Announcement

Collapse
No announcement yet.

I want to like Morrowind, but...

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Originally posted by bfg9000
    I find myself so wrapped up in trying out new characters with different skill sets and races that I am not getting very far in the game. I have created about 8 characters and none of them have gotten much farther than Seyda Neen and Balmora because I play a different character every time I play. I guess I'm trying to find the one that I like the best.... So far I like this female Argonian adventurer I made the best...
    I did this too, at first. The trick -- as I've learned from this thread, actually -- is to not do too much with any one character. I really like my Bard, and I'm using him to explore the whole map (as a good Bard would), but he's only doing House Hlaalu quests (in addition to the main quests). I want to do the Temple pilgrimages, but it makes no sense for an Imperial bard to do them; I'll have to create a new character, which I'm looking forward to.
    "I have as much authority as the pope. I just don't have as many people who believe it." — George Carlin

    Comment


    • What are your guys's favorite races?

      I liek Orc, b/c I get a good physical guy, and I hate having to build up using Mage skills.

      With Orc, I can reall pzwn people, adn sell their shizznat for $$$. With money I can upgrade skills.

      Orcs are butt ugly, but I like the combat benefits.

      Redguard are nice too b/c of the strength thing.
      Lysistrata: It comes down to this: Only we women can save Greece.
      Kalonike: Only we women? Poor Greece!

      Comment


      • Btw,

        as far as the intermittent month on month off play, that is how you have to do it in my opinion, or else you have no life, or the game becomes boring way fast.

        While it is fun to explore all of the tombs and try to do all of the sidequests (I can never find that one *******'s cloud cleaver) I must say, it is a better idea to stick to the story line, or the gaem will begin to seem quite pointless.
        Lysistrata: It comes down to this: Only we women can save Greece.
        Kalonike: Only we women? Poor Greece!

        Comment


        • Originally posted by bipolarbear
          What are your guys's favorite races?

          I liek Orc, b/c I get a good physical guy, and I hate having to build up using Mage skills.

          With Orc, I can reall pzwn people, adn sell their shizznat for $$$. With money I can upgrade skills.

          Orcs are butt ugly, but I like the combat benefits.

          Redguard are nice too b/c of the strength thing.
          I like Nords for the same reason. Plus, I love dwarves, and Nords just seem like really, really big dwarves.

          I actually like Argonians best, but I hate that they can't wear boots; there seem to be lots of cool boots in the game.
          "I have as much authority as the pope. I just don't have as many people who believe it." — George Carlin

          Comment


          • Originally posted by Rufus T. Firefly


            I did this too, at first. The trick -- as I've learned from this thread, actually -- is to not do too much with any one character. I really like my Bard, and I'm using him to explore the whole map (as a good Bard would), but he's only doing House Hlaalu quests (in addition to the main quests). I want to do the Temple pilgrimages, but it makes no sense for an Imperial bard to do them; I'll have to create a new character, which I'm looking forward to.
            Actually i'd say it makes a lot of sense. The bard is sort of like the ancient naturalist - wandering around, gathering new stories. Pilgramages are great places to get stories - take Chaucer, for example, making one of the great stories of all time from a pilgramage (fictional entirely I presume, but still).

            The bard doesn't have to be religious to do them; simply interested in meeting people and immersing him/herself in the culture.
            <Reverend> IRC is just multiplayer notepad.
            I like your SNOOPY POSTER! - While you Wait quote.

            Comment


            • Originally posted by bfg9000


              If you have a character with some combat skills and not a lot of magicka, is destruction necessary? For such a character, what two or three magic skills does he need?
              I think destruction is the easiest to up; you can spellmake a extremely manacheap fleabite spell, sit in the corner in the mage room (with the beds), and cast it over and over again, for an hour or so, and up your destruction like 30 points. It's useful, as such, for gaining ranks in the mage guild, and for upping willpower (if I remember correctly, i always get them confused), which is useful for other skills.

              For a combat-oriented slightly magic using character, I recommend Alchemy first, then alteration (for levitate, etc., as solver says), and either enchantment if you're willing to spend a ton of cash, or ... hmm, that's probably it. Really alchemy and alteration are all you need.

              Alchemy is so powerful it's practically cheating; you can relatively easily make such powerful healing potions (even at skill 50) that you can't buy them, and easily can make enough of them to be nigh-indestructible unless you REALLY try. Add mana restoring potions to that - similar to health potions - and you'll never run out of mana, either.

              Of course you have to be willing to walk around the marshlands gathering marshmerrow, and the plains gathering wickwheat, but what the hey? At least they grow in big groups, so you can get 30-40 at a time ...

              Anywho, alteration as Solver says is key as well, it means you don't have to get thievery skills if you don't want. And provides levitate and Water Breathing, both of which are highly useful especially for getting out of sticky situations as well as getting into happier ones ...
              <Reverend> IRC is just multiplayer notepad.
              I like your SNOOPY POSTER! - While you Wait quote.

