I like the crafting system, however I think it needs a little balancing still. Weapons and armor at the low end aren't really worth crafting; by the time you get to the level you can use the item you made you'll have something better just from questing rewards. The prices for some of the supplies you can only purchase are a little crazy; I've heard that it costs more for a farmer to grow vegetables than it costs a cook to buy them from a grocer NPC.
One of my characters is an Armsman, which includes the weaponsmith and prospecting tradeskills. I made myself a steel sword a few days back, right after I got the ability to make those, but I had to wait until I hit level 16 to be able to use it. Well, last night I made level 16 with that character, and I already had 2 different weapons that were better than the steel sword. I just finished training my weaponsmith skill to the point where I can make the expert level recipes, and you can't use the Bright Steel weapons until level 21 and Gondorian weapons until level 27. I wonder what I'll have by the time I can make use of them.
One of my characters is an Armsman, which includes the weaponsmith and prospecting tradeskills. I made myself a steel sword a few days back, right after I got the ability to make those, but I had to wait until I hit level 16 to be able to use it. Well, last night I made level 16 with that character, and I already had 2 different weapons that were better than the steel sword. I just finished training my weaponsmith skill to the point where I can make the expert level recipes, and you can't use the Bright Steel weapons until level 21 and Gondorian weapons until level 27. I wonder what I'll have by the time I can make use of them.
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