Can someone explain what's up with all the people who insist on having complexity in FPS games? With the release of Doom3, its critics did some criticism that I found simply unbelievable. They said Doom3 has weaknesses such as lack of alternative firemodes for weapons and linearity of levels.
What's up with that? I thought that linear levels were a blessing... and even though you could only go in one way, you never felt like that, and the levels were designed diversly. What do people want nowadays? Do they want puzzle-oriented levels such as some of those in Half-Life (though I should mention that the majority of HL fans consider those levels to be the worst, and the best levels the ones with intense fights)? Or what do they want, Morrowind-style non-linearity? Nothing I hate as much in FPS as getting lost somewhere with nothing to shoot.
Shooter games are that, shooters. They should provide monsters for you to shoot. If I want a game to run around, jump and pull levers, I'll play Tomb Raider.
Now, Half-Life 2... yes, it will be different from Doom3 in many ways, yet, apparently, it will be a classic shooter. With much to kill - yet a classic Half-Life game, with a good and well-told plotline. I expect it to be very succesfull though...
Can someone tell me what are people looking for in a FPS game now? Why isn't lots of monsters to shoot in a nice environment enough?
What's up with that? I thought that linear levels were a blessing... and even though you could only go in one way, you never felt like that, and the levels were designed diversly. What do people want nowadays? Do they want puzzle-oriented levels such as some of those in Half-Life (though I should mention that the majority of HL fans consider those levels to be the worst, and the best levels the ones with intense fights)? Or what do they want, Morrowind-style non-linearity? Nothing I hate as much in FPS as getting lost somewhere with nothing to shoot.
Shooter games are that, shooters. They should provide monsters for you to shoot. If I want a game to run around, jump and pull levers, I'll play Tomb Raider.
Now, Half-Life 2... yes, it will be different from Doom3 in many ways, yet, apparently, it will be a classic shooter. With much to kill - yet a classic Half-Life game, with a good and well-told plotline. I expect it to be very succesfull though...
Can someone tell me what are people looking for in a FPS game now? Why isn't lots of monsters to shoot in a nice environment enough?
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