Originally posted by Felch
The boasting system is one "gimmick" I think is really neat. Before performing quests, your character is able to make boasts - things like doing the quest without taking damage, without armor, without weapons, or in the example shown in the video, without losing any of the merchants you're supposed to be escorting. The boasts aren't necessary, but they give your character the ability to earn greater renown throughout the game world, and a higher reward for the quest. Other heroes travelling the world though may make boasts that you're unwilling to make. In that case they will be more admired than you, although the reverse can also be true.
The boasting system is one "gimmick" I think is really neat. Before performing quests, your character is able to make boasts - things like doing the quest without taking damage, without armor, without weapons, or in the example shown in the video, without losing any of the merchants you're supposed to be escorting. The boasts aren't necessary, but they give your character the ability to earn greater renown throughout the game world, and a higher reward for the quest. Other heroes travelling the world though may make boasts that you're unwilling to make. In that case they will be more admired than you, although the reverse can also be true.
Originally posted by Felch
Fallout (I only played the second) was cool because the story was there, but it wasn't determining where you went. Certain isolated areas were locked away at the start, but by and large you could travel anywhere and completely ignore the story if you chose to. In fact a lot of the quests had pretty much nothing to do with the story and tended to be either exterminations or varients on the fed-ex quests that you so despise. Planescape I never got to finish because I was playing my friend's copy, and one of his discs was scratched.
Fallout (I only played the second) was cool because the story was there, but it wasn't determining where you went. Certain isolated areas were locked away at the start, but by and large you could travel anywhere and completely ignore the story if you chose to. In fact a lot of the quests had pretty much nothing to do with the story and tended to be either exterminations or varients on the fed-ex quests that you so despise. Planescape I never got to finish because I was playing my friend's copy, and one of his discs was scratched.
Originally posted by Felch
I have faith that this game won't be a complete piece of crap. I wonder why so many of you are so damn hard-bitten and cynical about games. If it's not perfect, it's not perfect. It's made by people, so it naturally won't be perfect. But it does sound interesting, and it does sound like a step in the right direction for console RPGs. I wish you guys could for once just see it as that. A heroic effort, that hasn't been released yet (and therefore can't be judged on things like gameplay and story), and seems so far to be full of really good ideas about how an RPG should work.
I have faith that this game won't be a complete piece of crap. I wonder why so many of you are so damn hard-bitten and cynical about games. If it's not perfect, it's not perfect. It's made by people, so it naturally won't be perfect. But it does sound interesting, and it does sound like a step in the right direction for console RPGs. I wish you guys could for once just see it as that. A heroic effort, that hasn't been released yet (and therefore can't be judged on things like gameplay and story), and seems so far to be full of really good ideas about how an RPG should work.
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