Originally posted by lord of the mark
my sense is that art, beyond the aspects that directly effect the interface (which DO impact gameplay, see SMAC - the graphics engine, IIUC, was ok, it was the color palate and art assets that made it hard to see stuff, and made the game less playable for some of us - and yeah, im sorry to bring up an ancient example) is important to immersion.
my sense is that art, beyond the aspects that directly effect the interface (which DO impact gameplay, see SMAC - the graphics engine, IIUC, was ok, it was the color palate and art assets that made it hard to see stuff, and made the game less playable for some of us - and yeah, im sorry to bring up an ancient example) is important to immersion.
Immersion != gameplay. Immersion helps improve the overall package, but just as Civ would have exactly the same mechanics even if it still had the Civ2 graphics, so would Halo 3 have exactly the same mechanics even if it still had Halo graphics.
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