Some of the Oblivion restrictions are good IMO. Such as limiting the power of Alchemy. That's another thing that was just barking mad in Morrowind. Without resorting to any exploits, simply with a high Alchemy skill, you'd be damn near invulnerable. As a skilled alchemist, you can make really powerful healing potions, for example - just one of those affecting you is a lot. I'd call it rebalancing, not restricting.
I use Francesco's (I think) mod myself for the levelling stuff. OOO is too radical for my tastes and changes a bit too much.
Population size... yeah. In the Imperial City, no place except the Market District really feels full with people. Then again, it's a technical limitation. It's not difficult to populate the city with a few hundred random NPCs that roam the area, but it'd bring any PC down to a halt. Population is where you need to suspend your disbelief anyway. In-game lore also mentions huge battles and armies with thousands on each side... from what you see in the game, a thousand would be just about the population of Cyrodiil
BTW, what's up with their official forums?
I use Francesco's (I think) mod myself for the levelling stuff. OOO is too radical for my tastes and changes a bit too much.
Population size... yeah. In the Imperial City, no place except the Market District really feels full with people. Then again, it's a technical limitation. It's not difficult to populate the city with a few hundred random NPCs that roam the area, but it'd bring any PC down to a halt. Population is where you need to suspend your disbelief anyway. In-game lore also mentions huge battles and armies with thousands on each side... from what you see in the game, a thousand would be just about the population of Cyrodiil
BTW, what's up with their official forums?
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