Originally posted by snoopy369
Usually there is a period where 'additions' are locked down (ie, only bugfixes), in the projects i've been involved with that is about 2 weeks, and then three to six weeks while the game is being mastered ('going gold') you start working on the first patch.
The problem is usually bugs later in the game - they are hard to find because you have to set up certain circumstances usually. The "If you take this quest and then go over to this city and kill this guy, suddenly the game hangs" bugs.
Crash on startup is something they should have been able to catch, IMO... they should have the cards and the machines to test most of the cards out there. A few older - or super new - cards I wouldn't object to, but the breadth of cards this is failing on means that a) their coding was probably poor (relying on things that weren't effective across cards) and b) they didn't test this on a lot of major cards, even to the point of just starting up the game.
Usually there is a period where 'additions' are locked down (ie, only bugfixes), in the projects i've been involved with that is about 2 weeks, and then three to six weeks while the game is being mastered ('going gold') you start working on the first patch.
The problem is usually bugs later in the game - they are hard to find because you have to set up certain circumstances usually. The "If you take this quest and then go over to this city and kill this guy, suddenly the game hangs" bugs.
Crash on startup is something they should have been able to catch, IMO... they should have the cards and the machines to test most of the cards out there. A few older - or super new - cards I wouldn't object to, but the breadth of cards this is failing on means that a) their coding was probably poor (relying on things that weren't effective across cards) and b) they didn't test this on a lot of major cards, even to the point of just starting up the game.
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