I've been playing some games lately, and it turns out a lot of them are great games, but don't do things I would like to see, they go the extra mile, but they don't go the inch after that, if you get what I mean.
I wish Simcity 4 would be more realistic and model depressions for cities. Nowhere in the world is it just grow, grow, grow for a place, and the focus of the game is on something that in hindsight is actually pretty retarded: traffic flow. Sure, it is somewhat important, but bad traffic doesn't stop the world's great cities. Look at Paris, New York, London, all filled with bad drivers and they're all still world cities. But removal of down cycles prevents cities from gaining a part of history that can't be gained any other way and they all eventually just fill up the whole map with high-rises and highways.
Not to say that Simcity 4 is a bad game. But the only way you can crash a city in the game is to make decisions which give Enron a glow of intelligence, which really isn't how it is in real life. Yes, there are outside factors, always. And the tier system for building densities (the one where the game thinks, "hmm, at 14,000 citizens this city should have 75% level 3 residential, 25% level 2,") just doesn't convert for industrial zones. It's even partially recognized when you only have 3 tiers of industry but 7 or 8 or 9 tiers each of commercial and residential.
But it's still a great game.
Battlefield 1942 is actually pretty good but it doesn't have any kind of fun mode where you just have a constant stream of Nazis or Japs pouring at you to be shot up. That would be "going the extra mile".
Red Faction was a great game but geomod wasn't as well-useable as it should have been. I should've been able to blow EVERYTHING up but I wasn't.
Railroad Tycoon 3 doesn't give enough depth to financial operations. It's still a great game BUT it's just building rail track and putting down trains and buying stock.
Do you all know any games like this? Or any way to fix these things that I've mentioned?
I wish Simcity 4 would be more realistic and model depressions for cities. Nowhere in the world is it just grow, grow, grow for a place, and the focus of the game is on something that in hindsight is actually pretty retarded: traffic flow. Sure, it is somewhat important, but bad traffic doesn't stop the world's great cities. Look at Paris, New York, London, all filled with bad drivers and they're all still world cities. But removal of down cycles prevents cities from gaining a part of history that can't be gained any other way and they all eventually just fill up the whole map with high-rises and highways.
Not to say that Simcity 4 is a bad game. But the only way you can crash a city in the game is to make decisions which give Enron a glow of intelligence, which really isn't how it is in real life. Yes, there are outside factors, always. And the tier system for building densities (the one where the game thinks, "hmm, at 14,000 citizens this city should have 75% level 3 residential, 25% level 2,") just doesn't convert for industrial zones. It's even partially recognized when you only have 3 tiers of industry but 7 or 8 or 9 tiers each of commercial and residential.
But it's still a great game.
Battlefield 1942 is actually pretty good but it doesn't have any kind of fun mode where you just have a constant stream of Nazis or Japs pouring at you to be shot up. That would be "going the extra mile".
Red Faction was a great game but geomod wasn't as well-useable as it should have been. I should've been able to blow EVERYTHING up but I wasn't.
Railroad Tycoon 3 doesn't give enough depth to financial operations. It's still a great game BUT it's just building rail track and putting down trains and buying stock.
Do you all know any games like this? Or any way to fix these things that I've mentioned?
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