Originally posted by GeoModder
Nexus in fact has nothing to do with the Imperium saga anymore.
It was perhaps at the outset, but after change of producers and being in the 'fridge for a while, it became a tactical battle simulator with nothing in the way of resource gathering or shipbuilding.
Nexus in fact has nothing to do with the Imperium saga anymore.
It was perhaps at the outset, but after change of producers and being in the 'fridge for a while, it became a tactical battle simulator with nothing in the way of resource gathering or shipbuilding.
It is a nice game, some scripting bugs notwithstanding, but I gather I might be considered a bit biassed if you see the main poster on the official forum.
Some extensive mods have been created, or are in the process of being created. Noteworthy are the unavoidable Star Trek conversion, and I think a B5 mod is reaching completion as well.
2 community made campaigns are in progress as well, which still play in the Nexus universe (sort of) and there are a number of people who created missions.
Attempts are/were made by a few people to see if 4x elements could be added, but they seem to have given up at the moment, and are waiting on the verdict whether or not the source code would be released.
Drose, did you try out the mission skirmisher tool? It's way easier to create what you call a melee session.
2 community made campaigns are in progress as well, which still play in the Nexus universe (sort of) and there are a number of people who created missions.
Attempts are/were made by a few people to see if 4x elements could be added, but they seem to have given up at the moment, and are waiting on the verdict whether or not the source code would be released.
Drose, did you try out the mission skirmisher tool? It's way easier to create what you call a melee session.
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