              Comment


              • Originally posted by snoopy369


                Actually i'd say it makes a lot of sense. The bard is sort of like the ancient naturalist - wandering around, gathering new stories. Pilgramages are great places to get stories - take Chaucer, for example, making one of the great stories of all time from a pilgramage (fictional entirely I presume, but still).

                The bard doesn't have to be religious to do them; simply interested in meeting people and immersing him/herself in the culture.
                Hmmm...hadn't thought of it that way. Still, I want to do the pilgrimages as religious affairs, so I think I'll make a more cleric-like character to do it. (edit: plus, I just have a hard time imagining the Temple admitting a high-ranking member of House Hlaalu.) I might have my Bard go work for the Imperial Cult, though...
                "I have as much authority as the pope. I just don't have as many people who believe it." — George Carlin

                Comment


                • Originally posted by snoopy369
                  For a combat-oriented slightly magic using character, I recommend Alchemy first, then alteration
                  I 100% agree.
                  My latest character is some kind of scout-alchemist.
                  As only magic skill, she has Alchemy in major, Alteration in minor.
                  She (breton) is an expert marks(wo)man and alchemist, restrict herself to light armor, otherwise uses all kind of weapons (I switch often, so only spear has reach 60, others are below 50).

                  For levitate, heal and fatigue she uses her potions. The Alteration is usefull for underwater exploration. I have a water breathing 2 minutes that I re-cast when needed.
                  For other usefull spells like mark/recall, soul trap, open lock,... well, she sometimes fails. But with potions of restore magicka, who cares?

                  Oh, and btw, I'm at day 50-60 iirc, level ~25, and she hasn't sleep yet, .

                  potions
                  The books that the world calls immoral are the books that show the world its own shame. Oscar Wilde.

                  Comment


                  • I´m coming back to Morrowind, but I´ve been absent for a long time... I already have the exp, what mods should I add?

                    I´m going to start a new character btw, mage this time.
                    The Party seeks power entirely for its own sake. We are not interested in the good of others; we are interested solely in power. Not wealth or luxury or long life or happiness: only power, pure power.

                    Join Eventis, the land of spam and unspeakable horrors!

                    Comment


                    • Originally posted by Rufus T. Firefly


                      I like Nords for the same reason. Plus, I love dwarves, and Nords just seem like really, really big dwarves.

                      I actually like Argonians best, but I hate that they can't wear boots; there seem to be lots of cool boots in the game.

                      Are the lack of boots that big of a deal to your armor rating? I dont think so. I decided I wanted to make a character with as many 40's and 50's as possible starting off. Turns out the best race and gender for that is a Female Argonian. Special abilities Strength & Luck. Sign: The Lady.

                      Comment


                      • A few more questions since I've been getting some excellent advice:

                        I just found out that I cant join House Redoran because I'm alredy in House Hlaalu. Without giving me any spoliers, can you tell me if there is a way to switch back and forth between the two? If I have to pick just one to be involved with, which should I pick?

                        Someone said that they choose Spear as a Minor skill because it is the only weapon that trains Endurance. Do you think it is worth a minor slot?

                        How do you correct a situation where you have "Persuaded" an NPC (who is not same race as you) down to zero attitude towards you through failed "Admire" and "Bribe"?

                        Comment


                        • Originally posted by bfg9000
                          Special abilities Strength & Luck. Sign: The Lady.
                          I wouldn't chose Strength.
                          Strength is the easiest ability to raise: 5 skills.
                          Endurance and Personality are the most difficult: 3 skills. Chosing the Lady is thus a good choice.
                          All others have 4 skills.

                          I'd chose Endurance & Luck.
                          The books that the world calls immoral are the books that show the world its own shame. Oscar Wilde.

                          Comment


                          • Originally posted by bfg9000
                            How do you correct a situation where you have "Persuaded" an NPC (who is not same race as you) down to zero attitude towards you through failed "Admire" and "Bribe"?
                            In my games, neither Admire nor Taunt had any effect on 0 attitude NPC.
                            Bribe did.

                            If they don't want to speak to you, try a potion/spell of Fortify Personality.
                            The books that the world calls immoral are the books that show the world its own shame. Oscar Wilde.

                            Comment


                            • Charm spell.... charm 30-40 pts for 1-2 secs.
                              Solver, WePlayCiv Co-Administrator
                              Contact: solver-at-weplayciv-dot-com
                              I can kill you whenever I please... but not today. - The Cigarette Smoking Man

                              Comment


                              • Magic is reallly useless in MW. You can do everything better with different skills(alchemy) or just by buying potions/scrolls. Potions are also instant unlike magic so they are much more useful in combat. I hope magic is useful in TES4.
                                Eschewing obfuscation and transcending conformity since 1982. Embrace the flux.

                                Comment

                                Working...
                                X