The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
that's why I have the map on tacked onto the wall behind my chair.
the only place I really had trouble getting to was the Urshilaku camp which is part of the main quest. It's a pain in the ass getting there (unless you have teleoport or water walking). But I figured out a good land route. Got Mar Gan. Circle around the southern part of the city, and the go around to the east side of the city and look for a break in the mountains. Then go NW up that foyada. And I think there's another break in the mountains you have to look for, and that will allow you to travel north to the urshilaku camp.
but lately I just learn the water walking spell and go to Khuul and water walk to the camp. Water walking is cool because it's cheaper and easier to cast than levitate.
I finally found a use for the "Lock" spell. If you bring a creature (like Creeper) back to your stronghold, they will run away unless you lock all of the doors..
So you could actually collect Creeper+Mudcrab and keep them locked in a room in your stronghold? That would save a lot of travel time.
'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.
Bush's Republican=Neo-con for all intent and purpose. be afraid.
Originally posted by child of Thor
So you could actually collect Creeper+Mudcrab and keep them locked in a room in your stronghold? That would save a lot of travel time.
Mudcrab would be difficult to collect because he moves too slowly. I have not found him yet, but I heard he is far to the South.
Even Creeper was difficult and slow for me to capture because I am Telvanni and my stronghold is a long way from Caldera.
Originally posted by Dissident
Creeper can be reached with fast travel, there is no sense moving him. I never bother with the mudcrab. No one needs that much gold anyways.
I do when I plan to build my own ebony armour
'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.
Bush's Republican=Neo-con for all intent and purpose. be afraid.
There's a good reason why mudcrab is hard (well, boring) to get to, so it seems a bit poor to move him back to civilisation. I'd be impressed if you could be bothered to spend the hours required to do it though. b:
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