And also, the sectoids are so cute when they carry them that you just want to eat 'em up!
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Originally posted by Skanky Burns
I forgot to correct my previous post. Heavy plasma is the weapon to use. It has autofire, is more powerful and there are plenty of clips around due to enemy aliens carrying them often. I researched plasma rifles early on and am having difficulty keeping clips in stock, as no alien carries the weapon anymore.
sometimes I'll keep plasma rifles as base defense weapons for my weaklings. I always have excess soldiers around that can't fit in the skyranger/avenger. If my base is attacked the weaklings will usually take the plasma rifles, and I'll give the heavy plasma to my good guys (who usually have a decent strength and movement)
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How to keep 100 engineers busy for years:
Code:Work Eng Raw Sale Unit|Monthly|Net Item Space Hrs Material Cost Price P R O F I T ----------------------------------------------------------------- Laser Cannon 6 300 - 182K 211K 29K 6760K 4320K Tank/Laser Cannon 25 1200 - 500K 594K 94K 4371K 2406K Motion Scanner 4 220 - 34K 45K 11K 3765K 1275K Medikit 4 420 - 28K 46K 18K 3146K 656K Laser Rifle 3 400 - 2K0 36K 16K 3049K 534K Heavy Laser 4 700 - 32K 61K 29K 2958K 468K Laser Pistol 2 300 - 8K 20K 12K 2916K 376K Alien Alloys 10 100 - 3K 6K 3K 2343K 3K Fusion Ball L'cher 6 400 1A 242K 281K 39K 6836K 4396K Heavy Plasma 4 1000 1A 122K 171K 43K 3078K 588K Plasma Rifle 4 820 1A 88K 126K 32K 2787K 297K Blaster Launcher 5 1200 1A 9K0 144K 47K 2797K 332K Small Launcher 3 900 1A 78K 120K 35K 2846K 331K Plasma Rifle 4 820 1A 88K 126K 32K 2787K 297K Plasma Pistol 3 600 1A 56K 84K 21K 2586K 71K Personal Armor 12 800 4A 22K 54K 6K 491K - UFO Navigation 18 1600 3A 150K 80K - - -
This analysis assumes a two-workshop build with the maximum number of engineers employed.
Elerium is too valuable to waste converting it into money, so any items that use it have been excluded.
Items using AAs have been grouped together due to the additional need to micromanage supplies while keeping manufacturing going. The items have been reordered in terms of profit per month.
It seems I will be going back to manufacturing medikits while beginning research into laser weaponry. For profit.I'm building a wagon! On some other part of the internets, obviously (but not that other site).
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You net more with Motion Scanners though.(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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Originally posted by Tuberski
TubeRski!!!!!
I don't need or use cheat codes normally.
But since I don't have a paper manual handy, I'm using the money cheat to learn how to do all the things you guys already know how to do.
Once that is figured out, I'll play without it.
ACK!
Good luck with it and i'm glad once you've learned the ropes you will ditch the cheat for cash thing.
If you need money badly simply keep building a few medpacks(i think they had the best build cost to sell cost ratio? ) to sell on the open market.'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.
Bush's Republican=Neo-con for all intent and purpose. be afraid.
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I started playing TFTD again last night. It's so hard on superhuman difficulty. Half a dozen aliens on the smallest ship, and AI smart enough to throw grenades ect. Nevermind those buggers that hide in small crevices and corners and shoot you in the back as you walk past them.
I started two games and wiped out on my first missions each time.Rethink Refuse Reduce Reuse
Do It Ourselves
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I found TFTD way, way too hard on Beginner. Let alone Superhuman. Passenger ships were a massive pain in the neck, with lots of levels, gangways, tunnels and openings for an alien to snipe one of my team members.Cake and grief counseling will be available at the conclusion of the test. Thank you for helping us help you help us all!
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Originally posted by Urban Ranger
You net more with Motion Scanners though.I'm building a wagon! On some other part of the internets, obviously (but not that other site).
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The two-parter missions in TFTD were a real killer. In a cargo ship I usually had only about four operatives alive or standing by the time I had cleared up the upper portion of the ship.Cake and grief counseling will be available at the conclusion of the test. Thank you for helping us help you help us all!
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I just hated the bug where aliens captured in the first half of those missions disappeared, as did all the capturable items in that map. This killed the tech tree as certain alien types were not capturable - only ever appearing in the first half of maps.
Not that I hold a grudge against the game for wasting my time. Not at all.I'm building a wagon! On some other part of the internets, obviously (but not that other site).
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Bump.
Finish this equation:
Floater soldier carrying Alien grenade inside central elevator shaft of Battleship...
+
Another Floater soldier carrying another Alien grenade inside central elevator shaft of Battleship one level up from previous Floater soldier...
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Yet another Floater soldier carrying yet another Alien grenade inside central elevator shaft of Battleship also one level up from first Floater soldier...
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A bunch of Floaters and Reapers in the immediate area inside Battleship who haven't even gotten outside yet...
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One well-aimed Heavy Plasma shot as first Floater soldier tries to exit central elevator shaft of Battleship...
= ?
Give up?
A very short, but entertaining mission.The cake is NOT a lie. It's so delicious and moist.
The Weighted Companion Cube is cheating on you, that slut.
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I wish I had luck like that. When I land at a battleship, I almost always raid the ship because I can't be bothered to sit and wait at the elevator for god knows how many turns, even if it would be shooting fish in a barrel.Cake and grief counseling will be available at the conclusion of the test. Thank you for helping us help you help us all!
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