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  • #61
    Originally posted by Dissident


    I'm level 31 now, and pretty much invincible . And I don't even do any enchanting or alchemy. I just use what weapons and equipment I find. I should enchant my daedric wakishashi, but I'm not sure how.
    See an enchanter; I like the one in the Mage's Guild in Balmora, because it's easy to get his attitude up to 100. What are you going to enchant it with? I'm carrying two enchanted steel sabres I made; one's enchanted with Bound Longsword and Soultrap (15 seconds each) and the other's enchanted with just Bound Longsword (45 seconds).

    One tip on enchanting weapons: If you want them to do combat damage, make sure you have them "Cast on Strike" rather than "Cast when Used." Otherwise, you end up with a big, sharp, heavy magic wand.

    One of the things that bugs me about Morrowind is the enchanting system. I made those swords myself, but the'yre only 5-point enchantments; even though I have enchant skills of about 50+ and intelligence of 100, that's about all I can do. I'm told this is normal, and can be beaten by gaming the system and drinking endless fortify intelligence potions, but it just seems too tedious; I'd rather loot caves, shrines, and tombs and then pay the outrageous enchanter prices.

    For the life of me I can't find a Mark spell!! anyone know where one is? I found a recall spell, but not mark. I have to rely on fast travel to get places. Makes questing take a little longer, oh well.
    There are two guys in the basement of the Balmora Temple; one sells Mark, one sells Recall.

    One thing about being level 31. I said I'm invincible, but this is not true. When I rest now, I have to face 2 assassins. They seem tougher than the one's earlier. The kill me everytime.
    Just curious: have you done the Dark Brotherhood quest yet? I haven't, because it's felt like I have too much going on already. But maybe I should...
    "I have as much authority as the pope. I just don't have as many people who believe it." — George Carlin

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    • #62
      argh. I still don't understand what bound does. I asked this before.

      Why would I want to summon a short blade when I already have a kick ass one?

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      • #63
        and I think I'll do the dark brotherhood quest soon. I should be plenty tough enough. If only to get rid of those annoying assassins. Those things are hard when you are lower than level 10. And Now I'm facing these tougher versions (maybe not tougher, they just seem like it because there are 2 of them), I die quite often when resting.

        I didn't want to spoil it, but I did look up where the expansion is. I guess it's called Mournhold and you access it through ebonheart. I didn't look up anymore than that. I just was trying to figure out how to get there.

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        • #64
          The only problem I had with the Dark Brotherhood is that they all have good armor that can take hits and thus ruin your weapon.
          "Yay Apoc!!!!!!!" - bipolarbear
          "At least there were some thoughts went into Apocalypse." - Urban Ranger
          "Apocalype was a great game." - DrSpike
          "In Apoc, I had one soldier who lasted through the entire game... was pretty cool. I like apoc for that reason, the soldiers are a bit more 'personal'." - General Ludd

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          • #65
            Originally posted by Dissident
            argh. I still don't understand what bound does. I asked this before.

            Why would I want to summon a short blade when I already have a kick ass one?
            Bound weapon/armour summons up a pretty good weapon/piece of armour with zero weight.
            Very useful early on.
            There isn't much point in enchanting these properties into other swords though ... you'd be better off with inflicting some form of elemental damage on striking (or absorb health perhaps).
            If you want bound gear it's better to use a permanent enchantment on a ring or something else light and easy to equip.


            and I think I'll do the dark brotherhood quest soon. I should be plenty tough enough. If only to get rid of those annoying assassins. Those things are hard when you are lower than level 10. And Now I'm facing these tougher versions (maybe not tougher, they just seem like it because there are 2 of them), I die quite often when resting.

            I didn't want to spoil it, but I did look up where the expansion is. I guess it's called Mournhold and you access it through ebonheart. I didn't look up anymore than that. I just was trying to figure out how to get there.
            After a certain level you end up facing a second assassin and they generally come equipped with daedric weaponry rather than the glass daggers they have in the beginning.
            The attacks stop as soon as you speak to the 'appropriate party' in the starting village. He'll promptly direct you to Ebonheart to begin the Mournhold saga.

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            • #66
              Originally posted by ravagon
              There isn't much point in enchanting these properties into other swords though ... you'd be better off with inflicting some form of elemental damage on striking (or absorb health perhaps).
              Not necessarily. A bound longsword deliver up to 44 points of melee damage, the same as the best swords in the game (ebony, daedric, etc), AND it boosts your longsword skills by 10 points. Before you're at a level to be finding ebony or daedric objects, bound weapons inflict way more damage than anything else. Compared to an enchanted ebony or daedric weapon, sure, there's no elemental damage, but the 10-point skill boost is still very sweet.

              Plus, an ebony longsword weighs about 20 lbs., and a daedric one weighs about 60 (iirc), whereas my steel sabre enchanted with bopund-on-strike weighs only 15 lbs. If you're not a bruiser, or if you are a packrat, that makes a difference.
              "I have as much authority as the pope. I just don't have as many people who believe it." — George Carlin

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              • #67
                Originally posted by Rufus T. Firefly

                Not necessarily. A bound longsword deliver up to 44 points of melee damage, the same as the best swords in the game (ebony, daedric, etc), AND it boosts your longsword skills by 10 points. Before you're at a level to be finding ebony or daedric objects, bound weapons inflict way more damage than anything else. Compared to an enchanted ebony or daedric weapon, sure, there's no elemental damage, but the 10-point skill boost is still very sweet.

