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  • Not everyone is a dirty powergamer..

    JM
    Jon Miller-
    I AM.CANADIAN
    GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

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    • Originally posted by duke o' york
      But will save is dependent on WIS, not INT, so why would your wizard have a naturally high will save? Unless you built the character specifically with this in mind, but I'd prefer to put points into DEX rather than WIS, so at least the wizard has a chance of dodging melee attacks - which are far more frequent than those requiring will saves.
      Because for wizards will saves develop faster than fortitude and reflex saves.

      Each class has one or a number of "primary" saves, which grow faster than the other, "secondary" ones.

      Here are the primary saves for each class

      Code:
      Class Primary Saving Throws
      
        Barbarian             Fortitude
        Bard                             Reflex  Will
        Cleric                Fortitude          Will
        Druid                 Fortitude          Will
        Fighter               Fortitude
        Monk                  Fortitude  Reflex  Will
        Paladin               Fortitude
        Ranger                Fortitude
        Rogue                            Reflex
        Sorcerer                                 Will
        Wizard                                   Will
        Arcane Archer         Fortitude  Reflex
        Assassin                         Reflex
        Blackguard            Fortitude
        Harper Scout                     Reflex  Will
        Shadowdancer                     Reflex
        Champion of Torm      Fortitude  Reflex
        Dwarven Defender      Fortitude          Will
        Pale Master           Fortitude          Will
        Red Dragon Disciple   Fortitude          Will
        Shifter               Fortitude  Reflex
        Weapon Master                    Reflex
      You see for wizards will saves are the preferred.

      And yes, I can be a dirty powergamer, if I choose to.

      Comment


      • And here is the progression, with which both types of saves grow:

        Code:
        For each class, saving throw bonuses in each of the above progress at either a
        primary or secondary rate.
        
          Level     |  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
          ----------|------------------------------------------------------------
          Primary   |  2  3  3  4  4  5  5  6  6  7  7  8  8  9  9 10 10 11 11 12
          Secondary |  -  -  1  1  1  2  2  2  3  3  3  4  4  4  5  5  5  6  6  6
        
          Level     | 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
          ----------|------------------------------------------------------------
          Epic      |  -  1  1  2  2  3  3  4  4  5  5  6  6  7  7  8  8  9  9 10

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        • Lol, from playing a DnD 3.5 campaign and NWN I know all these things by heart. I Think I even know what feats are gotten when for most of the different classes.

          JM
          Jon Miller-
          I AM.CANADIAN
          GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

          Comment


          • Another aspect is, while the monk and the palemaster are pretty much clean meleers and in the thick of battle, the smart wizard stands rather back and only throws deceptions into the battle field, like familiar and summoned creatures, or henchmen (which I didn't do, soloing).

            Wizards and Sorcerers are the artillery platforms of DnD and, by the way, should know the above tables very well.

            For instance, you don't want to throw fireballs at rogues. Fireballs allow reflex saves, and rogues have the highest with both reflex as primary and a high DEX. Additionally, they have the evasion feat. Rogues laugh at fireballs. They fear spells affecting fortitude and mind (will).

            For a plate fighter, fortitude saves are high, but reflex saves are low (goes along with a low DEX). You don't want to throw death magic spells at them - a lot of them have fortitude saves and will be resisted. But a simple fireball (or similar) works wonders. Same with mind affecting spells.

            Nearly every class has some weaknesses. Only monks have none.

            Comment


            • Is NWN2 going to be the same ruleset?

              Comment


              • DnD 3.5 IIRC, almost the same, only moderate modifications.

                Comment


                • I play the Nether Scrolls to level up prior to starting HoU. I found it to be more entertaining than the "official" campaigns. That's kind of sad.

                  So far I'm not sure I'm going to like HoU - gimmicky dungeons aren't my thing. But I'm only on the first level of undermountain - please tell me I'm not in for a bunch of gimmicky dungeon crap! And when do I get my stuff back?
                  "Stuie has the right idea" - Japher
                  "I trust Stuie and all involved." - SlowwHand
                  "Stuie is right...." - Guynemer

                  Comment


                  • You are in for a bunch of very gimmicky dungeon crap. I consider chapter 1 and 2 fun though. Not much so chapter 3.

                    And you get your stuff back at the end of chapter 1, in Undermountain Level 3. Most of it will probably be obsolete by then, as equipment is abundant and you'll swim in money.

                    That's actually good, because chapter 2 and 3 provide quite some money sinks.

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                    • I played hours and hours of NWN. Never played more then a couple of hours of an OC (of either SoU or OC).

                      JM
                      Jon Miller-
                      I AM.CANADIAN
                      GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

                      Comment


                      • Originally posted by Stuie
                        I play the Nether Scrolls to level up prior to starting HoU. I found it to be more entertaining than the "official" campaigns. That's kind of sad.

                        So far I'm not sure I'm going to like HoU - gimmicky dungeons aren't my thing. But I'm only on the first level of undermountain - please tell me I'm not in for a bunch of gimmicky dungeon crap! And when do I get my stuff back?
                        I like SoU more, though HotU has more whizz-bang stuff. The main problem with HotU is that if you are good at building NWN chars it's too easy.

                        Comment


                        • Speaking of building characters, I'm thinking of 4 levels of Rogue for my F6/WM10 to get him up to Epic levels. That way I can deal with most of the traps I come across.

                          Thoughts?
                          "Stuie has the right idea" - Japher
                          "I trust Stuie and all involved." - SlowwHand
                          "Stuie is right...." - Guynemer

                          Comment


                          • Real warriors trigger the traps.

                            Or for the really nasty ones a hench who can deal with them is useful.

                            Comment


                            • Originally posted by DrSpike
                              Real warriors trigger the traps.
                              That's what I've been doing!

                              But there are some real nasty ones in Undermountain.

                              Or for the really nasty ones a hench who can deal with them is useful.
                              I don't have a rogue to choose from yet.

                              So you'd recommend 4 more levels of fighter? Or something else?
                              "Stuie has the right idea" - Japher
                              "I trust Stuie and all involved." - SlowwHand
                              "Stuie is right...." - Guynemer

                              Comment


                              • 4 levels of rogue will get you the XP penalty you tried to avoid. 5 levels would prevent that. And there are quite some items with "Detect trap" on them 3/day to find/buy. "Detect trap" also disarms them in a large (or even huge) area.

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