The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Well not being able to post on the game forums, has frustrated me because there's so many people defending the decision and saying it is because of German laws.
I make no bones about my moral support for [terrorist] organizations. - chegitz guevara
For those who aspire to live in a high cost, high tax, big government place, our nation and the world offers plenty of options. Vermont, Canada and Venezuela all offer you the opportunity to live in the socialist, big government paradise you long for. –Senator Rubio
I played during the entire WoW Open Beta. Aside from NWN persistent worlds, that was my first MMORPG experience.
I'd have to say that I liked it. The RP and community elements were not as robust as they should have been, but Blizzard has been assuring everyone actually interested in RP that they will actually enforce the RP server rules after release. During the open beta, the "RP" was a label only; after release it should mean that RP rules concerning character names and certain aspects of behavior are obeyed or you get booted from the server.
As for PvP, I was playing on an RP server with PvE, but the last 48 hours of the open beta was a nearly continuous world war between people voluntarily flagging themselves as PvP. I fought in battles that were literally 300 on one side and over 200 on the other at one point. We even fought an entire 12-14 hour war with hundreds of participants across much of Ashenvale Forest, the Barrens, and Durotar on Wednesday evening (the alliance won). By the end of the war, my Level 17 Priest was hanging out in the Horde newbie training area, "The Valley of Trials", and chatting with a few other alliance types. It was fun.
I also eventually developed a big group of "friends" for my "friends list" in the game and got contact info for a lot of them for after release.
I'd say I'm pretty pleased with my experience thusfar and hope that the RP and PvP elements both see further development with the actual post-release community. The game could be A LOT of fun if it's anything like what I experienced during the last few days of the open beta with lots of big parties of people who RP'd together and enormous PvP wars.
Long-time poster on Apolyton and WePlayCiv
Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
7th President of Apolyton in the 1st Civ3 Democracy Game
What I'm worried about is, since supposedly leveling up is easy, if you create a new character, or buy the game late, everyone will be so much higher than you in levels, you'll be forced to play by yourself, at least for quests, raids etc.
There's always people joining the game or starting new characters.
It's true, however, that it may be somehwat harder to find low-level raids or epic quest groups once the game has been around for a while, because everyone is just quickly power-leveling (sometimes with help from their guild or friends) to quickly catch up and join everyone else at the high-level stage. So, generally speaking, there's usually a lot of low-level characters regardless of how long the game has been out, but the people who are "rerolling" are often less social or are not interested in 'exploring' the game with someone else - they just want get through with the grind and get back to being high-level.
The one thing that makes MMORPG nice though, is that they can be updated constantly. So if leveling becomes quite unbalanced, it could always be changed.
And you get the added bonus of watching the kiddies whine that their favourite powerlevelling tactic has gone.
"Waaaah, smoke grenade was *supposed* to debuff mob accuracy to 5% not 50%, and stack so that multiple grenades reduced accuracy to 0%........it's all we have, now I have a gimped level 30 character..........WAAAAH"
Originally posted by DrSpike
And you get the added bonus of watching the kiddies whine that their favourite powerlevelling tactic has gone.
"Waaaah, smoke grenade was *supposed* to debuff mob accuracy to 5% not 50%, and stack so that multiple grenades reduced accuracy to 0%........it's all we have, now I have a gimped level 30 character..........WAAAAH"
Paraphrased, but not entirely made up.
Yeah, that's half the reason I always play underpowered or "gimped" characters. Not only because I like to be different, but when a ballance patch comes along everyone gets weakened while I get all sorts of neat new abilities and stuff.
Another thing I notice, is that after such a patch you'll tend see a rush of new characters - all conforming to what's considered to be the new "best".
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