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  • #31
    Hehe, almost worth replaying just to try it.

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    • #32
      im not sure if the mordon maze in PST counts, since that was designed to poke fun at certain games, apparently.
      "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

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      • #33
        Yeah there is a cool bit like that in the original Syberia. You need an item in a maze, which is very intricate. You groan, only to find what you need right at the entrance.

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        • #34
          Originally posted by DrSpike
          Yeah there is a cool bit like that in the original Syberia. You need an item in a maze, which is very intricate. You groan, only to find what you need right at the entrance.
          the mordron maze is generated by a technology the mordrons have, called a dungeon simulator. You generate a random dungeon. You generate low, medium or highlevel dungeons. (though you have to do high to get nordom, the main reason for doing the whole thing). On low you get low level monsters, all the same, etc. You pick up gold,"magic items" and "goodies" - all worthless, both in the simulator and in the larger game. Its repetive and annoying, inclduing the climatic battle with the "evil wizard". Finally you get Nordrom, and go back to the real game, much relieved not be playing something as stupid and mindless as the "dungeon simulator".

          apparently theres a real PC game something like this?
          "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

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          • #35
            Nethack?
            Cake and grief counseling will be available at the conclusion of the test. Thank you for helping us help you help us all!

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