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Sid Meiers Railroad

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  • I'm not getting this game until they fix those bugs.

    Sorry you guys had to be my beta-testers.
    be free

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    • Originally posted by Repairman_Jack The crippling problem I've found is that industries don't give money to the owner, but rather to everyone who delivers to it BUT the owner. THAT is a nasty little bug.
      That's not a bug, that's Communism.
      Visit First Cultural Industries
      There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
      Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd

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      • Are you saying that Firaxis are communists?

        All makes sense now... Communism was always the best government in Civ..
        be free

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        • Originally posted by Sn00py
          I'm not getting this game until they fix those bugs.

          Sorry you guys had to be my beta-testers.
          "Stuie has the right idea" - Japher
          "I trust Stuie and all involved." - SlowwHand
          "Stuie is right...." - Guynemer

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          • Finished the first senario last night with one competitor. Wasn't much of a competition, as I started in LA and milked the LA to SD passenger and mail route....big time cash cow.

            Strange that I complete the objectives for the senario and then nothing happened (I had to retire myself). I was expecting an interupting "you won" screen (with an option to continue of course). Miss!

            I did figure out how to place signal towers where I wanted them on long single tracks. Basically just build drag a small segment of track off the main line where you want the signal tower and then delete this small piece of track; the signal tower will remain.
            We're sorry, the voices in my head are not available at this time. Please try back again soon.

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            • The theory of that scenario thing is that you play to the end of your selected time period to attain the highest score possible. But I agree, there should be an option to tally your score, giving bonuses for a quick time, the moment you beat the scenario and/or the AI players. After you've kicked everyone's arse, playing by yourself just isn't as much fun, anymore.

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              • I've experienced the CTD with double-tracking several times now; it is quite annoying.

                Have to give your signal tower method a try, Spaced.
                I make movies. Come check 'em out.

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                • Originally posted by Sn00py
                  Firaxis; scale matters, Ensemble Studio's knows this; it is time for you to get to know this too.
                  Personally I don't mind the weird scaling, but I don't like seing high-rises and car-factories in 1830
                  This space is empty... or is it?

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                  • From what I'm hearing the game sounds like it was rushed.....Lack of a decent AI will keep me from buying this one for now...This makes Firaxis just another game company I guess.....

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                    • Well there are too many games to play right now so glad to give this one a miss. Keep the horror stories coming.

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                      • This game was pretty clearly designed from the ground up to be a multiplayer game. But the AI is fine, it's just the pathfinding that has an issue. A patch is going out to QA around the end of this week, and we're hoping it'll have some pathfinding tweaks included.

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                        • i've dug up RT3 until this comes to greece...
                          Co-Founder, Apolyton Civilization Site
                          Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
                          giannopoulos.info: my non-mobile non-photo news & articles blog

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                          • Yes but Repairman, the whole thing about trains is getting from point A to point B, which is what pathfinding is, and they didn't get that one right.

                            It really does seem odd.
                            be free

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                            • didnt they already have the civ4 pathfinding algorithms? or was it that Soren didnt keep notes?
                              Co-Founder, Apolyton Civilization Site
                              Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
                              giannopoulos.info: my non-mobile non-photo news & articles blog

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                              • Originally posted by Repairman_Jack
                                This game was pretty clearly designed from the ground up to be a multiplayer game. But the AI is fine, it's just the pathfinding that has an issue. A patch is going out to QA around the end of this week, and we're hoping it'll have some pathfinding tweaks included.
                                I'm hoping they also add the ability of scaling the map graphics, just as we can with the trains and cars. I personally find the scattered industries to be too large, especially now that I've made my trians smaller.

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