                Plus, an ebony longsword weighs about 20 lbs., and a daedric one weighs about 60 (iirc), whereas my steel sabre enchanted with bopund-on-strike weighs only 15 lbs. If you're not a bruiser, or if you are a packrat, that makes a difference.
                Er, that was my point though. You don't need to enchant 'bound longsword' into a sword. The effect summons the weapon rather than enhancing your own sword. If you enchant the effect into a ring, put the ring on and then trigger it you'll still get the bound longsword. Ditto for armour, shields etc. And the skill point boost.

                I have a number of mods installed and some of them contain items with pretty high enchant ratings - ie: you can use all of the 400 points worth of a grand soul gem holding a golden saint.
                I enchanted a couple of rings and a belt (IIRC?) with constant effect bound sword, shield and most of the armour pieces. Instant set of permanent (until I take off the ring) basically full armour, completely weightless, for the few weight points of the belt (I don't think rings weigh anything ... ?).

                As you find better items though you can always enchant most of your armour pieces with permanent bound strength effects. You don't have to worry about bulk so these will increase your weight allowance drastically (boosting your damage in the process) letting you carry and use that enchanted daedric dai-katana watchamacallit.

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                • #68
                  Originally posted by ravagon


                  Er, that was my point though. You don't need to enchant 'bound longsword' into a sword. The effect summons the weapon rather than enhancing your own sword. If you enchant the effect into a ring, put the ring on and then trigger it you'll still get the bound longsword. Ditto for armour, shields etc. And the skill point boost.

                  I have a number of mods installed and some of them contain items with pretty high enchant ratings - ie: you can use all of the 400 points worth of a grand soul gem holding a golden saint.
                  I enchanted a couple of rings and a belt (IIRC?) with constant effect bound sword, shield and most of the armour pieces. Instant set of permanent (until I take off the ring) basically full armour, completely weightless, for the few weight points of the belt (I don't think rings weigh anything ... ?).

                  As you find better items though you can always enchant most of your armour pieces with permanent bound strength effects. You don't have to worry about bulk so these will increase your weight allowance drastically (boosting your damage in the process) letting you carry and use that enchanted daedric dai-katana watchamacallit.
                  I see what you're getting at. I've only just begun bumping into golden saints, so I've just started with CE enchantments. The thing is, you can make a very effective bound-on-strike enchantment using really low-level gems on a regular sword; CE bound on a ring (or wherever) is probably cooler, but seems like kind of a waste of money and Golden Saint. I'm with you regarding CE armor, though; that's my next enchanting experiment, I think.
                  "I have as much authority as the pope. I just don't have as many people who believe it." — George Carlin

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                  • #69
                    CE armor is very strong. You can get stuff like 100 points Chameleon by enchanting outfit.
                    Solver, WePlayCiv Co-Administrator
                    Contact: solver-at-weplayciv-dot-com
                    I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                    • #70
                      I couldn't get into Morrowind at all. There was too much information, for starters. The combat system is horrific (WHACK WHACK WHACK). And while the game was beautiful, I found myself more interested in wandering around than actually doing any of the game quests, since those weren't particularly rewarding.

                      They are supposedly revamping combat for the sequel, and I hope they are working on streamlining the info deluge.
                      Tutto nel mondo è burla

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                      • #71
                        yeah the combat leaves a lot to be desired.

                        Yet I have a lot of fun playing this game. I have been playing alot over the past few days. too much actually. I guess I don't play this game for the combat. In fact, sometimes it annoys me. I would like to travel the countrside unmolested. Those flying beasts are annoying. I hate them.

                        This is why I don't want a challenge mod (how realistic is it to have such tough beasts roaming the countryside?). I don't think outdoor areas should be challenging. And I still find the game challenging anyways. I still die every now and then. So I take back my comment I was invincible. Although one time I made the mistake of turning my back on a dremora lord. I died in seconds . I think they might get a bonus when they are attacking your back, and you can't block when your back is to them.

                        I can take any single enemy in the game. But I struggle fighting multiple enemies. Even when I'm at near full health, I still cannot defeat those 2 assassins. They kill me every time.

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                        • #72
                          and some aspects to the game don't interest me. I still have yet to actually use a soulgem. I know my character is weaker because he doesn't enchant anything. But it seems like too much trouble. I never use enchant or alchemy. I keep meaning to, but I never do. I once tried a game as a magic using character. But I find it difficult because of the combat system the way it is. I find it hard to target moving targets anyways (I'm not genius at FPS's after all)

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                          • #73
                            I had to sell back the game after a few weeks of giving it my best shot. I have to say that I am a long-time fan of the genre, but the price of admission for fun proved too high for me.
                            I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

                            "Yin": Your friendly, neighborhood negative cosmic force.

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                            • #74
                              I have tried playing two characters - one a n Imperial Bard, and two a Dark Elf custom character. It is unbelievable the difference. What is different is that it is so much easier to interact and barter with the Imperial than the Dark Elf. How would you experienced players make a Dark Elf character more likeable and skilled at bartering in the early game?

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                              • #75
                                Simply put - Make sure you select speechcraft as a major skill and it's governing attribute (I forget what this is) as one of your primary attributes.
                                Having a higher speechcraft really does help early on.


                                I would like to travel the countrside unmolested. Those flying beasts are annoying. I hate them.
                                There's a mod that'll help with this - called something like 'Passive healthy wildlife' iirc.
                                Turn this on and most of the normal wildlife won't attack you. Anything diseased/blighted however, will.


                                I can take any single enemy in the game. But I struggle fighting multiple enemies. Even when I'm at near full health, I still cannot defeat those 2 assassins. They kill me every time.
                                If you're outdoors try a levitate spell and then hit one or both of them with a ranged attack, spell or otherwise. If they can't get at you and get hit they'll often run off in different directions. Then you can take them one at a time.

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