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  • Originally posted by Barinthus
    What about Morrowwind? Seems nonlinear to me... but mind you I haven't played it.
    Morrowind is a gigantic gameworld, which makes for a fairly non-linear environment.

    However, the main plotline for the game is QUITE linear. Of course, you could spend MONTHS playing the game and never even engage on the main plotline, thus what makes the game primarily non-linear.

    Morrowind really belongs in a category to itself, I guess.
    Long-time poster on Apolyton and WePlayCiv
    Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
    7th President of Apolyton in the 1st Civ3 Democracy Game

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    • You know what, I appreciate each type of game for what it is. I like games that can be said (in some respects) to essentially be interactive movies. As long as it's WELL DONE and the stories are highly compelling, it's a great experience. A prominent and recent example might be KOTOR.

      I also really like games that are open-ended and let you write your own story without really any pre-determined plot. If WELL DONE with plenty of interesting gameplay, they can be great.

      I understand that some of you have personal preferences for one over the other, but I prefer just to enjoy each for what they offer. I really like both.
      Long-time poster on Apolyton and WePlayCiv
      Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
      7th President of Apolyton in the 1st Civ3 Democracy Game

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      • I just hate why puzzles are in shooters now. Half-Life started it (was a good game, though). But why does every shooter since 1999 (Doom3 being a heavenly exception) insist on putting puzzles in? Jumping puzzles, weirdo systems of switches and whatnot. It's not fun! It's not for a shooter! If it's a shooter, I don't want to spend a minute without a fight. In Half-Life, there were all those damn switches, boxes you had to jump at and the annoying puzzles at the end, that took more time than shooting. Why ruin all shooters by that?
        Solver, WePlayCiv Co-Administrator
        Contact: solver-at-weplayciv-dot-com
        I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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        • I would like to see a brain puzzle in fps games, but I have yet to see such... but yes, jumping "puzzles" etc are boring...
          This space is empty... or is it?

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          • Originally posted by Adagio
            I would like to see a brain puzzle in fps games, but I have yet to see such... but yes, jumping "puzzles" etc are boring...
            Half-Life does that pretty well, with the pit tentacles and whatnot.
            Rethink Refuse Reduce Reuse

            Do It Ourselves

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            • I never got that far in Half-Life... took too long before something interesting happened, so I stopped playing...
              This space is empty... or is it?

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              • Originally posted by General Ludd


                Half-Life does that pretty well, with the pit tentacles and whatnot.
                Yeah, I'd say it's a key part of the genre when done right.

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                • Originally posted by Adagio
                  I never got that far in Half-Life... took too long before something interesting happened, so I stopped playing...
                  Then you missed out on another classic because of your strange tastes.

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                  • Originally posted by DrSpike


                    Then you missed out on another classic because of your strange tastes.
                    so, doctor, are there any classics, or subgenres, that YOU have avoided without playing them? Or playing them all the way through?
                    "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

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                    • I have a surprisingly wide range, but there are still a few small gaps.

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                      • I'd argue that while Half-Life did bring some very good feautures into FPS genre, the puzzle parts were done wrong.

                        Playing Half-Life on the hard difficulty. There was comparatively little time shooting and much more time exploring or avoiding traps. The very boring jump puzzles, and not too fun pit tentacles and whatever. What was worst, I'd continiously suck at those. So I'd need numerous reloads to get those right. That was annoying. Even worse was getting stack for 20 minutes without an idea what to do - which happens numerous times. That's frustrating.

                        I don't really like it when such things plague gaming experience. Alright, what's worse, it's not what I was supposed to be playing! Tell me why if I buy a game that clearly says "shooter" or "intense action" on the box, I spend so much time trying puzzles? I thought that's what Lara Croft and similar game were for!

                        I enjoy a mental challenge. That's why I play SMAC and other complex games. But, I'm much better at strategizing, logics or counting than at solving general, lever-pulling puzzles. Also, when I play shooter, what I want is shooting experience, relatively fast paced.

                        That's another reason I was so happy with Doom3. It offered just what I wanted, enough puzzles to serve as a distraction sometimes, yet they were all so simple that even I didn't really get stuck and never did I get frustrated - while at the same time the game was a continious string of monster engagements.
                        Solver, WePlayCiv Co-Administrator
                        Contact: solver-at-weplayciv-dot-com
                        I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                        • Something that pisses me off with FPS's on my computer is that, for some reason, on my ME and two XP machines the mouse has a tendency to jump to the top or bottom of the screen for no apparent reason. In fact, on the new XP one it seems to happen only when playing Halo. It's frigging annoying because it's so disorienting.

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                          • Originally posted by Solver
                            I just hate why puzzles are in shooters now. Half-Life started it (was a good game, though).
                            says the man who likes doom2! doom2 = puzzle game that involves shooting at your puzzles.

                            maps such as barrel o' fun, tricks and traps, dead simple, and etc... theyre all essentially puzzles....
                            :-p

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                            • Barrels o' Fun was an excellent map. It's what I like exactly - it's still shooting, but with a miniscule thinking aspect added. And fun. And good fights there were - even a Spider Mastermind on that level. Tricks and Traps, classic Doom2 map - you couldn't get it wrong. Sure, you needed to go through doors in order, but you'd figure that out. Dead Simple was not a puzzle map at all. You just had to shoot everyone and everything.
                              Solver, WePlayCiv Co-Administrator
                              Contact: solver-at-weplayciv-dot-com
                              I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                              • i got dead simple mixed up with another map. thats the one with mancubus aint it.
                                :-p

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