
                      Cost = Sum of tech levels between you and trading partner. Reward = Product of tech levels, to both societies.


                      We know what the originator of the trade gets, but the recipient get the "balance" which is never defined, but "Reward" is defined as the product of tech levels to both societies.

                      The recipient doesn't pay the costs to send the caravan, he only reaps the rewards.

                      Please helpe me understand what you are interpreting as the "balance"
                      That was due to a sloppy rules revision... Please ignore the thing about reward that was the old rule... Here's a clearer rewrite.

                      Caravan Cost (Cost)= Sum of tech levels between you and trading partner.
                      (Payout)= Product of tech levels.
                      (Net Gains)= the Difference between (Payout-Cost)
                      (Balance)= Cost
                      (Gvt)=Government of the Country

                      Trader: Receives Net Gains of trade immediately that can be budgeted into Production Phase.

                      Recipient: Receives Balance at the beginning of the next turn.

                      Example:
                      (Payout)-(Cost)=(Net Gains For Trader)x(GVT)=TOTAL
                      (Cost)=(Net Gains for Recipient)x(GVT)=TOTAL
                      -->Visit CGN!
                      -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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                      • And unless there are objections I think the answer to:
                        of- Do wonders from captured cities not work unless rehabbed.
                        Should be: they shouldn't work until the next turn unless rehabbed.

                        I think that logically this makes sense. So next turn the Tower of Babel will work for Theben, but not this turn.
                        -->Visit CGN!
                        -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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                        • Everyone should remember the three day "non-move" rule ...
                          “...This means GCA won 7 battles against our units, had Horsemen retreat from 2 battles against NMs, and lost 0 battles.” --Jon Shafer 1st ISDG

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                          • Thanks MJW. The deadline starts from my post #265 since that is when all the issues were finally resolved.

                            Good luck everyone!
                            -->Visit CGN!
                            -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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                            • There is one more issue, you have my army count wrong at the beginning of the turn.
                              We're sorry, the voices in my head are not available at this time. Please try back again soon.

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                              • The army count's all right.

                                I realize I gave you 4 more than you ordered, but that's because when I ran the program, you had more gold than you expected and I thought you wanted to purchase max armies. I did them after the tech was upgraded.

                                Foreign Aid transfered tech doesn't count toward excess army cost.
                                -->Visit CGN!
                                -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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