The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I'm consitently stupid- Japher I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned
Hey, I've been below Emperor for, like, forever, so I could give less than a crap about my post count - can't anyone get involved anymore just because the game looks like FUN?
Oh it is fun as well, I wouldn't play otherwise. As Skanky says if it pushes you to emperor whilst being fun, well, it's a nice bonus.
You may as well at least reply to say you agree. Thus starts the slippery slope.
Oh, by the way, I ran the code to see the probabilities on Mafia games. These are baseline stats, if the clues are totally unhelpful and the villagers vote functionally randomly (on the other hand, the Mafia also kills randomly, so he can't seek out their rival Mafia and aim for 'em).
These were running, oh, 100,000 games or so each to get those percentages.
So, even if the GM is totally unhelpful, the Mafia still only wins 2/5 times, roughly. A double Mafia win should only happen around 1-2% of the time (I ran that too). This implies that clues should be evil and well-hidden to make things interesting.
By the way, the scale of the game doesn't seem to matter much; it sliiiightly increases the chances of the Mafia, but what matters most is the proportion. F'instance, 1 mafia / 11 villagers gives 36.7% chance of mafia victory (easily calculated by hand; this is an easy case); you see above that 2/22 gives 38.0%. Even 20/220 only gives 39.8% chance of mafia victory (that's gonna be a long game, I might add).
All syllogisms have three parts.
Therefore this is not a syllogism.
Scouse Git (2)La Fayette Adam SmithSolomwi and Loinburger will not be forgotten.
"Remember the night we broke the windows in this old house? This is what I wished for..."
2015 APOLYTON FANTASY FOOTBALL CHAMPION!
Scouse Git (2)La Fayette Adam SmithSolomwi and Loinburger will not be forgotten.
"Remember the night we broke the windows in this old house? This is what I wished for..."
2015 APOLYTON FANTASY FOOTBALL CHAMPION!
Originally posted by Kalius
I'll be a place filler. If I'm not banned.
Kalius: I think you are an unreliable player, with a history of late and missed postings in recent games, at crucial moments. If I was a GM I wouldn't allow you in the game.
Nothing personal. But I feel new players in games like this should be alerted about you and 'the not missed' NuclearMaster's, spoiling posting record.
A good point, if not tactfully done. But I wouldn't ban him per se- maybe put him on a 'filler' list, so if the slots don't get filled up (not that that has ever been a problem with mafia before) he can join.
NM, OTOH, shouldn't be GM again, not for awhile, anyway. And no more than 1 game at a time.
I'm consitently stupid- Japher I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned
I like the clues, however evil they may be. They make the 'poly mafia game different from others. In the "original" game then it's just players stood in a room and there's little or no role-playing, and you wouldn't want to give out clues to your identity as the mafia so it's just a case of stabbing in the dark.
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